PjBL-Based Blended Learning Implementation on Energy Topic to Improve the Problem-Solving Skill

Author(s):  
Mega Gestira ◽  
Abdurrahman ◽  
Viyanti

Blended learning is a new strategy or way in the learning process. Besides face-to-face learning, the learning process should also be carried out in an online manner. Online learning could facilitate teachers and learners to learn anywhere and anytime. It is an appropriate learning strategy and supported by a learning model that could integrate various science disciplines, such as science, technology, engineering, and mathematics. This research aims to describe the improvement of problem-solving skills on energy via blended learning-based PjBL STEM. Each syntax of the learning consists of five-stage. They are problem solving,  focus the problem, describe the problem in physics description, plan a solution, execute the plan, and evaluate the solution. This research applied an experimental research design with pre-experimental (one group pretest-posttest design). The sample consisted of thirty-five Al-Azhar Islamic SHS 3 Bandar Lampung at X Science 1. The instrument was a problem-solving skill test in the form of an essay. The test results were analyzed with paired sample t-test. Based on the promoted research, the N-gain of experimental group learning outcome was 0.43, categorized moderate. The paired sample t-test hypothesis result obtained the Asymp. Sig (2-tailed) ≤0,05 is 0,00. It showed the improvement of problem-solving skills using the blended-learning-based PjBL STEM model.  

2018 ◽  
Vol 7 (2) ◽  
Author(s):  
Muhammad Iqbal Saman ◽  
Supriyono Koes-H ◽  
Sunaryono Sunaryono

The purpose of this study was to design scaffolding that is connected to an ICT system (e-scaffolding) which was implemented with blended learning to improve students’ physics problem solving skills (PSS). The research method used is Borg & Gall research method and the effectiveness test used is T-test in analyzing whether there are differences physics PSS in the experimental and control classes. This article describes scaffolding systems that focus in procedural types which using prompt questions and facts found during the implementation of this product. The results showed that the developed e-scaffolding was appropriate to be used for several examinations after being evaluated by experts and practitioners. In a limited implementation, e-scaffolding has proven not to be out of the social constructivist scope and adapted to the actual abilities of students. At effectiveness test, e-scaffolding is able to connect between students in solving problems both in synchronous and asynchronous collaboration. In addition, e-scaffolding is able to split problem categories that students are experts and beginners, giving shape to performance and increasing students’ physics PSS. So, it can be concluded that e-scaffolding has been successfully developed. Suggestions for further research have been presented in this article.


2019 ◽  
Vol 2 (2) ◽  
pp. 173-180
Author(s):  
Fifit Noviyanti ◽  
Iip Sugiharta ◽  
Farida Farida

This research is based on the background of the low mathematical problem solving abilities due to less effective learning, especially lack of lesson hours. Blended learning is a two-way learning model namely face-to-face learning and online learning, while E-learning is a face-to-face learning model. The blended learning and e-learning learning model requires online media such as Edmodo. Efforts to address these problems, researchers aim to determine the effect of these two learning on improving mathematical problem solving abilities. The research method used in this study uses quasi-experimental methods (Quasy experimental design) with the type of research used is the pretest-posttest control group design. The data collection technique uses a randomized class technique, where the population is all eighth grade students of SMP N 21 Bandar Lampung. The hypothesis test used is gain-test with analysis techniques using one way ANOVA. From the results of the study, blended learning and e-learning using edmodo there was an increase in mathematical problem solving skills with moderate levels of calcification.


