The paraxial ray method

Geophysics ◽  
1987 ◽  
Vol 52 (12) ◽  
pp. 1639-1653 ◽  
Author(s):  
Wafik B. Beydoun ◽  
Timothy H. Keho

The paraxial ray method is an economical way of computing approximate Green’s functions in heterogeneous media. The method uses information from the standard dynamic ray‐tracing method to extrapolate the seismic wave field at receivers in the neighborhood of a ray so that two‐point ray tracing is not required. Applicability conditions are explicit: they define where asymptotic (high‐frequency) methods are valid, and how far away from the ray the extrapolation remains accurate. Increasing the density of the ray fan improves accuracy but increases computation time. However, since reasonable accuracy is obtained with relatively few rays, the method yields results similar to the two‐point ray‐tracing method, but at a fraction of the cost. Examples of wave‐field extrapolation from a ray to neighboring receivers show that traveltime extrapolation is more accurate than amplitude extrapolation. Accuracy, robustness, and efficiency tests, comparing paraxial ray synthetic seismograms with acoustic finite‐difference and elastic discrete‐wavenumber synthetics, are judged very satisfactory.

2014 ◽  
Vol 4 (3) ◽  
Author(s):  
Branislav Sobota ◽  
Štefan Korečko ◽  
Csaba Szabó ◽  
František Hrozek

AbstractRay tracing is one of computer graphics methods for achieving the most realistic outputs. Its main disadvantage is high computation demands. Removal of this disadvantage is possible using parallelization due to the fact that the ray tracing method is inherently parallel. Solution presented in this article uses GPGPU (general-purpose computing on graphics processing units) technology and a predictive evaluation for the acceleration of ray tracing method. The CUDA C was selected as a GPGPU language and it was used for a conversion of a raytracer core. The main reason for choosing this language was usage of the Tesla C1060 graphics card. The predictive evaluation of a scene was based on the fact that total computation time increases proportionally with resolution. This evaluation allows selection of the optimal scene division for the parallel ray tracing. In tests, proposed GPGPU solution reached accelerations up to 28.3× comparing to CPU.


Geophysics ◽  
1988 ◽  
Vol 53 (12) ◽  
pp. 1540-1546 ◽  
Author(s):  
T. H. Keho ◽  
W. B. Beydoun

A rapid nonrecursive prestack Kirchhoff migration is implemented (for 2-D or 2.5-D media) by computing the Green’s functions (both traveltimes and amplitudes) in variable velocity media with the paraxial ray method. Since the paraxial ray method allows the Green’s functions to be determined at points which do not lie on the ray, two‐point ray tracing is not required. The Green’s functions between a source or receiver location and a dense grid of thousands of image points can be estimated to a desired accuracy by shooting a sufficiently dense fan of rays. For a given grid of image points, the paraxial ray method reduces computation time by one order of magnitude compared with interpolation schemes. The method is illustrated using synthetic data generated by acoustic ray tracing. Application to VSP data collected in a borehole adjacent to a reef in Michigan produces an image that clearly shows the location of the reef.


2014 ◽  
Vol E97.C (3) ◽  
pp. 198-206 ◽  
Author(s):  
Masafumi TAKEMATSU ◽  
Junichi HONDA ◽  
Yuki KIMURA ◽  
Kazunori UCHIDA

Geophysics ◽  
2018 ◽  
Vol 83 (4) ◽  
pp. S311-S319 ◽  
Author(s):  
Shaoyong Liu ◽  
Hanming Gu ◽  
Bingkai Han ◽  
Zhe Yan ◽  
Dingjin Liu ◽  
...  

The ray-tracing technique under the high-frequency assumption has been widely used in seismic wave propagation and migration. However, the practical use of conventional ray tracing is limited in complicated media especially when seismic data are band limited. Besides, the ray-tracing method also suffers from shadow zones in complex media. To alleviate these problems, we have developed a band-limited beam propagator and we apply it in seismic wave propagation and migration, which is flexible to implement and can be friendly to extract angle gathers. To derive the band-limited beam propagator, the band-limited ray-tracing method is adopted to compute the central ray of the beam. These rays in the first Fresnel zone are weighted to obtain the band-limited ray based on the assumption of a local plane wave. Then, the band-limited ray is extended to the band-limited beam propagator using the paraxial approximation. Because the beam propagator has a certain beam width perpendicular to the central ray, it has better illumination than the conventional ray-tracing method, and it could partially alleviate the problem of shadow zones. Finally, we use the band-limited beam propagator to develop a band-limited beam migration and analyze the angle gathers in complicated areas. Numerical examples on synthetic models indicate that the proposed band-limited beam propagator outperforms the conventional ray method in terms of illumination. Its applications in migration determine that it could enhance the imaging quality and produce better angle gathers in a complex area.


2017 ◽  
pp. 136-144
Author(s):  
В.І. ЧУПРИНКА ◽  
Г.Ю. ЗЕЛІНСЬКИЙ ◽  
Н.В. ЧУПРИНКА

This allowed to highlight the disadvantages of these methods and develop an improved method of interactive design and correction of rational schemes for the decomposition of flat geometric objects with different configurations of the external contour in a rectangular area of ​​the given size. In this method, it is possible to distinguish three main stages: the preliminary check of the intersection of rectangles, which are described around an active flat geometric object and a flat geometric object that has already been placed; If these rectangles intersect, check the intersection of these flat geometric objects by the ray tracing method; If these flat geometric objects do not intersect by the ray tracing method, then an additional check of their intersection by the ray method. The proposed method for designing dense layout schemes was implemented in a software product for interactive design and correction of rational schemes for the decomposition of dense combinations of flat geometric objects with different configurations of external contours in a rectangular area of ​​a given size.  An analysis of the existing methods of interactive design and correction of rational schemes for cutting flat geometric objects has been carried out.


2000 ◽  
Vol 54 (3) ◽  
pp. 46-56
Author(s):  
K. Uchida ◽  
D. Da ◽  
C. K. Lee ◽  
T. Matsunaga ◽  
T. Imai ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document