An Efficient Algorithm and Architecture for Real-Time Perspective Image Warping

Author(s):  
Yi Kang ◽  
Thomas Huang
1989 ◽  
Author(s):  
Myron L. Nack ◽  
Michael P. Battaglia ◽  
Andrew Nathan

2009 ◽  
Vol 18 (08) ◽  
pp. 1505-1516
Author(s):  
XIN ZHENG ◽  
XIAODONG WANG ◽  
HAIFENG CUI ◽  
TONG RUAN

The real-time rendering of high-quality, non-uniform scenes based on viewpoint has always been one of the most difficult problems in the CG area. In this paper, we propose one efficient algorithm to solve this problem with the help of merging texture synthesis and discrete wavelet transform (DWT) techniques. Using a single normal-sized image input, we can efficiently obtain texture sizes with different resolutions and update these in real-time rendering with the help of DWT. The results of our experiments prove that our algorithm can smoothly and efficiently render the non-uniform scenes based on viewpoint.


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