Adaptive Volumetric Shadow Maps

GPU Pro 2 ◽  
2016 ◽  
pp. 243-260 ◽  
Keyword(s):  
GPU Pro 2 ◽  
2011 ◽  
pp. 215-224
Author(s):  
Pavlo Turchyn
Keyword(s):  

GPU Pro 360 ◽  
2018 ◽  
pp. 163-174
Author(s):  
René Fürst ◽  
Oliver Mattausch ◽  
Daniel Scherzer
Keyword(s):  

2021 ◽  
Vol 2057 (1) ◽  
pp. 012087
Author(s):  
S V Dvoynishnikov ◽  
V O Zuev ◽  
I K Kabardin ◽  
D V Kulikov ◽  
V V Rahmanov

Abstract This work aims at creating a universal software package for the development and testing of triangulation methods using structured lighting for measuring the three-dimensional geometry of objects in difficult ambient lighting conditions. As a result, a software package meeting the stated requirements is created. Lighting is based on the Fong model. A method for preloading objects is implemented to optimize the operation of the software package. An accelerated method for creating shadow maps is proposed and implemented. The developed software package is shown to successfully perform all required functions.


2009 ◽  
Vol 28 (7) ◽  
pp. 1927-1934 ◽  
Author(s):  
Minghao Pan ◽  
Rui Wang ◽  
Weifeng Chen ◽  
Kun Zhou ◽  
Hujun Bao
Keyword(s):  

Author(s):  
Randima Fernando ◽  
Sebastian Fernandez ◽  
Kavita Bala ◽  
Donald P. Greenberg
Keyword(s):  

Author(s):  
Yusuke Tokuyoshi ◽  
Tiago da Silva ◽  
Takashi Kanai
Keyword(s):  

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