A fast collision detection algorithm based on the hybrid bounding box

1999 ◽  
Author(s):  
ZhuLiang Cai ◽  
John Dill ◽  
Shahram Payandeh

Abstract 3D collision detection and modeling techniques can be used in the development of haptic rendering schemes which can be used, for example, in surgical training, virtual assembly, or games. Based on a fast collision detection algorithm (RAPID) and 3D object representation, a practical haptic rendering system has been developed. A sub-system determines detailed collision information. Simulation results are presented to demonstrate the practicality of our results.


2013 ◽  
Vol 33 (2) ◽  
pp. 530-533
Author(s):  
Haijun YU ◽  
Chunyong MA ◽  
Tao ZHANG ◽  
Ge CHEN

2011 ◽  
Vol 30 (12) ◽  
pp. 3304-3306 ◽  
Author(s):  
Hong-bo LI ◽  
Dong-yu ZHOU ◽  
Yu WU

2011 ◽  
Vol 186 ◽  
pp. 645-649
Author(s):  
Yu Mei Xiong ◽  
Yi Min Chen ◽  
Yi Hao Chen

In order to improve the efficiency of the collision detection for polyhedron, the paper proposed a collision detection algorithm based on bounding box-tree. The hierarchical bounding box –tree was built by dividing the polyhedron into tetrahedron. The collision detection can be completed by the method searching the bounding box-tree from top to bottom or from bottom to top. The algorithm quickly eliminated the possibility of collision between objects far apart. And it well adapted to the needs of the dynamic collision detection. Test results showed that the algorithm greatly improved the collision detection’s speed in virtual environment.


2014 ◽  
Vol 519-520 ◽  
pp. 824-827
Author(s):  
Hui Yan Qu ◽  
Wei Zhao

This paper presents a doubling technology of fast traverse of the list .When parallel call recursively, distance of the division between data gradually doubled after completion of the operation, it was completed the operation of all the data the distance of 2M after calculation of M times. The experiment results show that the proposed method has higher efficiency compared with the normal stand-alone computing and parallel computing so it achieved real-time of CD.


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