2: Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and OpenGL ES 3.0
2009 ◽
Vol 64
(3-4)
◽
pp. 233-236
◽
Keyword(s):
2007 ◽
Vol 417
(2)
◽
pp. 1355-1358
◽
1998 ◽
Vol 42
(15)
◽
pp. 1127-1131
◽