Holistic Integrated Design Education: Art Education in a Complex and Uncertain World

2005 ◽  
Vol 39 (1) ◽  
pp. 31-47
Author(s):  
Christopher Nokes
2021 ◽  
Vol 9 (60) ◽  

While clothing is produced and consumed rapidly, it strives to create appropriate forms and to create appropriate identities by giving correct messages; therefore, it is one of the most important fields requiring art and design education. The fashion design student, who forms the infrastructure with basic art education and figure drawing, not only transfers the imagination to the two-dimensional plane with the fashion drawing lesson but also transfers it to the two-dimensional plane; at the same time, he takes art and design education, which is aesthetic education, and feeds his visual vision and mind. In this research, the Fashion Drawing Lesson has been examined in detail in terms of determining the place, position, importance, processing and content of the Fashion Drawing Lesson in the official fashion design curriculum and a comprehensive literature search has been conducted; then the matter has been tried to be examined thanks to a link has been established between education, fashion, art and design disciplines. The course syllabus in Turkey and some of fashion design course programs in the world were examined; the experts providing fashion formal education and the students who received fashion formal education were interviewed face-to-face to obtain information first-hand. First of all, the study started by determining the fashion design undergraduate programs in the OSYM (Assessment Selection and Placement Center) placement guide and examining the course hours, course times and course contents of the fashion formal courses in these programs. The researcher visited the designated universities for the purpose of on-site observation and interview, and conducted semi-structured interview questions and face-to-face interviews with experts and students and recorded them. The transcribed interviews were analyzed using content analysis method and the findings were interpreted within the framework of the research questions. The findings were interpreted and discussed, and after the results were written, suggestions about the study were included. As a result, it has been determined that the admission of students to the fashion design program should be made with the combination of central examination system and talent exam suitable for fashion design education. It was seen that the time granted for the program was not sufficient in mean of implementation of the fashion drawing lessons properly in the fashion design education programs. Keywords: Fashion drawing, fashion illustration, design education, fashion design education, art education


2021 ◽  
Vol 5 (43) ◽  
Author(s):  
Y. Yurchyshyn

The author of the article highlights and gives analysis of activities of the main Regional Art Schools, which study and use the folk costume in modern creative work, in clothing design, in particular. She considers the conceptual foundations of the formation of the content of educational programs, based on deep penetration into the tradition and ability to develop and apply it in creative interpretation. The author traces the way in which a constant renewal and improvement of the educational and creative processes and the main academic foundations of art education take place, considering the development of relevant creative and methodological issues in contemporary rapidly changing socio-cultural space.The analysis of the activities of the leading Ukrainian higher educational institutions, which systematically use folk art in educational design, is carried out: Lviv National Academy of Arts, Kyiv National University of Technology and Design and Kosiv Institute of Applied and Decorative Arts of Lviv National Academy of Arts. The concepts of the clothing design departments of these Schools are assessed in historical context. The author singles out the personalities of the leading teachers, who introduce stylistics of the use of folk cut, decoration, colour and decor in the course and diploma clothing design in a traditional way, close to the ethnographic sample.The ways of the development of design education are proposed, aimed at a comprehensive scientific understanding and creative conceptualization of the traditions of national culture, professional art and design, methodological extension of specialized art education in Ukraine, their rapprochement with the topical issues of the world culture and the latest trends in modern clothing design.Key words. Design education, Regional Art School, interpretation, tradition, folk costume, fashion and textile design.


2019 ◽  
Author(s):  
Judith Sheine ◽  
Mark Donofrio ◽  
Mikhail Gershfeld

2020 ◽  
Vol 17 (2) ◽  
pp. 485-512
Author(s):  
Sevda Ceylan Dadakoğlu ◽  
Şeniz Aksoy

