Zoom Unit in Augmented Reality: Liquid Lens

2021 ◽  
Vol 13 (4) ◽  
pp. 537-544
Author(s):  
Xiao-Min Liu ◽  
Zi-Yang Niu ◽  
Bing-Bing Zhang ◽  
Meng-Zhu Du ◽  
Peng-Bo Chen

With the development of modern technology and people’s demand for improving living standards, the traditional 2D display cannot meet the needs of people, so the augmented reality (AR) technology which combines virtual objects with real environment arises at the historic moment. AR technology sprouted in the 1960 s, and ushered in rapid development in the 21st century through continuous technical iteration. However, the traditional AR system cannot solve the vergence-accommodation conflict (VAC), to solve which, researchers introduced liquid lens into the optical system of AR. The methods and materials of making liquid lens are different. In this paper, the research progress of liquid lens is summarized from three aspects. Firstly, the research progress of liquid lens is briefly reviewed. Secondly, the classification and typical preparation technology of liquid lens are introduced, and different requirements for performance are described. Finally, the performance and testing method of liquid lens is introduced.

2018 ◽  
Vol 1 (2) ◽  
pp. 17-23
Author(s):  
Takialddin Al Smadi

This survey outlines the use of computer vision in Image and video processing in multidisciplinary applications; either in academia or industry, which are active in this field.The scope of this paper covers the theoretical and practical aspects in image and video processing in addition of computer vision, from essential research to evolution of application.In this paper a various subjects of image processing and computer vision will be demonstrated ,these subjects are spanned from the evolution of mobile augmented reality (MAR) applications, to augmented reality under 3D modeling and real time depth imaging, video processing algorithms will be discussed to get higher depth video compression, beside that in the field of mobile platform an automatic computer vision system for citrus fruit has been implemented ,where the Bayesian classification with Boundary Growing to detect the text in the video scene. Also the paper illustrates the usability of the handed interactive method to the portable projector based on augmented reality.   © 2018 JASET, International Scholars and Researchers Association


Author(s):  
Tomas Brusell

When modern technology permeates every corner of life, there are ignited more and more hopes among the disabled to be compensated for the loss of mobility and participation in normal life, and with Information and Communication Technologies (ICT), Exoskeleton Technologies and truly hands free technologies (HMI), it's possible for the disabled to be included in the social and pedagogic spheres, especially via computers and smartphones with social media apps and digital instruments for Augmented Reality (AR) .In this paper a nouvel HMI technology is presented with relevance for the inclusion of disabled in every day life with specific focus on the future development of "smart cities" and "smart homes".


2019 ◽  
Vol 2019 (1) ◽  
pp. 237-242
Author(s):  
Siyuan Chen ◽  
Minchen Wei

Color appearance models have been extensively studied for characterizing and predicting the perceived color appearance of physical color stimuli under different viewing conditions. These stimuli are either surface colors reflecting illumination or self-luminous emitting radiations. With the rapid development of augmented reality (AR) and mixed reality (MR), it is critically important to understand how the color appearance of the objects that are produced by AR and MR are perceived, especially when these objects are overlaid on the real world. In this study, nine lighting conditions, with different correlated color temperature (CCT) levels and light levels, were created in a real-world environment. Under each lighting condition, human observers adjusted the color appearance of a virtual stimulus, which was overlaid on a real-world luminous environment, until it appeared the whitest. It was found that the CCT and light level of the real-world environment significantly affected the color appearance of the white stimulus, especially when the light level was high. Moreover, a lower degree of chromatic adaptation was found for viewing the virtual stimulus that was overlaid on the real world.


Author(s):  
A.B. Osadcha

In the context of the rapid development of scientific and technological progress in Ukraine, including the medical field, a significant contribution belongs to scientific researches based on world recognition, and publications in scientific journals indexed in international bibliometric databases, will lead to the possibility of upgrading modern science in medical higher educational institutions. The most significant in modern society is not only activity process or thought, but the result that scientific research provides. Scientific activity is difficult to evaluate with only one parameter; moreover, there is a need for evaluation using qualitative indicators. The article presents author’s research results of publication activity level in the medical field in Ukraine, taking into account world experience based on international bibliometric database Clarivate Analytics’s Web of Science. Clarivate Analytics accelerates research progress by providing researchers with reliable information sources, analytics around the world, and the ability to quickly create, defend, and commercialize new ideas. Clarivate Analytics is an independent company with more than 4000 employees working in more than 100 countries, and has a well-known brand — Web of Science. It provides access to the largest database of scientific articles from carefully selected reputable journals. Researchers can use effective search instruments that take into account metadata and bibliographic references and allow you to get the highest quality, meaningful and impartial information. Web of Science is an accurate and reliable source of information for assessing scientific work, the most comprehensive resource in which both quality and quantity are equally valued.


