scholarly journals The evolution and evaluation of an online role play through design-based research

Author(s):  
Elizabeth Ann Beckmann ◽  
Sango Mahanty

<p>This paper presents selected findings from a 5-year design-based research case study of the evolution of an online role play that allows postgraduate students to explore the complexities inherent in land rights negotiations between indigenous peoples and others. In the context of Laurillard’s (2002) conversational framework and a design-based research methodology, diverse private and public discussion forum spaces were created for group negotiations on a learning management system (LMS) platform. Our analysis of the conversational framework structure in the evolved role play showed that all four stages – discursive, adaptive, integrative, and reflective – were evidenced, with the adaptive and integrative stages cycling through multiple times. The online role play, whilst implemented as a simple virtual world, facilitated personal, deep and socialised learning experiences focused on consultation, negotiation and decision-making. We also found that student anonymity was not necessary for full engagement in role play, and that students chose to incorporate communication technologies outside the LMS into their learning activities. This research shows that with a strong pedagogical design, and attention paid to an evidence-based iterative improvement cycle, online role plays can provide powerful collaborative learning experiences.</p>

Author(s):  
Victor Giner Minana

This case study will focus on UNESCO’s cross-disciplinary programme spanning the sectors of communication and culture, “Information and Communication Technologies for Intercultural Dialogue: Developing Communication Capacities of Indigenous Peoples (ICT4ID).” It will show a general overview of the five ongoing pilot projects. This programme aims at preserving indigenous peoples’ cultural resources by fostering access to ICT. These are the expected results: • Indigenous community representatives trained in media content production and ICT use. • Indigenous cultural content produced for television, radio and news media. • Awareness raised at an international level of indigenous creativity. • Advocacy made for the importance of cultural diversity and its expression through ICTs. • Reinforcement of intercultural dialogue through the inclusion of indigenous peoples’ cultural expressions in mainstream knowledge societies. In order to achieve these objectives, the programme has begun to implement five pilot projects worldwide. These five projects can be divided into two groups: the first group of projects focusing on the audiovisual and the second group consisting of two projects related to multimedia.


Author(s):  
Victor Giner Minana

This case study will focus on UNESCO’s cross-disciplinary programme spanning the sectors of communication and culture, “Information and Communication Technologies for Intercultural Dialogue: Developing Communication Capacities of Indigenous Peoples (ICT4ID).” It will show a general overview of the five ongoing pilot projects. This programme aims at preserving indigenous peoples’ cultural resources by fostering access to ICT. These are the expected results: • Indigenous community representatives trained in media content production and ICT use. • Indigenous cultural content produced for television, radio and news media. • Awareness raised at an international level of indigenous creativity. • Advocacy made for the importance of cultural diversity and its expression through ICTs. • Reinforcement of intercultural dialogue through the inclusion of indigenous peoples’ cultural expressions in mainstream knowledge societies. In order to achieve these objectives, the programme has begun to implement five pilot projects worldwide. These five projects can be divided into two groups: the first group of projects focusing on the audiovisual and the second group consisting of two projects related to multimedia.


2017 ◽  
Vol 1 (1) ◽  
pp. 49
Author(s):  
Caroline Gratia Sinuraya ◽  
Tutik Rachmawati

Corruption is a common term used in both private and public sector to understand the misused of resources in order to enriched themselves, unlawfully. Corruption has been endemic in Indonesia starting from the highest peak of government to the grass root level. Some organizations had tried to eradicate corruption with any possible way they could find; law enforcement, behavioural to education approach. However, the use of information, technology and communication or ICTS or known as e-Government in eradicating corruption has been considered a break trough. They believe that by implementing ICTS in several sectors of public services, it could help to eradicate corruption in Indonesia. Local Governments has been using e-budgeting but corruption is still prevalent. ICTS serves as way to reduce corruption rate but it does not eradicate corruption at all. The adoption of ICTS in governmental systems creates an opportunity for the officers and staffs who understand and occupies skills of ICTS (e-literate) and at the same time blocks chances for those who do not understand ICTS. This is called as an up-skilling corruption. This paper will discuss e-administration which is understood as ‘the use of information and communication technologies and in particular the internet, as a tool to establish a better-quality administration. Using a case study of e-administration in Bandung City, this paper will discuss how Bandung City is to implement Online Licensing through BPPT or Badan Pengkajian dan Penerapan Teknologi (The Agency Assesment and Application of Technology) with a consideration that there is a chance for up-skilling corruption. Further, upon the discussion, recommendation on how to implement proper e-administration so that it will achieve its goal to eradicate corruption.