Depending on the rapid development of technology, many environments, tools and methods are being developed in the field of education and training. These innovations include education in virtual worlds and three-dimensional education technologies that we have encountered frequently in recent years. With the improvement of three-dimensional education technologies, it is known that learning is used in "3D virtual worlds". Accordingly, it is mentioned that virtual environments are used in all levels of education, learning and teaching process.In this study, the virtual world of Second Life, which is a three-dimensional online life simulation and can be defined as an alternative teaching environment, was examined. The aim of this article; Introducing Second Life, a virtual environment that can be used in art and design education, to provide a theoretical perspective, to contribute to researchers and teachers who want to use 3D virtual worlds for educational purposes and to create a theoretical basis for the researches in this environment.Therefore, first of all, 3D virtual worlds are examined from a general perspective. Then, the Second Life application from 3D virtual environments was examined in detail and its general characteristics were defined.In addition, the use of Second Life in education, construction and content creation within the application, art and design making and art education were discussed. For this reason, examples of the artists using the Second Life application were given and some of the educational practices related to how Second Life was used in art and design education were included. In the conclusion part, with the development of technology and the use of virtual worlds in education, the gains that can be achieved in art classes were also included. In this context, the importance of the use of technology, various computer applications (VR, augmented reality applications, etc.) and 3D virtual worlds was mentioned in terms of today's art education gains. It was also stated that the ways of incorporating technology into art education should be questioned. ​Extended English summary is in the end of Full Text PDF (TURKISH) file.   Özet Teknolojinin hızla ilerlemesine bağlı olarak eğitim ve öğretim alanında birçok ortam, araç ve yöntem geliştirilmektedir. Bu yeniliklerin içerisinde son yıllarda sıkça karşılaştığımız sanal dünyalarda eğitim ve üç boyutlu eğitim teknolojileri de yer almaktadır. Üç boyutlu eğitim teknolojilerinin iyileştirilmesiyle beraber “3B sanal dünyalarda öğrenme”nin ön plana çıktığı bilinmektedir. Buna bağlı olarak eğitimin tüm kademelerinde, öğrenme ve öğretme sürecinde sanal ortamların işe koşulduğundan söz edilmektedir. Bu araştırmada üç boyutlu, çevrimiçi bir yaşam simülasyonu olan ve alternatif bir öğretim ortamı olarak tanımlanabilen Second Life sanal dünyası incelenmiştir. Bu makalenin amacı; sanat ve tasarım eğitiminde kullanılabilecek sanal ortamlardan Second Life’ı tanıtmak, bu konuda teorik bir perspektif kazandırmak, 3B sanal dünyaları eğitim amaçlı kullanmak isteyen araştırmacı ve öğretmenlere katkı sağlamak ve bu ortamda yapılacak araştırmalar için kuramsal zemin oluşturmaktır. Bu nedenle öncelikle 3B sanal dünyalara genel bir çerçeveden bakılmıştır. Ardından 3B sanal ortamlardan Second Life uygulaması detaylı bir biçimde incelenerek genel özellikleri tanımlanmıştır. Second Life uygulamasının eğitimde kullanılması, uygulama dâhilinde inşa ve içerik oluşturma, sanat ve tasarım yapma ve sanat eğitimi konusu tartışılmıştır. Daha sonra Second Life uygulamasını kullanan sanatçılara örnekler verilmiş ve Second Life’ın sanat ve tasarım eğitiminde nasıl kullanıldığına ilişkin eğitim uygulamalarından bazılarına yer verilmiştir. Sonuç kısmında teknolojinin gelişmesi ve sanal dünyaların eğitimde kullanımıyla beraber sanat derslerinde elde edilebilecek kazanımlar yer almıştır. Buna bağlı olarak teknolojinin, çeşitli bilgisayar uygulamalarının (VR, artırılmış gerçeklik uygulamaları, vb.) 3B sanal dünyaların eğitimde kullanılmasının günümüz sanat eğitimi kazanımları açısından önemine değinilmiştir. Ayrıca sanat eğitimine teknolojinin dâhil edilme biçimlerinin sorgulanması gerektiği ifade edilmiştir.


Author(s):  
Wei Feng ◽  
Xiuhua Li

Under the background of the continuous impact of new media, with the deepening of art education reform, more creative teaching thinking and teaching methods are integrated into the art design education classroom in universities. In the continuous progress of art design major, how to change the traditional art education classroom and make the teaching more innovative has become one of the research contents that the teaching workers focus on. Therefore, in order to export interdisciplinary talents to the society, it is an inevitable trend for universities to act interdisciplinary teaching and learning mode in combination with the background of new engineering and the widely used STEAM concept. This paper analyzes the teaching mode of art design major in higher education, and then analyzes the current situation of engineering practice courses in universities. According to the characteristics of art students and engineering students, it explores the interdisciplinary teaching mode of introducing art design elements into engineering practice courses, which can provide the orderly development of art education with reference in universities.


Cubic Journal ◽  
2021 ◽  
pp. 108-121
Author(s):  
Michael Chan

Different from the conventional design-built projects, the service-learning educational model represents a student led community driven education process. This photos essay delivers evidence, spanning 15 years and various contexts, demonstrating the impact of service learning and its dependency on cross-disciplinary skills. Beyond the social value, service learning fosters a series of interpersonal and professional relationships, amplifying skills and education value outside of the classroom.


