scholarly journals Analysis of QOS VLAN Based on Djikstra’s Algorithm on Open Shortest Path First(OSPF)

Author(s):  
Muhammad Nur Alfani ◽  
Bambang Sugiantoro

As an institution engaged in SMK Muhammadiyah 03 Yogyakarta  requires network infrastructure as a medium of communication. Infrastructure in SMK Muhammadiyah based VLAN but still using static routing and star topologies as a medium of communication between router. This leads to the main router performance overburdened  which makes the network infrastructure down. It is necessary to reform the network, especially in the communication protocol on the router by using protocol Open Shortest Path First(OSPF). OSPF is a link state-based routing protocol that uses Dijkstra’s algorithm to find the best path is taken as a communication medium. Makin paths made by considering various aspects of the parameters that affect network traffic. OSPF can minimize down on network infrastructure caused by the buren of a huge traffic to maintain the stability of traffic on communication lines. The results using the method QOS on infrastructure with the OSPF protocol can be classified very nice. It is obtaine from the measurement parameter delay <150 ms, packet loss (0%), an bandwidth has a very goo category based on the standard TIPHON. From the results of the QOS parameters also obtained a decrease in delay value by 31% on infrastructure with the OSPF protocol. This proves that the network traffic is more stable when using OSPF protocol.

2014 ◽  
Vol 5 (1) ◽  
Author(s):  
Setyo Budiyanto ◽  
Ahmad Suhendi Prasetyo

Perkembangan teknologi internet saat ini yang makin berkembang dengan pesat dari hari ke hari membuat layanan pada jaringan berbasis IP ini semakin diminati. Yang mengakibatkan menipisnya persediaan IPv4 sedangkan kebutuhan akan IP semakin bertambah. Maka dari itu, untuk memenuhi kebutuhan akan IP diciptakanlah IPv6. Dan sama seperti IPv4 untuk saling berkomunikasi di IPv6 dibutuhkan routing protocol. Ada beberapa routing protocol yang bisa digunakan pada IPv6. Beberapa diantaranya adalah Intermediate System-to-Intermediate System (IS- IS) dan IPv6 Open Shortest Path First version 3 (OSPFv3). IS-IS merupakan routing protocol publik yang menggunakan algoritma link state begitu juga dengan IPv6 OSPFv3 routing protocol juga menerapkan algoritma link state. Untuk pengujian dilakukan dengan melakukan akses video streaming yang melewati protocol routing yang diterapkan. Penelitian dilakukan pada network simulator dengan menggambarkan topologi jaringan yang menggunakan IS-IS dan OSPFv3. Dalam hasil simulasi ditemukan bahwa kinerja OSPFv3 lebih baik daripada IS-IS dalam hal delay, packet loss, throughput dan jitter. Tetapi dalam hal routing update IPv6 IS-IS lebih baik dari OSPFv3. Kata kunci : IPV6, IS-IS, OSPFv3, Routing Protocol,Kontrol otomatis, Temperatur, Sensor LM 35, Mikrokontroller 


Author(s):  
Unung Verawardina

In a dynamic routing setting a routing protocol is required to perform the settings to find the shortest and best path. Routing protocols are of two types: vector distance and link state. Use of EIGRP routing that includes long-range vectors and link state OSPF Link link state coverage, peg well to be implemented in complex network because it can adapt well. In this research is the method used for routing and speed of time available EIGRP routing and OSPF routing through simulator GNS3 and wireshark application, then analyze the difference of peformance with speed of routing table and speed of time. While for Quality of Service (QoS) compare network service quality from EIGRP and OSPF routing which include delay, packet loss, and throughput. Based on the results of the research shows the EIGRP routing table is better in the selection path, EIGRP smaller time tansfer data then its data transfer faster than the OSPF. Overall Quality Of Service (Qos) delay, packetloss and throughput on EIGRP and OSPF are well balanced and good.


