scholarly journals Evidence-based mental health and e-learning: a guide for clinicians

2016 ◽  
Vol 22 (1) ◽  
pp. 55-63 ◽  
Author(s):  
Katharine A. Smith ◽  
André Tomlin ◽  
Andrea Cipriani ◽  
John R. Geddes

SummaryThe internet provides access to what is often a bewildering array of medical knowledge on mental health, some (but not all) of which is evidence based. As well as information for clinicians, there has been a dramatic increase in the variety and quality of information available for patients and carers. In this article we discuss the advantages and limitations of the types of information available, with suggested sites and strategies for assessing their relative merits.

2011 ◽  
Vol 42 (8) ◽  
pp. 1753-1762 ◽  
Author(s):  
N. J. Reavley ◽  
A. J. Mackinnon ◽  
A. J. Morgan ◽  
M. Alvarez-Jimenez ◽  
S. E. Hetrick ◽  
...  

BackgroundAlthough mental health information on the internet is often of poor quality, relatively little is known about the quality of websites, such as Wikipedia, that involve participatory information sharing. The aim of this paper was to explore the quality of user-contributed mental health-related information on Wikipedia and compare this with centrally controlled information sources.MethodContent on 10 mental health-related topics was extracted from 14 frequently accessed websites (including Wikipedia) providing information about depression and schizophrenia, Encyclopaedia Britannica, and a psychiatry textbook. The content was rated by experts according to the following criteria: accuracy, up-to-dateness, breadth of coverage, referencing and readability.ResultsRatings varied significantly between resources according to topic. Across all topics, Wikipedia was the most highly rated in all domains except readability.ConclusionsThe quality of information on depression and schizophrenia on Wikipedia is generally as good as, or better than, that provided by centrally controlled websites, Encyclopaedia Britannica and a psychiatry textbook.


Libri ◽  
2020 ◽  
Vol 70 (3) ◽  
pp. 239-250
Author(s):  
Carina Rey Martin ◽  
Concepción Rodriguez-Parada ◽  
Ana R. Pacios ◽  
Maria Vianello Osti ◽  
Blanca Rodriguez Bravo

AbstractTransparency in the management of 50 Spanish public university libraries was analysed using information available on their websites. The method consisted of checking the websites to identify a set of 18 evaluation indicators associated with the specific case of libraries and the Spanish Transparency Act, notably the chapter on active publishing. The indicators have been used in previous studies with the same objective. The results of the analysis revealed shortcomings, although there were also examples of good practises for each indicator, identified with libraries that have introduced quality systems for management. The indicators that were found most frequently in the sample were regulations, specific regulations for some services and service charters. However, the sample lacked some indicators that are vital to understand the reasons behind the development and management of information resources, such as the policy or programme of collection management. We found a need to review the quantity and quality of information that can be consulted on libraries’ websites, and the presentation and format of some types of information so that they can be reused.


2020 ◽  
Author(s):  
Almira Osmanovic Thunström ◽  
Iris Sarajlic Vuković ◽  
Lilas Ali ◽  
Tomas Larson ◽  
Steinn Steingrimsson

BACKGROUND Immersive virtual reality (VR) games are increasingly becoming part of everyday life. Several studies support immersive VR technology as a treatment method for mental health problems. There is however minimal research into the feasibility, prevalence, and quality of commercially available VR games on commercial platforms as tools for treatment or add on to treatment of mental health problems. OBJECTIVE The aim of this study was to explore the prevalence, feasibility and quality of commercially available games related to psychotherapy on a commercially available platform. METHODS We performed a search for keywords related to diagnosis and treatment strategies of mental health problems. The search was performed during March 27th on STEAM (VR content and gaming platform). A usability scale was used as a tool to look at the interaction and usability of the games, the VR-UI-UX-8. The tool contains 8 statements about usability scored 0-10, 0 indicating “Not at all” and 10 indicating “very much so”. The score ranges from 0-80 with a higher score indicating worse usability. RESULTS In total, 516 hits were found, 371 unique games. After the games were reviewed, 83 games passed the inclusion criteria, were purchased and played. Majority of the games which were excluded were either not connected to mental health, contained violence, adult content or were in other ways irrelevant or inappropriate. The mean score for the games on the VR-UI-UX-8 was 16.5 (standard deviation 15.8) with a range from 0-68. Most relevant and feasible games were found in the search words meditation, mindfulness, and LSD. CONCLUSIONS Commercial platforms hold great potential for VR games with psychotherapeutic components. The platforms are only at the beginning of the development towards serious games, e-learning and psychotherapeutic treatments. Currently the quality and usability for clinical and at home applicability are scarce, but hold great potential.


2009 ◽  
Vol 43 (10) ◽  
pp. 934-945 ◽  
Author(s):  
Caryl Barnes ◽  
Robin Harvey ◽  
Alex Wilde ◽  
Dusan Hadzi-Pavlovic ◽  
Kay Wilhelm ◽  
...  

2017 ◽  
Vol 23 (10) ◽  
pp. 1217-1222 ◽  
Author(s):  
Irena Druce ◽  
Chantal Williams ◽  
Carolyn Baggoo ◽  
Erin Keely ◽  
Janine Malcolm

2013 ◽  
Vol 10 (1) ◽  
pp. 41-60
Author(s):  
Sergey Teleshov

History school textbook on chemistry in the Russian Empire beginning in the first half of the 19th century. Which textbooks in chemistry were the first? Who were their authors? What do You know about first stable tutorials in 1930-ies? All of this is briefly reflected in proposed to Your attention. You will learn about the first criteria that guided the first authors of textbooks in 1803 and 1840 уу. You can read also about the pedagogical censorship, which appeared in 1869. Finally, You will be offered to current approaches to assessing the quality of the texts. The first formulation of this issue was started in the last decades of the 20th century. The author presents a comparative description of modern Russian textbooks, per-formed on the basis of the proposed criteria. Any teacher can evaluate themselves in accord-ance with these views and, on that basis, selective tutoring for his school. Seemingly has everything You need to create the ideal textbook, but it has not yet been established. At the same time in education appeared e-learning tools, including e-learning textbook. In addition to traditional types of information - text, tables, pictures etc. - electronic textbooks may use and new – speech, music, movie videos, animations and other colored. It is possible to use multiple document, presenting system information, hypertext links. Now, authors and consumers will face two challenges: the quality of these tests and their correlation with classical, i.e. paper. Thus arises the question of creation of ergonomic tutorial of the twenty-first century. Keywords: history textbooks, quality criteria for classic and electronic textbooks, ergonomic tutorial.


2008 ◽  
Vol 18 (11) ◽  
pp. 1455-1459 ◽  
Author(s):  
B. Makar ◽  
D. Quilliot ◽  
R. Zarnegar ◽  
T. Levan ◽  
A. Ayav ◽  
...  

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