scholarly journals Multiple Visualization Web Approach for Cultural Heritage Objects

2011 ◽  
Vol 6 ◽  
pp. 5-9 ◽  
Author(s):  
Dante Abate ◽  
Graziano Furini ◽  
Silvio Migliori ◽  
Samuele Pierattini

Usually the diffusion and sharing of cultural heritage documented 3D models on the web are not first of concern for scholars due to the fear of losing the intellectual property related to them. Sometimes the interaction and navigation of virtual objects via the World Wide Web is also problematic due to their dimension (number of triangles), when high-definition has to be preserved. In this paper we propose a mash up methodology, for a multiple approach to visualize 3D models over the internet. After the digitization of a marble statue placed in the Medieval Museum of the city of Bologna, according to the well known 3D pipeline (from the laser scan survey to the texturing process), we assembled together different solutions for sharing the model on the web.

2020 ◽  
Vol 24 (1) ◽  
pp. 153-168
Author(s):  
Víctor Lafuente ◽  
José Ángel Sanz ◽  
María Devesa

Holy Week is one of the most important traditions in many parts of the world and a complex expression of cultural heritage. The main goal of this article is to explore which factors determine participation in Holy Week celebrations in the city of Palencia (Spain), measured through the number of processions attended. For this purpose, an econometric count data model is used. Variables included in the model not only reflect participants' sociodemographic features but other factors reflecting cultural capital, accumulated experience, and social aspects of the event. A distinction is drawn between three types of participants: brotherhood members, local residents, and visitors, among whom a survey was conducted to collect the information required. A total of 248 surveys were carried out among brotherhood members, 209 among local residents, and 259 among visitors. The results confirm the religious and social nature of this event, especially in the case of local participants. However, in the case of visitors, participation also depends on aspects reflecting the celebration's cultural and tourist dimension—such as visiting other religious and cultural attractions—suggesting the existence of specific tourism linked to the event. All of this suggests the need to manage the event, ensuring a balance is struck between the various stakeholders' interests and developing a tourist strategy that prioritizes public-private cooperation.


Author(s):  
L.V. Dmitrieva

The proposed scenario of the interactive excursion-performance is designed for a children's audience of 9–11 years. The route is planned as a tour of the historical and cultural space, and reinvigoration of this Byzantine city. Thus, the excursion content is realized by means of a visual and associative consequence connected with the places of interests artistic artifacts: Christian character images reveal the world views of the medieval culture. The project is part of the academic partnership program of the Russian State Pedagogical University named after A.I. Herzen with the historical and archaeological museum-reserve “Chersonesos Tauric” and is implemented during visiting summer practices of bachelors of the Department of Theory and History of Culture.


Author(s):  
Fernanda Cardoso Romão Freitas ◽  
Fabiane Domingues de Magalhães de Almeida ◽  
Alcides Garcia Junior

The worldwide concern regarding sustainable urban development has been increasing as the populations of countries increase and demand more consumption of the already scarce natural resources. According to the United Nations, it is estimated that 55% of the world population lives in urban centers, with the perspective of surpassing 68% in 2050. In Brazil, 84% of the population today live in the cities. One of the goals of sustainable development is to make cities more sustainable and inclusive and, to accomplish such goal, many variables need to be accomplished, among which is the strengthening of efforts to protect and safeguard cities’ cultural heritage, for the present and future generations. Seeing as São Paulo is the 10th urban city in the world, and its historical heritage preservation policies are recent and in the process of being outlined, this research strives to answer: What are the main challenges identified by owners/managers of listed historical buildings in São Paulo, which stand in the way of conserving/preserving their properties? Results revealed that the main challenges are a lack of knowledge about what interventions can be done to the property, lack of knowledge on incentive laws and more feasible ways for the conservation of historical sites and dealing with excessive bureaucracy. Such results contribute to the implementation of urban development policies focused on the sustainable goal of safeguarding the city’s cultural heritage, in order to propitiate advancements in preserving the memory and identity of the city through the conservation of properties listed as historical heritage.  


2020 ◽  
Vol 11 (23) ◽  
pp. 106
Author(s):  
Damiano Aiello ◽  
Cecilia Bolognesi

