Energy Management in Wireless Networks from the Mobile Devices Perspective

2012 ◽  
Author(s):  
Clauirton Siebra ◽  
Paulo Costa ◽  
Fabio Silva ◽  
Regina Miranda ◽  
Andre Santos
2015 ◽  
Vol 12 (2) ◽  
pp. 445-464 ◽  
Author(s):  
Paulo Pombinho ◽  
Maria Carmo ◽  
Ana Afonso

The evolution of mobile devices and the development of high speed wireless networks have supported a widespread use of these devices with increasingly more complex applications. This reality has fostered the research in the field of information visualization in mobile devices. However, the limited screen space, resource constraints and interaction restrictions impose difficulties to developers and users of these applications. An approach to address these problems is to adapt the visualization to the user context. However, these proposals are normally designed in an ad-hoc fashion and are difficult to generalize. In addition, existing solutions are focused only in some subset of possible characteristics of the user context or only address a very specific domain and related adaptations. The objective of this paper is to present the design of a framework for adaptive mobile visualization (AMV) applications, denominated Chameleon, and the development and evaluation of prototypes that use this conceptual-based framework.


Author(s):  
D. Parsons

Mobile learning (variously shortened to M-Learning, M-learning, m-learning, mlearning, M Learning, or mLearning!) describes any form of education or training that is delivered using some kind of mobile device. As the power and sophistication of mobile devices increases, and wireless networks become faster and more ubiquitous, learning with a mobile device will become an integral part of the general spectrum of technology-supported learning. Furthermore, the special characteristics of mobile learning, including ubiquity, convenience, localization, and personalization, give it unique qualities that help it stand out from other forms of learning.


Author(s):  
Pramod Sharma ◽  
Devon Nugent

This chapter focuses on Mobile GIS (MGIS), which uses wireless networks and small screen mobile devices (such as PDAs and smartphones) to collect or deliver real time, location specific information and services. Such services can be divided into field and consumer (location based services) GIS applications. The use of wireless networks and small screen devices, introduce a series of challenges, not faced by desktop or wired internet GIS applications. This chapter discusses the challenges faced by mobile GIS (e.g. small screen, bandwidth, positioning accuracy, interoperability, etc.) and the various means of overcoming these problems, including the rapid advances in relevant technologies. Despite the challenges, many efficient and effective Mobile GIS applications have been developed, offering a glimpse of the potential market.


Author(s):  
Arjun Roy ◽  
Stephen M. Rumble ◽  
Ryan Stutsman ◽  
Philip Levis ◽  
David Mazières ◽  
...  

2011 ◽  
pp. 861-870
Author(s):  
Filipe Meneses ◽  
Adriano Moreira

The increasing availability of mobile devices and wireless networks, and the tendency for them to become ubiquitous in our dally lives, creates a favourable technological environment for the emergence of new, simple, and added-value applications for healthcare. This chapter focuses on how context and location can be used in innovative applications and how to use a set of solutions and technologies that enable the development of innovative context and location-aware solutions for healthcare area. It shows how a mobile phone can be used to compute the level of familiarity of the user with the surrounding environment and how the familiarity level can be used in a number of situations.


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