2019 ◽  
Vol 18 (2) ◽  
Author(s):  
Made Dinda Pradnya Pramita ◽  
Lie Jasa

Seiring dengan perkembangan teknologi, pengimplementasian jaringan komputer dapat menggunakan simulator jaringan. Pengunaan simulator jaringan yang sering digunakan salah satunya adalah Graphical User Interface (GUI) dan sistem operasinya disediakan dari pihak pengguna karena sistem operasi yang digunakan berasal dari sistem operasi asli perangkat jaringan tersebut. Perkembangan pesat terhadap kebutuhan data mendorong masyarakat untuk melakukan pertukaran informasi antara satu dengan lainnya melalui satu jaringan. Komunikasi data dilakukan melalui pengiriman paket data antara jaringan berdasarkan internet protocol (IP) address. IP dibagi menjadi dua yaitu IPV4 dan IPV6 dalam proses pengiriman data dibantu dengan router. Pada penelitian ini akan berfokus pada analis kinerja routing protocol tersebut dengan menggunakan IPV6 dengan memperhatikan beberapa parameter seperti delay, packet loss, throughput dan waktu konversi. Berdasarkan hasil penelitian menunjukkan OSPF lebih baik dibandingkan EIGRP pada nilai delay dan throughput  yaitu 2-15%. EIGRP lebih baik ketika koneksi mengalami down yaitu sebesar 45 – 52%. EIGRP memiliki waktu konvergensi yang lebih cepat dibandingkan OSPF yaitu dengan waktu 2 – 6 detik sedangkan OSPF sebesar 8 – 10 detik. Kata Kunci—EIGRP, OSPF, IPV6 dan Simulator


2019 ◽  
Vol 1 (2) ◽  
Author(s):  
Gede Andika Loka

Router is the network equipment for route the packet from one network segment to another in a bigscale network. Router can route packet because there is a routing table in router configuration. Routing table is anaddress list of source and destination address where the packet will be routed. There are two methods of routing tableconfiguration, static routing and dynamic routing. Static routing is a routing table configuration method where all ofrouting table content is configured manually, usually for a small scale of network. Dynamic network is a routing tableconfiguration method by the router automatically, usually for a big scale of network. A dynamic routing is built fromthe routing information collected by the routing algorithm. There are two routing algorithm, link-state and distancevector algorithm. This simulation will be built in GNS3 simulation software. Goal of this research is to compare theperformance between that two algorithm from two routing protocol that using each of those two algorithm. Thecomparison will be running between OSPF routing protocol on the link state routing protocol and EIGRP on thedistance vector routing protocol side. The result of this analysis and comparison of those two routing protocol isexpected to be a reference of choosing better routing protocol in building a network


2021 ◽  
Vol 13 (1) ◽  
pp. 32
Author(s):  
Hendra Bayu Susueno ◽  
Imam Tri Wibowo ◽  
Siti Ummi Masruroh ◽  
Dewi Khairani ◽  
I’im Umamil Khoiri

In the digital era is , the internet becomes a necessity . the increasing number of internet usage by various parties encourages ISPs to improve their service quality . To overcome the problem the IETF has introduced a service Multiprotcol . MPLS-TE allows for schemes TE where the tip router of the label switched path (LSP) can calculate the many routes efficiently through the network to the router tip of the tail of the LSP. TE consists of three steps principal that is the size , model, and control . MPLS-TE allows for schemes TE where the tip router of the label switched path (LSP) can calculate the many routes efficiently through the network to the router tip of the tail of the LSP. ISIS is one of the routing protocol that was created for the OSI mode, using the method of link state as a method of collecting the route , ISIS also will perform the collection of information and the status of all the links that exist in the network . Analysis of the IS-IS routing protocol with the Multiprotocol label switch Traffic Engineering based on the parameters of quality of service (QoS), namely throughput and packet loss where the simulation uses the GNS3 network emulator. The test results prove that the values of throughput and packet loss are not much different.


2021 ◽  
Vol 8 (2) ◽  
pp. 235
Author(s):  
Rahmadhan Gatra ◽  
Bambang Sugiantoro