<p class="VARAbstract">Can we preserve cultural heritage and, consequently, the memory of the past? To answer this question, one should look at the digital revolution that the world has gone through in recent decades and analyse the complex and the dialectical relationship between cultural heritage and new technologies. Thanks to these, increasingly accurate reconstructions of archaeological sites and historical monuments are possible. The resulting digital replicas are fundamental to experience and understand cultural heritage in innovative ways: they have complex and dynamic relationships with the original objects. This research paper highlights the importance and the scientific validity of digital replicas aimed at understanding, enhancing and protecting cultural heritage. The study focuses on the virtual reconstruction of the constructive phases, from the mid-15<sup>th</sup> century to date, of one of the most emblematic Gothic-Renaissance buildings in the city of Milan (Italy): the convent of Santa Maria delle Grazie, famous worldwide for hosting Leonardo da Vinci's Last Supper painting. This site proved to be an ideal case study because of its troubled and little-known history that led to numerous changes over the centuries. Thanks to a methodological approach based on the analysis of the documentary sources and three-dimensional (3D) modelling, it was possible to outline the chronological succession of the convent transformations; the way in which these overlapped the pre-existing structures was described starting from the Renaissance harmonious and organic interventions, to finally reach 18<sup>th</sup>-19<sup>th </sup>centuries inhomogeneous and incompatible additions. Finally, the research was completed by mapping the 3D models based on the sources used and their different levels of accuracy. The 3D models have thus become a valid tool for checking and verifying the reconstruction hypotheses.</p><p class="VARAbstract">Highlights:</p><ul><li><p>The study focused on the virtual reconstruction of the convent of Santa Maria delle Grazie, one of the most emblematicGothic-Renaissance buildings in the city of Milan.</p></li><li><p>By combining data from documentary sources, architectural treatises, period photos and digital survey, the mainbuilding phases of the convent, from the 15th century to date, were digitally reconstructed.</p></li><li><p>The 3D models are enriched with information about the accuracy of the digital reconstruction, creating 3D databasesthat can be easily consulted and updated.</p></li></ul>


Author(s):  
N. V. Lyubomirskiy ◽  
S. I. Fedorkin ◽  
А. S. Bakhtin ◽  
A. L. Hmelnitsky

This article is devoted to the identification of materials and the study of the composition of mortars used in the decoration of the facades of residential buildings that are cultural heritage objects and identified cultural heritage objects to be restored according to a major renovation plan, st. Bolshaya Morskaya and pl. Lazarev in the city of Sevastopol.


Author(s):  
G. Tryfonos ◽  
M. Ioannides ◽  
A. G. Anastasi ◽  
V. A. Apostolou ◽  
P. P. Pieri ◽  
...  

Abstract. The paper presents a novel adaptive parametric documentation, modelling and sharing methodology, which aims to achieve a continuous holistic documentation, data processing and sharing process for cultural heritage community, such as architects, engineers, archaeologists, conservators, programmers, fabricators, contest creators, game developers, scholars and common citizens. Thus, the use of advance parametric and building information modelling software allows the processing and specification of all data by creating the 3D models needed for the multidisciplinary experts. Two Cypriot case studies from the medieval time period have been chosen for the development, and evaluation of our proposed methodology in order to investigate the process of modelling and sharing all the given metadata and 3D data. The first one is the Asinou Church, a UNESCO Heritage stone monument in the Troodos Mountains with a unique interior and the Kolossi Castle, a former Crusader stronghold on the west of the city of Limassol on the island of Cyprus.


2019 ◽  
Vol 20 (1) ◽  
pp. 52
Author(s):  
Tamara E. Livingston

The year 2016 marked the fifty-year anniversary of the tragic and destructive flood in Florence, Italy. The floodwaters shook the world with their indiscriminate destruction of human life, property, and priceless Florentine cultural heritage. Early in November of 1966, days of heavy rains transformed the Arno River into a raging beast, overflowing its retaining walls and submerging much of the city and the area around it in foul, murky water filled with sediment, vegetation, sewage, motor oil, and the flotsam of human civilization. The floodwaters either destroyed or badly damaged historic collections of art, sculpture, architecture, books, manuscripts, and documents stored in low-level galleries or basements of institutes, libraries, museums, and private residences.


2021 ◽  
Vol 13 (22) ◽  
pp. 12581
Author(s):  
Cecile Meier ◽  
Isabel Sanchez Berriel ◽  
Fernando Pérez Nava

Museums have been the main centers for the dissemination of cultural heritage throughout history. In recent years, they have been increasingly digitizing their content, so that it is now common for each museum to have free digital content available on the Web. This can be photographs of the works with detailed information or even objects created in three dimensions. It is also common to find virtual museums, which might be a representation of an existing museum that has been digitized or a museum created only in digital format. This paper describes the creation of a virtual museum of Spanish clothing from the 16th century, one that exists only in digital format, accessible from a computer or digital tablet. In order to create the museum, various documentation and drawings or pictures of the clothing of that time were studied. The costumes were then created in a specialized 3D costume-modeling program called Marvelous Designer. A 3D model of the exhibition hall was created in Blender, and finally, everything was assembled in the Unity videogame engine, where the interactive part was also added, allowing the virtual visitors to walk through the hall as if they were visiting a real museum.


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