2021 ◽  
Vol 11 (6) ◽  
pp. 2871
Author(s):  
Ahmed Elsharkawy ◽  
Khawar Naheem ◽  
Dongwoo Koo ◽  
Mun Sang Kim

With the rapid development of interactive technology, creating systems that allow users to define their interactive envelope freely and provide multi-interactive modalities is important to build up an intuitive interactive space. We present an indoor interactive system where a human can customize and interact through a projected screen utilizing the surrounding surfaces. An ultra-wideband (UWB) wireless sensor network was used to assist human-centered interaction design and navigate the self-actuated projector platform. We developed a UWB-based calibration algorithm to facilitate the interaction with the customized projected screens, where a hand-held input device was designed to perform mid-air interactive functions. Sixteen participants were recruited to evaluate the system performance. A prototype level implementation was tested inside a simulated museum environment, where a self-actuated projector provides interactive explanatory content for the on-display artifacts under the user’s command. Our results depict the applicability to designate the interactive screen efficiently indoors and interact with the augmented content with reasonable accuracy and relatively low workload. Our findings also provide valuable user experience information regarding the design of mobile and projection-based augmented reality systems, with the ability to overcome the limitations of other conventional techniques.


2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Liu Sun ◽  
Li Zhao ◽  
Rui-Yun Peng

AbstractWith the rapid development of terahertz technologies, basic research and applications of terahertz waves in biomedicine have attracted increasing attention. The rotation and vibrational energy levels of biomacromolecules fall in the energy range of terahertz waves; thus, terahertz waves might interact with biomacromolecules. Therefore, terahertz waves have been widely applied to explore features of the terahertz spectrum of biomacromolecules. However, the effects of terahertz waves on biomacromolecules are largely unexplored. Although some progress has been reported, there are still numerous technical barriers to clarifying the relation between terahertz waves and biomacromolecules and to realizing the accurate regulation of biological macromolecules by terahertz waves. Therefore, further investigations should be conducted in the future. In this paper, we reviewed terahertz waves and their biomedical research advantages, applications of terahertz waves on biomacromolecules and the effects of terahertz waves on biomacromolecules. These findings will provide novel ideas and methods for the research and application of terahertz waves in the biomedical field.


2014 ◽  
Vol 633 ◽  
pp. 494-497
Author(s):  
Yan Zheng ◽  
Su Ping Cui ◽  
Ya Li Wang ◽  
Zi Ming Wang ◽  
Qian Jin Mao

The hydration of cement is known to be a complex phenomenon. Although the broad pattern of reactions and microstructural development are known, a number of important questions remain unanswered. How to select the proper techniques is what the research people think of for now. This paper reviewed the domestic and international research progress and presented the advantages and disadvantages of these methods and the application prospects. Nuclear magnetic resonance spectroscopy (NMR), nanoindentation and electron microscopy techniques of cements were expounded in detail. Furthermore, through analyzing the results obtained by different research methods, the paper predicted the development prospect of advanced testing method of cement-based materials.


Author(s):  
Yulia Fatma ◽  
Armen Salim ◽  
Regiolina Hayami

Along with the development, the application can be used as a medium for learning. Augmented Reality is a technology that combines two-dimensional’s virtual objects and three-dimensional’s virtual objects into a real three-dimensional’s  then projecting the virtual objects in real time and simultaneously. The introduction of Solar System’s material, students are invited to get to know the planets which are directly encourage students to imagine circumtances in the Solar System. Explenational of planets form and how the planets make the revolution and rotation in books are considered less material’s explanation because its only display objects in 2D. In addition, students can not practice directly in preparing the layout of the planets in the Solar System. By applying Augmented Reality Technology, information’s learning delivery can be clarified, because in these applications are combined the real world and the virtual world. Not only display the material, the application also display images of planets in 3D animation’s objects with audio.


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