The Effect of Real-time Visual Performance Feedback on Teacher Feedback: A Preliminary Investigation

2015 ◽  
Vol 38 (4) ◽  
pp. 429-450 ◽  
Author(s):  
Chris A. Sweigart ◽  
Timothy J. Landrum ◽  
Robert C. Pennington
2020 ◽  
Author(s):  
Elizabeth L. Lown ◽  
Keith C. Radley ◽  
Evan H. Dart ◽  
Brad A. Dufrene ◽  
Daniel H. Tingstrom ◽  
...  

Sensors ◽  
2021 ◽  
Vol 21 (13) ◽  
pp. 4594
Author(s):  
Hayati Havlucu ◽  
Aykut Coşkun ◽  
Oğuzhan Özcan

Sports technology enhances athletes’ performance by providing feedback. However, interaction techniques of current devices may overwhelm athletes with excessive information or distract them from their performance. Despite previous research, design knowledge on how to interact with these devices to prevent such occasions are scarce. To address this gap, we introduce subtle displays as real-time sports performance feedback output devices that unobtrusively present low-resolution information. In this paper, we conceptualize and apply subtle displays to tennis by designing Tactowel, a texture changing sports towel. We evaluate Tactowel through a remote user study with 8 professional tennis players, in which they experience, compare and discuss Tactowel. Our results suggest subtle displays could prevent overwhelming and distracting athletes through three distinct design strategies: (1) Restricting the use excluding duration of performance, (2) using the available routines and interactions, and (3) giving an overall abstraction through tangible interaction. We discuss these results to present design implications and future considerations for designing subtle displays.


Author(s):  
Frederico Dinis

Aiming to explore the diverse nature of sound and image, thereby establishing a bridge with the symbiotic creation of sensations and emotions, this chapter intends to present the development and the construction of a proposal for the confluence between materiality and immateriality in site-specific sound and visual performances. Using as a focal point sound and visual narratives, the author tries to look beyond space and time and create a representative atmosphere of sense of place, attempting to understand the past and sketching new configurations for the (re)presentation of identity, guiding the audience through a journey of perceptual experiences, using field recordings, ambient electronic music, and videos. This chapter also presents the development of an experimental approach, based on a real-time sound and visual performance, and some critical forms of expression and communication that relate or incorporate sound and image, articulating concerns about their aesthetic experience and communicative functionality.


2018 ◽  
Vol 27 (12) ◽  
pp. 3275-3279
Author(s):  
Clay Graybeal ◽  
Brian DeSantis ◽  
Barry L. Duncan ◽  
Robert J. Reese ◽  
Kathryn Brandt ◽  
...  

2018 ◽  
Vol 16 (5) ◽  
Author(s):  
Izham Ghani ◽  
Norhafizah Abdul Rahman ◽  
Nadiyanti Mat Nayan ◽  
Azrul Bahaluddin

Virtual reality (VR) technologies enable users to be virtually immersed in reconstructed cities and streets from around the globe. Immersive technologies could provide users a suggestive sensation of “being there” in a reconstructed virtual urban environments (VUE). This research argues that experiential VUE could promote better understanding of a place while offering unique interactions within its surrounding elements. The aim of this research is to present a preliminary study of the factors determining place experience in a VUE. This research examines two related VUE case studies that offer real-time navigation via a 3D virtual environment (VE) platform to analyse the functionality of the offered interactions and user experience via its contents. Although preliminary investigations have shown some promising results in real-time virtual city walkthroughs, there are still some issues that still need to be addressed in order to provide experiential contents. Based on the findings, this research suggests future VUE improvements focusing on contextual setting, interactivity, navigation, level of details, viewpoints and auditory elements to provide an experiential walkthrough within a VUE. Findings from the case studies would assist and identify specific elements suitable for future development of more meaningful and experiential VUE in the Malaysian context.


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