scholarly journals A mindtool-based collaborative learning approach to enhancing students' innovative performance in management courses

Author(s):  
Chih-Hsiang Wu ◽  
Gwo-Jen Hwang ◽  
Fan-Ray Kuo ◽  
Iwen Huang

<p>Educators have indicated that creative teaching is the most important educational activity; nevertheless, most existing education systems fail to engage students in effective creative tasks. To address this issue, this study proposes a mind map based collaborative learning approach for supporting creative learning activities and enhancing students' innovative performance. An experiment has been conducted on a university management course to evaluate the effectiveness of the proposed method. The experimental results show that the proposed approach significantly enhanced the students' innovative performance in a project-based learning task. Such a finding not only provides evidence of the cultivability of innovative thinking, but also good references for those researchers who are interested in conducting creative learning activities.</p>

2021 ◽  
Vol 5 (2) ◽  
pp. 52-68
Author(s):  
Erica Pretorius ◽  
Hanna Nel

This article provides insight into a fourth-year social work module, integrating an authentic learning task. This task focused on the development of a funding proposal for a social service organization. It attempted to integrate collaborative learning by scaffolding students’ participation in the world of work, rather than just receiving a qualification. In view of the prevalent conversation around the Fourth Industrial Revolution and the Covid-19 pandemic, it is essential that lecturers at higher education institutions embrace collaborative and problem-solving skills for student tasks. Recent evidence suggests that higher education graduates’ learning and their readiness for work in a professional environment require a greater focus on creative and innovative thinking to solve real-world problems. The results from this qualitative investigation revealed that students found working in teams and collaborating with their peers both challenging and rewarding. This process contributed to the holistic development of social workers ready to work in the real-world.


2018 ◽  
Vol 26 (1) ◽  
pp. 91 ◽  
Author(s):  
Otávio Costa Acosta ◽  
Eliseo Berni Reategui ◽  
Patrícia Alejandra Behar

The present work aims to investigate how a Project-based Learning (PBL) activity, supported by a technological environment developed for this purpose, can contribute to the development of projects by means of content recommendation resources and collaboration tools among peers. For this reason, an active learning approach is used, PBL, defined as a student-centered learning method that emphasizes activities for project development. For the application of the proposed method an educational activity was structured consisting in the development of a project based on students' investigations related to a topic proposed by the teacher. The development of this project starts and ends in the classroom, but the intermediate stages can occur in other places. For the execution of the activity, a tool was developed for fostering collaboration between students. For the execution of the activity, a tool was developed for fostering collaboration between students. This allows a higher interaction between participants and the possibility of students to collaborate on each other's projects. During the development of their projects, the tool suggests additional materials related to the subject at hand, as a way to assist students in their research processes. For the evaluation of the proposed work, a quali-quantitative case study was structured, with data collected through computer logs, the analysis of the students' projects, questionnaires and interviews. Results from the experiments performed showed that the educational activity proposed by this work has contributed significantly to the development of projects and for a higher interaction among students.


Author(s):  
Jianxia Du ◽  
Byron Harvard ◽  
James Adams ◽  
Gang Ding ◽  
Wei-Chieh Yu

This chapter illustrates a framework for Online Group Collaborative Learning based upon Piaget’s concepts of assimilation and accommodation and upon Vygotsky’s theory of social interaction. This chapter examined how an online project based learning approach affected students’ cognitive skills development and their motivation, and explored factors leading to successful collaborative projects. The findings indicated that in a project based online group environment unique characteristics exist for: leadership style and individual role, goal setting and project management, accountability and commitment, peer supportive relationships, individual accomplishment and group accomplishments, and mixed gender and race group preference.


2014 ◽  
Vol 6 (1) ◽  
pp. 180
Author(s):  
Nyayu Khodijah

<p>A professional teacher not only serves as a teacher, but also as a coach, counselor, facilitators, and managers. In order to perform all these functions, teachers are required to have certain qualifications and competence. One of the competences is competent to apply the various approaches, strategies, methods, and techniques that teach creative learning in subjects taught. This paper attempts to offer an alternative approach that is independently developed by the author and has been tested in its application of PAI learning, which is reflective learning. Reflective learning can help learners improve their understanding and awareness of Islamic values learned through learning activities which involve the process of reflection. Application of reflective learning approach has been proven to improve the success of PAI learning in schools characterized by increased religiosity of students, both in terms of effectiveness, efficiency, and attractiveness.</p>