<p>Penelitian ini menjelaskan tentang perbandingan <em>routing</em> sebagai salah satu manajemen jaringan komputer. Tujuan penelitian ini adalah melakukan analisis terhadap protokol <em>routing</em> statik dengan <em>routing</em> dinamis OSPF pada jaringan komputer di lingkungan Universitas Islam Negeri Sunan Kalijaga Yogyakarta dengan metode studi literatur dan wawancara dalam pengumpulan data. Penelitian dibuat berdasarkan pemodelan (simulasi) berbasis aplikasi EVE-NG. Performa yang dihasilkan dari perbandingan <em>routing </em>tersebut diukur menggunakan parameter QoS meliputi nilai dari <em>throughput, packet loss, delay</em>, dan <em>jitter</em>. Pengujian kinerja jaringan menggunakan skenario normal dan sibuk pada routing statik dan dinamis OSPF antara lain skenario normal <em>throughput</em> untuk <em>routing</em><em> </em>protokol statik sebanyak <em>598.10Bps</em> dan nilai untuk OSPF sebanyak <em>598.34Bps</em>, sedangkan skenario sibuk untuk <em>routing</em> protokol statik sebanyak <em>598.82Bps</em> dan nilai untuk OSPF sebesar <em>597.58Bps</em>. <em>Packet loss</em> skenario normal <em>routing</em> protokol statik sebanyak <em>0.2</em><em>3</em><em>%</em> dan nilai untuk OSPF sebanyak <em>0.27%</em> serta skenario sibuk untuk <em>routing</em> protokol statik sebanyak <em>0.2</em><em>4</em><em>%</em> dan OSPF sebanyak <em>0.26%</em>. Nilai <em>delay</em> skenario normal <em>routing</em> statik protokol sebanyak <em>59.</em><em>39</em><em>ms</em> dan nilai untuk OSPF sebanyak <em>59.3</em><em>6</em><em>ms</em>, sedangkan skenario sibuk untuk <em>routing</em> protokol statik sebanyak <em>59.</em><em>32</em><em>ms</em> dan nilai untuk OSPF sebanyak <em>59.44ms</em>. <em>Jitter</em> menggunakan skenario normal protokol <em>routing</em> statik sebanyak <em>0.98ms</em> dan nilai untuk OSPF sebanyak <em>0.98ms</em> serta skenario sibuk <em>routing</em> protokol statik sebanyak <em>0.98ms</em> dan nilai untuk OSPF sebanyak <em>0.99ms</em>. Parameter QoS menunjukkan bahwa <em>throughput</em> dan <em>delay</em> maka <em>routing</em> statik lebih optimal dibandingkan OSPF pada skenario sibuk, sedangkan pada skenario normal dan sibuk<em> jitter </em>dan <em>packet loss</em> lebih optimal <em>routing</em> protokol statik.</p><p> </p><p><em><strong>Abstract</strong></em></p><p><em>This study describes the comparison of routing as one of computer network management. The purpose of this study is to analyze static routing protocols with OSPF dynamic routing on computer networks in the State Islamic University of Sunan Kalijaga Yogyakarta with literature study methods and interviews in data collection. The study was made based on modeling (simulation) based on EVE-NG applications. The performance resulting from the comparison of routing is measured using QoS parameters including the value of throughput, packet loss, delay, and jitter. Network performance testing uses normal and busy scenarios on static and dynamic OSPF routing, including normal throughput scenarios for static protocol routing as much as 598.10Bps and values for OSPF as much as 598.34Bps, while busy scenarios for static protocol routing as much as 598.82Bps and values for OSPF as 597.58 Bps. Normal packet routing scenario static routing protocols are 0.23% and OSPF values are 0.27% and busy scenarios for static protocol routing are 0.24% and OSPF are 0.26%. The normal scenario static routing protocol delay value is 59.39ms and the value for OSPF is 59.36ms, while the busy scenario for static protocol routing is 59.32ms and the value for OSPF is 59.44ms. Jitter uses a normal scenario of 0.98ms static routing protocol and 0.98ms for OSPF and 0.98ms for busy routing protocol scenarios and 0.99ms for OSPF. QoS parameters indicate that throughput and delay static routing is more optimal than OSPF in busy scenarios, whereas in normal and busy scenarios jitter and packet loss are more optimal static protocol routing.</em></p><p><em><strong><br /></strong></em></p>


2019 ◽  
Vol 6 (1) ◽  
pp. 119
Author(s):  
Naufal Muhajir Abidin ◽  
D.M. Wiharta ◽  
N.P. Sastra

The backbone network infrastructure plan is one part of the development of information technology in the area of the Faculty of Engineering, Udayana University. Protocol Routing can be used to support data transmission, information, communication, etc. in the teaching and learning process. In practice, this region still uses the static routing method. But the increasing use of networks is designed by the New Network. The results of this design will be simulated with Cisco Packet Tracer 7.1.1. This new network uses the EIGRP routing protocol and will display some data, namely Packet loss, Throughput, Delay, and Fault Tolerant. Based on the results of testing and analysis of packet loss, in the 21 scenarios tested the same value is 0%. From this experiment the average throughput value was obtained 28.460 bps. This experiment the average value of Delay obtained is 10,95ms. Of the three trials, the data obtained included a very good category and entered at index 4 in the TIPHON qualification. In the Fault Tolerant test it is known that EIGRP has the ability to anticipate failures that occur on the network by finding alternative routes when the shortest path is not possible to pass.