1997 ◽  
Vol 13 (2) ◽  
Author(s):  
Seryn Wyld ◽  
John Eklund

<span>Communication technologies, specifically the Internet and the World Wide Web (WWW), are rapidly expanding into both the educational and non-educational sectors. This advancement is providing new ways for people to communicate on a global scale and access vast amounts of information, in the case of the WWW, in a visually appealing and interactive manner.</span><p>The Internet is providing educators with the opportunity to implement a range of new teaching and learning practices. Opportunities for global communication and access to information are redefining classroom learning experiences, as this technology is providing students and teachers a medium through which the development of information handling skills and the use of student-centred learning may be utilised.</p><p>The use of the Internet and the WWW in the classroom is not only changing the design of the learning experiences, it is also redefining the emphasis on more traditional content-based curricula. Although this is essentially new to the majority of schools, a number of pioneering schools have proceeded to incorporate the Internet and the WWW into their existing teaching and learning practices.</p><p>It is the investigation of these exemplar schools that forms the focus of this article. We explore the application of the Internet and the WWW in the Australian elementary classroom. Through the review of current academic writing and the investigation into the efforts of a number of individual schools, the research identifies how many schools are presently utilising this technology, and reports on a range of consequences that are affiliated with the integration of information technology into education.</p>


Author(s):  
Burak Pak

This paper aims at discussing the potentials of bottom-up design practices in relation to the latest developments in Information and Communication Technologies (ICT) by making an in-depth review of inaugural cases. The first part of the study involves a literature study and the elaboration of basic strategies from the case study. The second part reframes the existing ICT tools and strategies and elaborates on their potentials to support the modes of participation performed in these cases. As a result, by distilling the created knowledge, the study reveals the potentials of novel modes of ICT-enabled design participation which exploit a set of collective action tools to support sustainable ways of self-organization and bottom-up design. The final part explains the relevance of these with solid examples and presents a hypothetical case for future implementation. The paper concludes with a brief reflection on the implications of the findings for the future of architectural design education.


2019 ◽  
Author(s):  
Ana Elisa Carreta de Sousa

This study focuses on how students of vocational courses related to Information and Communication Technologies (ICT) perceive the use they make of technologies in their learning. A questionnaire survey was applied in classroom to 314 students from 4 private and public schools, with the aim of understanding if the students recognize benefits in the use of ICT in teaching and learning, by answering the 34 premises presented to them. Most students recognize benefits from the use of ICT in teaching considering it improves and facilitates learning. They recognize the need to improve the pedagogical use of ICT and that teachers from the scientific and sociocultural components still make little use of the technologies in the classroom. These students consider that the courses they take prepare them to integrate the labor market, indicating good practices in learning with and from technologies in the technical classes. The premises about the disadvantages and obstacles resulting from the use of ICT were the ones that gathered the lowest consensus among students. They consider that the use of ICT is essential in learning and preparing to work with ICT and in a broader sense to live in a society of information and knowledge.


2021 ◽  
Vol 46 (1) ◽  
pp. 70-88
Author(s):  
PETER ZAZZALI

How can indigeneity be understood through training actors in a colonial context? Do ‘Western’ acting schools misrepresent and exploit indigenous practices and cultural traditions towards reinforcing the settler state? Or does a given school's integration of such praxis and customs demonstrate inclusivity, equity and progressivism? At what point does incorporating indigeneity in actor training become a tokenistic appropriation of marginalized cultures? Drawn from fieldwork as a 2019 Fulbright scholar at Toi Whakaari, New Zealand's National Drama School, I intersect training with culture and society. Using the Acting Program as a case study, I deploy an ethnographic methodology to address the aforementioned questions by investigating Toi Whakaari's bicultural pedagogy while positioning it as a reflection of New Zealand's national identity. I especially explore the school's implementation of Tikanga Māori, the practices and beliefs of the country's indigenous peoples. I argue that while some questions remain, Toi Whakaari integrates Māori forms in a manner that is culturally responsible and pedagogically effective, thereby providing a model from which other drama schools can learn.


NanoEthics ◽  
2021 ◽  
Author(s):  
Jamie Woodcock

AbstractDigital technology is playing an increasingly visible role in the organisation of many people’s work—as well as large parts of their lives more broadly. The concerns of emancipatory technology studies, or other critical accounts of technology, are often focused on finding alternative uses of technology. In many workplace contexts—from call centres to platform work—the imperatives of capital are deeply written into these technologies. Yet at the same time, many capitalist technologies are playing a key role facilitating emerging workers’ struggles. For example, in the case study examined here, Deliveroo drivers rely on communication technologies like WhatsApp to organise against algorithmic management. Drawing on an ongoing workers’ inquiry, this paper seeks to consider what a workerist approach to digital technology can add to these debates. The paper outlines the challenges and opportunities for a “digital workers’ inquiry,” considering how this approach combines research with organising. The argument is divided into two main parts: first, the need for inquiries in digital work and the importance of these and second, how the process of inquiry and co-research (and the methods these involve) can be adapted and refined with digital technology. By starting the critique of technology from the workplace, this paper proposes a workerist account of how technologies can be destroyed or re-appropriated, starting from a reading of workers’ struggle.


Author(s):  
Marco Ardolino ◽  
Nicola Saccani ◽  
Federico Adrodegari ◽  
Marco Perona

Businesses grounded upon multisided platforms (MSPs) are found in a growing number of industries, thanks to the recent developments in Internet and digital technologies. Digital MSPs enable multiple interactions among users of different sides through information and communication technologies. The understanding of the characteristics and constituents of MSPs is fragmented along different literature streams. Moreover, very few empirical studies have been carried out to date. In order to fill this gap, this paper presents a three-level framework that describes a digital MSP. The proposed framework is based on literature analysis and multiple case study. On the one hand, the framework can be used to describe MSP as it provides an operationalization of the concept through the identification of specific dimensions, variables and items; on the other hand, it can be used as an assessment tool by practitioners, as exemplified by the three empirical applications presented in this paper.


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