2017 ◽  
Vol 1 (1) ◽  
pp. 30
Author(s):  
Ai Nur Solihat

Penelitian ini bertujuan untuk mengetahui perbedaan kemampuan berpikir kreatif siswa yang mendapatkan perlakuan metode pembelajaran berbasis masalah (problem based learning) dan metode pembelajaran pemecahan masalah (problem solving) pada mata pelajaran ekonomi. Metode penelitian yang digunakan adalah metode kuasi eksperimen, dengan subyek penelitian terdiri dari tiga kelas yaitu kelas X.4 (kelas problem solving), X.5 (kelas PBL) dan X.6 (kelas kontrol). Pengumpulan data dilakukan dengan tes tertulis, observasi, dan kuesioner yang diberikan guru kepada siswa. Pengolahan data dilakukan dengan uji t (paired-sample t-test) dan independent sample t-test menggunakan aplikasi program SPSS. 21. Berdasarkan hasil penelitian menunjukkan bahwa terdapat perbedaan kemampuan berpikir kreatif siswa pada kelas yang menggunakan metode pembelajaran berbasis masalah (problem based learning/PBL) sebelum dan sesudah perlakuan. Terdapat perbedaan kemampuan berpikir kreatif siswa pada kelas yang menggunakan metode pemecahan masalah (problem solving)  sebelum dan sesudah perlakuan. Terdapat perbedaan kemampuan berpikir kreatif siswa yang menggunakan metode pembelajaran berbasis masalah (Problem based learning/PBL) dan metode pembelajaran konvensional sesudah perlakuan (treatment). Terdapat perbedaan peningkatan kemampuan berpikir kreatif siswa yang menggunakan metode pembelajaran penyelesaian masalah (problem solving) dan metode pembelajaran konvensional sesudah perlakuan (treatment). Akan tetapi, tidak terdapat perbedaan peningkatan kemampuan berpikir kreatif siswa yang menggunakan metode pembelajaran berbasis masalah (Problem based learning) dan metode pembelajaran penyelesaian masalah (problem solving) sesudah perlakuan (treatment).


2017 ◽  
Vol 9 (1) ◽  
pp. 32
Author(s):  
Diyas Age Larasati

Penelitian ini bertujuan menguji pengaruh model PBL terhadap kemampuan pemecahan masalah geografi SMA. Penelitian dilakukan di SMA Negeri 1 Sooko tahun ajaran 2015/2016. Subjek penelitian merupakan siswa kelas XI IPS 2 dan 3. Penelitian ini merupakan penelitian eksperimen semu (quasi experiment) dengan desain Non Equivalent Control Group Design. Berdasarkan selisih nilai pre test dan post test, rata-rata gain score kemampuan pemecahan masalah geografi SMA kelas eksperimen lebih tinggi dengan skor 27,26 dibandingkan dengan kelas kontrol dengan skor 11,88. Hasil perhitungan analisis uji t menggunakan independen sample t test diperoleh data p-level lebih kecil dari 0,05 (p<0,05) yaitu 0,00. Hasil perhitungan ini membuktikan bahwa model PBL berpengaruh terhadap kemampuan pemecahan masalah geografi SMA. Jadi, dapat disimpulkan bahwa model PBL berpengaruh terhadap kemampuan pemecahan masalah geografi SMAN 1 Sooko.Kata Kunci: Model Problem Based Learning, Kemampuan Pemecahan MasalahThe purpose of this study was to clarify the effect of the PBL model of problem-solving ability. This study do in SMA Negeri 1 Sooko 2015/2016. Study of the subject is the student of class XI IPS 2 dan 3. Form of quasi-experimental research design with non equivalent design control group. Subjects were selected based on the value of Middle Exam School (UTS) semester who have the same average (homogeneous). Control using a model class lectures and discussions, while the experimental class using PBL models. Gain score Data were analyzed using independent sample T-test Test with the help of the computer program SPSS 16.0 for Windows. Gainscore learning using PBL model of higher than conventional. The average value of the experiment gainscore class of 27, 26 and 11.88 of control. The results of the analysis of the Independent Sample T-Test Test, the difference shows a p-value of 0.000 level. The level of p-value less than 0.05 (P <0.05). The results of this study there was a significant effect PBL models to the problem-solving abilities. So the conclusion "PBL model significantly influential to the high school geography problem solving skills in SMAN 1 Sooko".Key Words: models of PBL, problem-solving abilities


Author(s):  
Godfred Amevor ◽  
Anass Bayaga ◽  
Michael J. Bosse

In science, technology, engineering and mathematics (STEM) for instance, interdisciplinary studies have noted positive correlation between spatial-visualization (SV skills) and mathematical problem solving. The majority of these studies sharing a link between SV skills and problem solving were contextualized in urban settings and only a few in rural settings. This investigation analyses how rural-based pre-service teachers apply their SV skills in problem-solving in a South African university, in the context of vector calculus. One hundred rural-based pre-service teachers in a second year vector calculus class at University of Zululand (UNIZULU) were randomly selected into control and experimental groups. MATLAB was used as a dynamic visual tool to analyse how research participants applied their SV skills. A mixed method approach was employed in data collection (quantitative and qualitative). Our findings revealed that the rural-based pre-service teachers’ SV skills correlate with their problem-solving skills in vector calculus.