Author(s):  
Debbi Irfan Mudhoep ◽  
Linawati ◽  
Oka Saputra

Sekolah Menengah Kejuruan sebagai sekolah menengah berbasis vokasi mendapatkan manfaat sebagai pengembangan teaching factory. Teaching factory adalah konsep pembelajaran yang berorientasi pada produksi dan bisnis untuk menjawab tantangan perkembangan industri. Namun, di tengah pandemi, pengelolaan teaching factory mendapatkan hambatan dari sisi kinerja jaringan yang tidak andal. Kondisi yang sudah ada menggunakan protokol jaringan static routing dan tidak memiliki jalur cadangan pada jaringan. Oleh karena itu, diusulkan penggunaan dynamic routing OSPF dan BGP dengan metode pembebanan kinerja VRRP, HSRP, dan GLBP sebagai jalur cadangan, yang diukur melalui parameter throughput, delay, dan packet loss untuk Quality of Service. Tahapan skenario penelitian menerapkan masing-masing dynamic routing protocol pada ketiga metode pembebanan kinerja agar mampu diukur dan memperoleh hasil QoS yang diharapkan di end user. Hasil terbaik yang direkomendasikan yaitu dynamic routing OSPF dengan metode pembebanan kinerja VRRP karena memberikan perbandingan waktu kurang dari 1 detik saat terjadi kegagalan jalur pada jaringan internet. Hal ini terbukti dari QoS sebesar 3,96 dengan kategori sangat memuaskan, lebih baik dibandingkan lainnya.


2020 ◽  
Vol 9 (3) ◽  
pp. 296
Author(s):  
Slamet Riyadi ◽  
Ade Surya Budiman

The development of company's business area will have implications for the development of computer network infrastructure as a means of exchanging data and information between regions. As a company that continues to develop its business area, PT. Timur Raya Lestari requires a computer network infrastructure that is adaptive to the development of the number of branch offices. The company's computer network currently uses the Static Routing method in determining the interconnection path between Routers connecting the head office and branch offices. The development of a dynamic company must be accompanied by the development of a dynamic network infrastructure as well. Development of a network infrastructure that continues to develop requires Dynamic Routing Protocol. In this study, it was simulated the use of EIGRP as Dynamic Routing Protocol for PT. Timur Raya Lestari. From the simulation results using Cisco Packet Tracer software, it can be seen that there is a stable interconnection, both for existing networks plan and planning for adding networks on new branch offices.


Teknologi ◽  
2012 ◽  
Vol 1 (2) ◽  
Author(s):  
Lady Silk Moonlight ◽  
Suhardi Suhardi

ABSTRAK Routing merupakan proses mengirim data dari satu network ke network lain. Dengan dynamic routing maka mekanisme routing dilakukan secara dinamis dengan menentukan jarak terpendek secara cepat dan akurat antara peralatan pengirim dan penerima. Open Shortest Path First (OSPF) merupakan salah satu protokol dynamic routing yang menggunakan algoritma link-state untuk membangun dan menghitung jalur terpendek ke semua tujuan yang diketahui. OSPF mendistribusikan informasi routing antara router-router autonomous system (AS). OSPF memiliki titik berat pada kinerja processor, kebutuhan memori dan konsumsi bandwidth. Oleh karena itu perlu mengoptimalkan kinerja protokol routing OSPF terutama masalah pengaruh bandwith dengan menentukan model dan area jaringan routing OSPF. Kata kunci : routing, rynamic routing, OSPF ABSTRACT Data sending processes from one to the other networks is called to be Routing. Using the dynamic routing, the routing mechanism is dynamically done by swiftly and accurately determining the shortest route between sender and receiver. One of the dynamic routing protocols is the Open shortest path first (OSPF) using link-state algorithm to build and count the shortest route to the all known destination. OSPF distributes routing information between system autonomous routers (AS). The focus of OSPF is in the processor activity, memory needs and bandwidth consumption.  There are needs to optimize OSPF routing protocol activity by determining OSPF routing network area and model especially to the bandwidth influence. Key words: routing, dynamic routing, OSPF


Sign in / Sign up

Export Citation Format

Share Document