A high level architecture framework for real-time simulation of ship towing operations in virtual environments

Author(s):  
J Varela
2019 ◽  
Vol 2019 (16) ◽  
pp. 1217-1220 ◽  
Author(s):  
Qiao Li ◽  
Yinxing Xiang ◽  
Qing Mu ◽  
Xing Zhang ◽  
Xiongfei Li ◽  
...  

2012 ◽  
Vol 220-223 ◽  
pp. 2841-2845 ◽  
Author(s):  
Da Bin Hu ◽  
Jian Bo Xiao ◽  
Jin Hui Hu

Cloud is a common, widespread natural phenomenon. Cloud modeling and rendering plays a great important role in virtual environments. This article based on texture splatting on particles method, and considers the clouds as a grade model. A method based on fractal is chosen to generate cloud texture and then texture is mapping to the facets. The method introduced in this article is simple and can improve the cloud modeling velocity. The results show that the method can meet the common requirements in scene simulation and have a good performance in real-time and reality.


1997 ◽  
Vol 21 (1-2) ◽  
pp. S1111-S1115
Author(s):  
P Lundstrøm

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