2021 ◽  
Vol 14 (1) ◽  
pp. 53-68
Author(s):  
Rita Saekawati ◽  
Harun Nasrudin

This research aims to examine the effectiveness guided inquiry learning model based on blended learning on reaction rate material to improve students' critical thinking skills. The design in this research is the One Group Pretest and Posttest Design. The subjects in this research were students of SMAN 1 Kalitidu Bojonegoro in class XI IPA 1. The method used to collect data was the test, observation, and student response questionnaires. Data analysis used the percentage, mean, N-Gain, and Paired sample t-test. The results showed that the guided inquiry learning model based on blended learning was carried out well with an average percentage of the implementation of phase 1 was 98%, phase 2 was 93.76%, phase 3 was 100%, phase 4 was 93.75%, phase 5 was 100%. The average score of the N-gain critical thinking skills is 0.73 with the high category. There is a significant difference in the results of critical thinking skills between before and after being given a guided inquiry learning model based on blended learning. The results showed the guided inquiry learning model based on blended learning effectively improving students' critical thinking skills. Efektivitas Inkuiri Terbimbing Berbasis Blended Learning dalam Meningkatkan Keterampilan Berpikir KritisPenelitian ini bertujuan untuk menguji keefektifan model pembelajaran inkuiri terbimbing berbasis blended learning pada materi laju reaksi dalam meningkatkan keterampilan berpikir kritis peserta didik. Design pada penelitian ini adalah One Group Pretest and Posttest Design. Sasaran dalam penelitian ini yaitu peserta didik XI IPA 1 SMA Negeri 1 Kalitidu Bojonegoro. Metode pengumpulan data yang digunakan berupa tes, observasi dan angket respon. Analisis data menggunakan teknik persentase, mean, n-gain, dan uji Paired Sample T-test. Hasil penelitian menunjukkan bahwa model pembelajaran inkuiri terbimbing berbasis blended learning terlaksana dengan baik dengan rata-rata persentase keterlaksanaan fase 1 sebesar 98%, fase 2 sebesar 93,76%, fase 3 sebesar 100%, fase 4 sebesar 93,75%, fase 5 sebesar 100%. Nilai rata-rata N-gain kemampuan berpikir kritis adalah sebesar 0,73 dengan kategori tinggi. Terdapat perbedaan hasil keterampilan berpikir kritis yang signifikan antara sebelum dan sesudah diberikan model pembelajaran inkuiri terbimbing berbasis blended learning. Hasil penelitian menunjukkan bahwa model pembelajaran inkuiri terbimbing berbasis blended learning efektif untuk meningkatkan keterampilan berpikir kritis peserta didik.


GANEC SWARA ◽  
2021 ◽  
Vol 15 (1) ◽  
pp. 874
Author(s):  
NURUL AULIA DEWI ◽  
MUHAMMAD IRHAM ◽  
SARWO EDY WIBOWO

      This study aims to determine the effect of the Type STAD Cooperative Learning model on mathematical problem solving abilities. The data collection technique was obtained by means of a test in the form of description questions and documentation in the form of a list of student names. The research instrument used was 3 pre-test and post-test questions. The data analysis technique used is the normality test, homogeneity, t test with the technique of paired samples t-test and independent t-test.      The results showed that, the paired sample t-test on the problem solving ability before and after treatment with STAD obtained an average value of 50.29 to 83.71 with a significance of 0.000 <0.05. This means that the students' scores before and after STAD learning have differences in the average mathematical problem solving abilities. Based on the results of the paired sample t-test on the ability to solve mathematical problems before and after treatment using conventional learning models, the average value was 44.57 to 75.79 with a significance of 0.000 <0.05. This means that there is a significant increase before and after conventional learning. Based on the results of the independent samples t-test, the mean values were 83.71 and 75.79 with a significance value of 0.009 <0.05. This means that there is a difference in the average problem-solving ability of students in STAD learning with students in conventional learning. It can be concluded that the STAD type of cooperative learning model has an effect on students' problem solving abilities in mathematics.


2020 ◽  
Vol 1 (1) ◽  
pp. 11-17
Author(s):  
Rizky Nur Hidayah ◽  
Wahyudi

The purpose of this research is to know about the effectiveness of geometry maze games media on problem skills in elemantary school students. This research is a pre-experimental using in group, pretest and posttest desaign. Data collection method is interview, questionnaire, and test. The effectiveness of media from maze games seen from the results of the pretest and posttest problem solving ability by means of a test Paired SamplesT-Test with helped by SPSS 25.0 for windows. The results is significant value (2-tailed) equals 0,000 pretest and posttest. From Paired Samples T-Test game geometry maze media towards probleam solving skilss


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