Augmented Reality in design and implementation of interactive recycling game

Author(s):  
Jen-Yang Chen ◽  
Chuan-Hsi Liu ◽  
Wen-Kai Wang
Sensors ◽  
2010 ◽  
Vol 10 (11) ◽  
pp. 10435-10447 ◽  
Author(s):  
Javier Santana-Fernández ◽  
Jaime Gómez-Gil ◽  
Laura Del-Pozo-San-Cirilo

2010 ◽  
Vol 2010 ◽  
pp. 1-8 ◽  
Author(s):  
Brian Mac Namee ◽  
David Beaney ◽  
Qingqing Dong

The next generation of Augmented Reality (AR) games will require real and virtual objects to coexistin motionin immersive game environments. This will require the illusion that real and virtual objects interact physically together in a plausible way. TheMotion in Augmented Reality Games(MARG) engine described in this paper has been developed to allow these kinds of game environments. The paper describes the design and implementation of the MARG engine and presents two proof-of-concept AR games that have been developed using it. Evaluations of these games have been performed and are presented to show that the MARG engine takes an important step in developing the next generation of motion-rich AR games.


Author(s):  
Fotis Liarokapis ◽  
Sara de Freitas

The study introduced in this paper examines some of the issues involved in the design and implementation of serious games that make use of tangible AR environments. Our motivation is to understand how augmented reality serious games (ARSG) can be applied to some very difficult problems in the real gaming world. Emphasis is given on the interface and the interactions between the players and the serious games themselves. In particular, two case studies are presented, ARPuzzle and ARBreakout. Results from both case studies indicate that AR gaming has the potential of revolutionizing the way that current games are played and used as well as that it can help educate players while playing.


Author(s):  
Chee Oh Chung ◽  
Yilun He ◽  
Hoe Kyung Jung

With the advent of the Android system, smart phones are rapidly developing and through the conveniency of accessing internet on the smart phones, a user’s location information can be accessed anywhere and anytime easily. Augmented Reality Based Technology enables the provision of variety information such as pictures and location of buildings in the navigation field. Most of the augmented reality program used to Visual Trace Method (Marker method and Markerless Method). For the Visual Trace Method, the marker installation and digital information should be assigned while the Non-visual Trace Method requires the use of hardware (G.P.S, sensors etc). Most navigation systems can only show the path from a user’s current location to their destination. In this paper, the design and implementation of an augmented reality program is discussed. It will use the smart phone’s inbuilt camera and GPS to display a user’s surround information in real time on the smart phone. The proposed system will combine the G.P.S location-based technology and virtual trace technology to provide the user with basic information about a building they are looking for or one in their immediate surrounding.


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