scholarly journals The Practical Side of Image Processing with the Use of a Personal Computer. Automation of the Analyzing Processes Enrploying NIH Image and Adobe Photoshop with Power Macintosh Computers.

1999 ◽  
Vol 32 (3) ◽  
pp. 229-233 ◽  
Author(s):  
Akihiko Kudo ◽  
Hiroshi Hirano
Author(s):  
Stuart McKernan

For many years the concept of quantitative diffraction contrast experiments might have consisted of the determination of dislocation Burgers vectors using a g.b = 0 criterion from several different 2-beam images. Since the advent of the personal computer revolution, the available computing power for performing image-processing and image-simulation calculations is enormous and ubiquitous. Several programs now exist to perform simulations of diffraction contrast images using various approximations. The most common approximations are the use of only 2-beams or a single systematic row to calculate the image contrast, or calculating the image using a column approximation. The increasing amount of literature showing comparisons of experimental and simulated images shows that it is possible to obtain very close agreement between the two images; although the choice of parameters used, and the assumptions made, in performing the calculation must be properly dealt with. The simulation of the images of defects in materials has, in many cases, therefore become a tractable problem.


Author(s):  
John Mansfield

Advances in camera technology and digital instrument control have meant that in modern microscopy, the image that was, in the past, typically recorded on a piece of film is now recorded directly into a computer. The transfer of the analog image seen in the microscope to the digitized picture in the computer does not mean, however, that the problems associated with recording images, analyzing them, and preparing them for publication, have all miraculously been solved. The steps involved in the recording an image to film remain largely intact in the digital world. The image is recorded, prepared for measurement in some way, analyzed, and then prepared for presentation.Digital image acquisition schemes are largely the realm of the microscope manufacturers, however, there are also a multitude of “homemade” acquisition systems in microscope laboratories around the world. It is not the mission of this tutorial to deal with the various acquisition systems, but rather to introduce the novice user to rudimentary image processing and measurement.


JURNAL UNITEK ◽  
2020 ◽  
Vol 11 (2) ◽  
pp. 109-119
Author(s):  
Irman Efendi ◽  
Syerlie Annisa

Penggunaan smartphone, ipad, playbook, tablet pc dan sejenisnya lebih diminati saat ini daripada PC (Personal Computer). Penggunaan ponsel pintar tidak hanya bagi kalangan menengah atas, namun banyak anak usia dini yang telah difasilitasi perangkat tersebut oleh orang tua. Ponsel pintar bagi anak usia dini dimanfaatkan sebagai alat permainan untuk menghabiskan waktu luang mereka. Oleh karena itu game edukasi berbasis android dapat menjadi alternatif pengembangan aplikasi sebagai media belajar membaca, karena game edukasi dibuat tidak hanya untuk media pembelajaran tetapi juga untuk hiburan. Pembelajaran menggunakan game mampu memberikan kondisi lebih rileks yang dirasakan siswa ketika belajar, dengan kondisi ini siswa tidak akan mengalami kelelahan belajar karena materi yang disajikan dalam model game ini adalah betul-betul bentuk permainan. Pembuatan game edukasi berbasis android ini dirancang dengan bantuan aplikasi Adobe Flash CS6, Corel Draw, Adobe Photoshop dan Android Studio untuk menghasilkan permainan yang unik, menarik, dan edukatif yang dapat membantu meningkatkan minat anak dalam belajar abjad. Dengan dibuatnya game ini, diharapkan dapat membantu proses pembelajaran di TK Aisyiyah 2, Kec. Pinggir.


1991 ◽  
Vol 3 (5) ◽  
pp. 379-386
Author(s):  
Hesin Sai ◽  
◽  
Yoshikuni Okawa

As part of a guidance system for mobile robots operating on a wide and flat floor, such as an ordinary factory or a gymnasium, we have proposed a special-purpose sign. It consists of a cylinder, with four slits, and a fluorescent light, which is placed on the axis of the cylinder. Two of the slits are parallel to each other, and the other two are angled. A robot obtains an image of the sign with a TV camera. After thresholding, we have four bright sets of pixels which correspond to the four slits of the cylinder. We compute by measuring the relative distances between the four points, the distance and the angle to the direction of the sign can be computed using simple geometrical equations. Using a personal computer with an image processing capability, we have investigated the accuracy of the proposed position identification method and compared the experimental results against the theoretical analysis of measured error. The data shows good coincidence between the analysis and the experiments. Finally, we have built a movable robot, which has three microprocessors and a TV camera, and performed several control experiments for trajectory following.


1997 ◽  
Vol 45 (4) ◽  
pp. AB29
Author(s):  
T. Fujiki ◽  
Y. Saitoh ◽  
K. Einami ◽  
J. Watari ◽  
M. Nomura ◽  
...  

1995 ◽  
Vol 32 (3) ◽  
pp. 235-255
Author(s):  
T. David Binnie ◽  
I. Reading

Image capture board for the PC We report the design and implementation of a low cost, image capture board for an IBM type personal computer. The board is particularly suited to computer vision education. The board provides: image capture at video rate, random access to xy addressable image data, and options for on-board image processing hardware.


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