scholarly journals Policy and the Future of Adverse Event Detection Using Information Technology

2003 ◽  
Vol 10 (2) ◽  
pp. 226-228 ◽  
Author(s):  
David W. Bates ◽  
R. Scott Evans ◽  
Harvey Murff ◽  
Peter D. Stetson ◽  
Lisa Pizziferri ◽  
...  
2012 ◽  
Vol 27 (2) ◽  
pp. 96-99 ◽  
Author(s):  
Salvatore T. March ◽  
Fred Niederman

We must look ahead at today's radical changes in technology, not just as forecasters but as actors charged with designing and bringing about a sustainable and acceptable world. New knowledge gives us power for change: for good or ill, for knowledge is neutral. The problems we face go well beyond technology: problems of living in harmony with nature, and most important, living in harmony with each other. Information technology, so closely tied to the properties of the human mind, can give us, if we ask the right questions, the special insights we need to advance these goals. Herbert A. Simon (2000)


Robotics ◽  
2018 ◽  
Vol 7 (3) ◽  
pp. 44 ◽  
Author(s):  
Rebekah Rousi

With a backdrop of action and science fiction movie horrors of the dystopian relationship between humans and robots, surprisingly to date-with the exception of ethical discussions-the relationship aspect of humans and sex robots has seemed relatively unproblematic. The attraction to sex robots perhaps is the promise of unproblematic affectionate and sexual interactions, without the need to consider the other’s (the robot’s) emotions and indeed preference of sexual partners. Yet, with rapid advancements in information technology and robotics, particularly in relation to artificial intelligence and indeed, artificial emotions, there almost seems the likelihood, that sometime in the future, robots too, may love others in return. Who those others are-whether human or robot-is to be speculated. As with the laws of emotion, and particularly that of the cognitive-emotional theory on Appraisal, a reality in which robots experience their own emotions, may not be as rosy as would be expected.


2019 ◽  
Vol 8 (4) ◽  
pp. 8736-8742

The objective of this study is to identify the role of information technology in companies. The use of IT should create a synergy between business strategies, business processes and technologies to achieve the vision, mission and objectives of the company, and to offer excellence in the future. For this reason, the study uses the EA framework, where there are artifacts that are stored digitally in the repository. This study uses the EA implementation method when the main points of the EA development steps are implemented. The results achieved are the integration of new applications that are expected to be properly implemented so that companies can read their strategies to deal with competitors. The conclusion is that the proposed application can help the company achieve its vision, mission and objectives. And all business processes can be managed effectively and efficiently so that the company can compete with its competitors today and in the future.


2021 ◽  
Vol 4 (2) ◽  
pp. 280-289
Author(s):  
Lian Fawahan ◽  
Ita Marianingsih Purnasari

The occurrence of the Covid-19 pandemic  makes many MSMEs have to lose money and go out of business, whereas in Indonesia the most important joint that sustains the wheels of the country's economy is MSMEs. In addition to the pandemic, the challenge of MSMEs is rise of the digital economy movement is very  rapid  for making    MSMEs  demanded to understand information technology. The covid-19 pandemic is increasingly encouraging human activity through the internet network. One of the simplest steps to build a brand through TikTok social media. In  2020 number of downloads amounted to 63.3 million both in the Apple store and the play store the best-selling application is TikTok. Indonesia  is the downloader of the application amounting to 11% of the total downloads of tiktok application, with tiktok MSME actors can build their product brand, considering it does not require a lot of cost and energy. The potential of the wider market and the future business will also be a consideration because tiktok social media is widely used by millennials who have high consumptive power.  This study uses qualitative descriptive, uses literature studies quoted from book journals as well as relevant websites. The purpose of this study is to encourage MSMEs to have a good brand so that they can compete with other products, and through social media, especially TikTok, the MSME market segment can be wider internationally. Considering that social media has eliminated geography, meaning that when it can go viral social media, everyone can see MSME products. Keywords: MSMEs, Branding, TikTok


Author(s):  
Michael J. Mol ◽  
Otto R. Koppius

A key concern for all multinationals is where to find a suitable location for their business activities, bearing in mind that they must find the right balance between global integration and local responsiveness. This article contributes to the internationalization debate by asking: in what sense will information technology enable globalization? We focus on the sourcing process, an area where globalization is often claimed to be the case. Re-examination of empirical evidence shows that global sourcing is not as generally predominant as is claimed. Consequently inhibitors to global integration exist and we classify these inhibitors into three categories: geographical, relational and environmental inhibitors. We then analyze the role information technology plays in reducing these inhibitors and formulate propositions that are then illustrated in two case studies. Information technology is proposed to reduce the geographical and relational inhibitors, but it will have no effect on environmental inhibitors. However, the latter category of inhibitors will become more prominent in the future. Information technology thus shifts the balance towards global integration, but simultaneously creates new problems in managing internationalization.


Author(s):  
Manjit Singh Sidhu ◽  
Youngkyun Baek

This chapter expands upon the definition of a simulation with two categories: experiential and symbolic. It discusses the interactive, experiential trend in digital teaching and learning, and the educational merits of simulations. This chapter tries to locate digital simulation’s position in these trends. In doing so, it explores the educational merits of digital simulation, discusses the learning mode of digital simulation, and outlines what digital simulation conveys to deliver educational contents. In addition, it will look at the characteristics and functions of digital simulation. Mainly this chapter focuses on how simulation is used for teaching and learning. It highlights simulation’s features to be effective for teaching and learning. It also introduces challenges to simulation to overcome its disadvantages. Several examples of digital simulation in teaching and learning are explored: They are “Max Trax, Strategy CoPilot, Virtual School, simSchool, simClass, Krucible”, and “Starry Night”. Lastly, this chapter seeks to forecast the future of teaching and learning with a focus on information technology and simulation by finding simulation’s role and contribution in learning context.


2019 ◽  
pp. 341-354
Author(s):  
P. J. Benckendorff ◽  
Z. Xiang ◽  
P. J. Sheldon

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