Author(s):  
Ricard Huerta Ramón ◽  
Ricardo Domínguez ◽  
Ana Mae Barbosa

Resumen:La enseñanza del Diseño en el sistema educativo español resulta peculiar frente a otros modelos como el anglosajón, donde no existe una diferenciación tan drástica entre estudios de Bellas Artes (Fine Arts) y Diseño (Design).En un contexto cambiante, acelerado por los ritmos que impone el uso de las tecnologías, la pervivencia de las tradicionales separaciones entre las especialidades vinculadas a las artes supone un obstáculo para la innovación educativa y para dar respuesta a las necesidades formativas que la sociedad reclama.Una de las claves para redefinir el nuevo espacio es el impulso de la investigación educativa. En este sentido,las “VIII Jornadas Internacionales de Investigación en Educación Artística” promovidas el Grupo CREARI de Investigación en Pedagogías Culturales (GIUV2013-103), la EASD de Valencia y el Instituto de Creatividad e Innovaciones Educativas de la Universitat de Valènciase plantean como un encuentro académico en el cual abordar los diferentes aspectos que preocupan al sector. Unimos los conceptos de investigación y educación en el ámbito del Diseñopara de gestionar propuestas de futuro. Junto a otros artículos, presentamos un dossier sobre “Investigar y educar en diseño”.En esta demanda por una mayor presencia de las artes en la educación, el proyecto de innovación educativa “Second Round: Arte y Lucha en Secundaria” de la Universitat de València presenta la iniciativa “Second Round Cerámica” un evento académico y formativo que contará con la colaboración de varios institutos de secundaria y de la EASC de Manises. Nos hacemos eco también de la delicada situación en la que se encuentra la educación artística en Brasil, dondelas medidas legislativas aprobadas por el Gobierno determinan la supresión de su obligatoriedad en la Enseñanza Media.Todo ello nos reafirma en la necesidad de aunar esfuerzos para contribuir desde diferentes instancias a la visibilidad y puesta en valor de las enseñanzas artísticas en el ámbito educativo. Palabras clave: educación artística, investigación, diseño, arte, formación del profesorado, educación secundaria. Abstract:Education in Design in Spain is different from the American or Englishmodel, where there is no such drastic differentiation between Fine Arts and Design Studies. In a changing context, accelerated by the new rhythms imposed by technologies, the traditional separation of Art specialties is an obstacle to educational innovation. The key to redefining the new scenario is to promote Educational Research. Promoted by the EASD Valencia, CREARI Research Group in Cultural Pedagogies (GIUV2013-103) and the Institute of Creativity and Educational Innovations of the University of Valencia, the "VIII International Conference Research in Art Education" combine the concepts of research and education in the field of Design to manage future proposals. Along with other articles, we present a dossier on "Research and Design Education". We call for a greater presence of the arts in education. The project "Second Round: Art and Struggle in Secondary" presents the initiative "Second Round Ceramics", an academic and training event that will count with the collaboration of several Secondary Schools and the Manises EASC. Finally, the situation in Brazil is delicate, after the suppression of Art Education in the Middle School. All of this reaffirms thatwe need to join efforts to contribute to the visibility and enhancement of Artistic Education. Keywords: Art Education, Research, Design, Art, Teachers Training, Secondary School.


Sains Insani ◽  
2021 ◽  
Vol 6 (2) ◽  
Author(s):  
AHMAD FAHIM ZULKIFLI ◽  
BROLIN PETER UGAU ◽  
AJAU DANIS

The main aim of this study was to describe the level of involvement in physical activity (PA) among art education major in Universiti Teknologi MARA (UiTM). Additionally, this study was also keen to identify current perceptions and potential strategies to encourage students’ future participation in PA. This study adopted the mixed-method research design comprising both quantitative and qualitative methodologies. Participants consisted of 30 final year students from art major (AD) students ages between 24 to 26 years (5 male, 25 female). The PA involvement was assessed using modified International Physical Activities Questionnaire (IPAQ). The qualitative data were gathered via interview protocols to identified perceptions and strategies to support student involvement in PA. Data analysis were conducted with SPSS (version 26.0) using a test such as descriptive statistics (e.g., means, standard deviation, percentage). Majority of the final year art and design education undergraduate students are active. All the participants were also aware of the importance of PA towards health condition, ideal body shaped and keeping fit. In term of strategies, many participants believe the faculty or university was responsible for organising various events to encourage them into higher engagement in PA. In addition, most of the participants also involve in either vigorous or moderate intensities PA each week with 66.7% and 46.7% respectively. This study believes individual involvement in physical activities is a long-term process and requires commitment. Only those teachers with high-level of knowledge, understanding and motivation can make changes to the students' perceptions and behaviour towards physical activities.


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