Deferred Rendering Techniques on Mobile Devices

GPU Pro 5 ◽  
2014 ◽  
pp. 263-273
Author(s):  
Ashley Smith
Author(s):  
M. Christen ◽  
S. Nebiker

Rendering large city models with high polygon count and a vast amount of textures at interactive frame rates is a rather difficult to impossible task as it highly depends on the client hardware, which is often insufficient, even if out-of-core rendering techniques and level of detail approaches are used. Rendering complex city models on mobile devices is even more challenging. An approach of rendering and caching very large city models in the cloud using ray-tracing based image provisioning is introduced. This allows rendering large scenes efficiently, including on mobile devices. With this approach, it is possible to render cities with nearly unlimited number of polygons and textures.


2012 ◽  
Vol 2 (3) ◽  
pp. 86-88
Author(s):  
Dr. Kuntal Patel ◽  
◽  
Prof. Parimal Patel
Keyword(s):  

Author(s):  
Seungtaek SONG ◽  
Namhyun KIM ◽  
Sungkil LEE ◽  
Joyce Jiyoung WHANG ◽  
Jinkyu LEE

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