A Fault-Tolerant Scheduling Algorithm for Heterogeneous Distributed Real-Time Simulation Systems

2006 ◽  
Vol 17 (10) ◽  
pp. 2040 ◽  
Author(s):  
Yun-Sheng LIU
Complexity ◽  
2017 ◽  
Vol 2017 ◽  
pp. 1-14 ◽  
Author(s):  
Nariman Fouladinejad ◽  
Nima Fouladinejad ◽  
Mohamad Kasim Abdul Jalil ◽  
Jamaludin Mohd Taib

The development of complex simulation systems is extremely costly as it requires high computational capability and expensive hardware. As cost is one of the main issues in developing simulation components, achieving real-time simulation is challenging and it often leads to intensive computational burdens. Overcoming the computational burden in a multidisciplinary simulation system that has several subsystems is essential in producing inexpensive real-time simulation. In this paper, a surrogate-based computational framework was proposed to reduce the computational cost in a high-dimensional model while maintaining accurate simulation results. Several well-known metamodeling techniques were used in creating a global surrogate model. Decomposition approaches were also used to simplify the complexities of the system and to guide the surrogate modeling processes. In addition, a case study was provided to validate the proposed approach. A surrogate-based vehicle dynamic model (SBVDM) was developed to reduce computational delay in a real-time driving simulator. The results showed that the developed surrogate-based model was able to significantly reduce the computing costs, unlike the expensive computational model. The response time in surrogate-based simulation was considerably faster than the conventional model. Therefore, the proposed framework can be used in developing low-cost simulation systems while yielding high fidelity and fast computational output.


2014 ◽  
Vol 8 (1) ◽  
pp. 820-827 ◽  
Author(s):  
Yingfei Zan ◽  
Duanfeng Han ◽  
Lihao Yuan ◽  
Minghao Liu ◽  
Zhaohui Wu

This paper puts forward a development method of ship motion simulation system that can conduct UDP communication in real time. This system is based on Simulink in order to meet the need of modular and fast ship motion simulation systems. First, the mathematics models of ship motion are set up based on the modular ideology, which includes thruster model and models of wind, wave and current. Then, real time simulation module using S-fun function is developed, and built into executable program. This could realize real time communication between ship motion simulation system and visual simulation system and induce real time communication between ship motion system and ship simulation control system. In this way, it can save time and cost when developing the simulation system. This method has been used successfully in the development of real time simulation system of some engineering ship.


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