10.28945/3206 ◽  
2008 ◽  
Author(s):  
Timothy Ellis ◽  
William Hafner

Providing students in an asynchronous learning network (ALN) a rich learning environment is not easy, especially in terms of promoting higher cognitive functioning such as analysis and evaluation. The use of project-based, collaborative assignments has been demonstrated to foster greater depth of learning in traditional classroom settings, but this type of assignment is very difficult to plan, develop, and execute in an ALN. This paper presents a case study describing a systems-based framework for designing, implementing, and evaluating project-based collaborative learning experiences to be delivered via an ALN. Included in the framework is an analysis of the benefits of both collaborative and project-based learning, an examination of the challenges to incorporating project-based collaborative learning activities, and an examination of specific procedures to address those challenges.


Author(s):  
Jianxia Du ◽  
Byron Harvard ◽  
James Adams ◽  
Gang Ding ◽  
Wei-Chieh Yu

This chapter illustrates a framework for Online Group Collaborative Learning based upon Piaget’s concepts of assimilation and accommodation and upon Vygotsky’s theory of social interaction. This chapter examined how an online project based learning approach affected students’ cognitive skills development and their motivation, and explored factors leading to successful collaborative projects. The findings indicated that in a project based online group environment unique characteristics exist for: leadership style and individual role, goal setting and project management, accountability and commitment, peer supportive relationships, individual accomplishment and group accomplishments, and mixed gender and race group preference.


Author(s):  
Ronnie Cheung ◽  
Doug Vogel

Collaborative learning involves small groups of students working together to solve problems for the purpose of learning. There are a large number of researches that focus on the technical aspects of computer-mediated environments for collaborative learning. Very few studies have examined the design of Web 2.0 technologies to support collaborative learning using an activity-oriented approach. In this study, activity theory was used as a design framework for collaborative learning in a Web 2.0 environment using Google Applications technology. By employing an activity-oriented design method, a collaborative platform was developed to facilitate social learning activities that are mediated by artifacts and collaborative tools using Google Applications technology.


2018 ◽  
Vol 26 (1) ◽  
pp. 91
Author(s):  
Otávio Costa Acosta ◽  
Eliseo Berni Reategui ◽  
Patrícia Alejandra Behar

The present work aims to investigate how a Project-based Learning (PBL) activity, supported by a technological environment developed for this purpose, can contribute to the development of projects by means of content recommendation resources and collaboration tools among peers. For this reason, an active learning approach is used, PBL, defined as a student-centered learning method that emphasizes activities for project development. For the application of the proposed method an educational activity was structured consisting in the development of a project based on students' investigations related to a topic proposed by the teacher. The development of this project starts and ends in the classroom, but the intermediate stages can occur in other places. For the execution of the activity, a tool was developed for fostering collaboration between students. For the execution of the activity, a tool was developed for fostering collaboration between students. This allows a higher interaction between participants and the possibility of students to collaborate on each other's projects. During the development of their projects, the tool suggests additional materials related to the subject at hand, as a way to assist students in their research processes. For the evaluation of the proposed work, a quali-quantitative case study was structured, with data collected through computer logs, the analysis of the students' projects, questionnaires and interviews. Results from the experiments performed showed that the educational activity proposed by this work has contributed significantly to the development of projects and for a higher interaction among students.


Relay Journal ◽  
2018 ◽  
pp. 360-381
Author(s):  
Gordon Myskow ◽  
Phillip A. Bennett ◽  
Hisako Yoshimura ◽  
Kyoko Gruendel ◽  
Takuto Marutani ◽  
...  

The distinction between Cooperative and Collaborative Learning approaches is not a clear one. Some use the terms interchangeably while others consider Cooperative Learning to be a type of Collaborative Learning. Still others clearly differentiate between them, characterizing Cooperative Learning as more highly structured in its procedures, involving a great deal of intervention by the teacher to plan and orchestrate group interactions. Collaborative Learning, on the other hand, presupposes some degree of learner autonomy-that groups can work effectively toward shared goals and monitor their own progress. This paper takes the view that the distinction between Cooperative and Collaborative Learning is a useful one and that both approaches can play valuable roles in fostering autonomous interaction. It argues that while Collaborative Learning formations may be the ultimate goal for teachers wishing to develop learner autonomy, Cooperative Learning is a valuable means for modeling the skills and abilities to help students get there. The discussion begins with an overview of the two approaches, focusing on their implementation in the Japanese educational context. It then presents seven highly structured Cooperative Learning activities and shows how they can be modified and extended over time to encourage more autonomous interaction.


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