Engineering design teams: Considering the forests and the trees

2013 ◽  
pp. 93-114 ◽  
2000 ◽  
Vol 21 (4) ◽  
pp. 375-402 ◽  
Author(s):  
P Jagodzinski ◽  
F.J.M Reid ◽  
P Culverhouse ◽  
R Parsons ◽  
I Phillips

2018 ◽  
Author(s):  
Christopher McComb ◽  
Jonathan Cagan ◽  
Kenneth Kotovsky

Although insights uncovered by design cognition are often utilized to develop the methods used by human designers, using such insights to inform computational methodologies also has the potential to improve the performance of design algorithms. This paper uses insights from research on design cognition and design teams to inform a better simulated annealing search algorithm. Simulated annealing has already been established as a model of individual problem solving. This paper introduces the Heterogeneous Simulated Annealing Team (HSAT) algorithm, a multi-agent simulated annealing algorithm. Each agent controls an adaptive annealing schedule, allowing the team develop heterogeneous search strategies. Such diversity is a natural part of engineering design, and boosts performance in other multi-agent algorithms. Further, interaction between agents in HSAT is structured to mimic interaction between members of a design team. Performance is compared to several other simulated annealing algorithms, a random search algorithm, and a gradient-based algorithm. Compared to other algorithms, the team-based HSAT algorithm returns better average results with lower variance.


Author(s):  
Ramon Costa ◽  
Durward K. Sobek

Iteration in design has different meanings, ranging from simple task repetition to heuristic reasoning processes. Determining the need to iterate is important to improve the design process on cost, time, and quality, but currently there is no categorization of iterations conducive to this goal. After exploring the possible causes and attempts to address them, we propose to classify iterations as rework, design, or behavioral. This framework suggests that design teams should try to eliminate rework iterations, perform design iterations without skipping abstraction levels, and do behavioral iterations in parallel.


Author(s):  
Alkım Z. Avşar ◽  
Paul T. Grogan

Abstract Teams in engineering design tackle problems that exceed the abilities of individuals. Improved understanding of how personality traits influence human behaviors and interaction may help create new methods and tools to support design teams. This paper seeks to understand how the Locus of Control (LOC) personality trait influences designer behaviors and team performance. A designer experiment studies 12 participant pairs controlled for categorical LOC pairing factors (internal-internal, external-external, and internal-external). Each design team completes six simplified cooperative parameter design tasks to minimize completion time, yielding 72 total data points. Regression analysis shows LOC pairing affects team efficiency in agreement with literature outside engineering design: diverse LOC traits reduce design efficiency while similarity increases team effectiveness. Results contribute to an explanatory hypothesis that LOC pairing influences designer behaviors related to action effectiveness which, subsequently, affects team performance outcomes.


2016 ◽  
Vol 138 (4) ◽  
Author(s):  
Christopher McComb ◽  
Jonathan Cagan ◽  
Kenneth Kotovsky

Insights uncovered by research in design cognition are often utilized to develop methods used by human designers; in this work, such insights are used to inform and improve computational methodologies. This paper introduces the heterogeneous simulated annealing team (HSAT) algorithm, a multiagent simulated annealing (MSA) algorithm. HSAT is based on a validated computational model of human-based engineering design and retains characteristics of the model that structure interaction between team members and allow for heterogeneous search strategies to be employed within a team. The performance of this new algorithm is compared to several other simulated annealing (SA) based algorithms on three carefully selected benchmarking functions. The HSAT algorithm provides terminal solutions that are better on average than other algorithms explored in this work.


1996 ◽  
Vol 05 (02n03) ◽  
pp. 131-151 ◽  
Author(s):  
WEIMING SHEN ◽  
JEAN-PAUL A. BARTHES

Real world engineering design projects require the cooperation of multidisciplinary design teams using sophisticated and powerful engineering tools. The individuals or the individual groups of the multidisciplinary design teams work in parallel and independently often for quite a long time with different tools located on various sites. In order to ensure the coordination of design activities in the different groups or the cooperation among the different tools, it is necessary to develop an efficient design environment. This paper discusses a distributed architecture for integrating such engineering tools in an open design environment, organized as a population of asynchronous cognitive agents. Before introducing the general architecture and the communication protocol, issues about an agent architecture and inter-agent communications are discussed. A prototype of such an environment with seven independent agents located in several workstations and microcomputers is then presented and demonstrated on an example of a small mechanical design.


CoDesign ◽  
2005 ◽  
Vol 1 (1) ◽  
pp. 39-60 ◽  
Author(s):  
FRASER J. M. REID ◽  
SUSAN E. REED

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