Contribution of Brain Waves for Visual Differences in Animate and Inanimate Objects in Human Brain

2012 ◽  
Vol 9 (2) ◽  
pp. 233-242 ◽  
Author(s):  
Tapan Gandhi ◽  
Bijaya Ketan Panigrahi ◽  
Jayashree Santhosh ◽  
Sneh Anand
Keyword(s):  
Author(s):  
Sally M. Essawy ◽  
Basil Kamel ◽  
Mohamed S. Elsawy

Some buildings hold certain qualities of space design similar to those originated from nature in harmony with its surroundings. These buildings, mostly associated with religious beliefs and practices, allow for human comfort and a unique state of mind. This paper aims to verify such effect on the human brain. It concentrates on measuring brain waves when the user is located in several spots (coordinates) in some of these buildings. Several experiments are conducted on selected case studies to identify whether certain buildings affect the brain wave frequencies of their users or not. These are measured in terms of Brain Wave Frequency Charts through EEG Device. The changes identified on the brain were then translated into a brain diagram that reflects the spiritual experience all through the trip inside the selected buildings. This could then be used in architecture to enhance such unique quality.


2015 ◽  
Vol 77 (7) ◽  
Author(s):  
Mahfuzah Mustafa ◽  
Rul Azreen Mustafar ◽  
Rosdiyana Samad ◽  
Nor Rul Hasma Abdullah ◽  
Norizam Sulaiman

The purpose of this paper is to observe the human brain waves when a person playing video games. The game proposed is Counter Strike (CS) 1.6. There are 30 samples of human brain wave will be collected. The EEG signal will be recorded before playing a game and after playing a game. The threshold value is used to filter the data collected to acquire clean brain waves. Then, extraction of sub-band Alpha and Beta is done by Band-pass filter. Power Spectral Density (PSD) is performed in analysing the brain waves to acquire peak amplitude of the Alpha and Beta sub-band frequencies. The pattern of Alpha and Beta is carried out by using the histogram to observe the relationship between games and mind state of humanity. It is observed that the Beta-band increase and Alpha-band decrease after the samples playing game.  


Neuroreport ◽  
1999 ◽  
Vol 10 (4) ◽  
pp. 713-716 ◽  
Author(s):  
Christian Kaernbach ◽  
Erich Schröger ◽  
Thomas Jacobsen ◽  
Urte Roeber

2014 ◽  
Vol 1 (2) ◽  
pp. 125-143 ◽  
Author(s):  
Sally Essawy ◽  
Basil Kamel ◽  
Mohamed Samir

A sacred building is defined as a comfortable place that holds certain qualities similar to those originated from nature in harmony with its surroundings. The sacredness quality, though, usually pertains to Religious Buildings that allow for human comfort and a unique state of mind. This paper investigates the effect of sacred buildings on human brain. It concentrates on measurements of brain waves during the presence of the user at certain Paths (coordinates) in these buildings. The variation and intensity of these measurements indicate the effect of “sacredness” as a quality on the user along his/ her journey through the building. This could be used in architecture as evidence of the presence of the sacred quality; and to study the intensity of the positive effect of these buildings. This process is based on a scientific experiment to determine whether or not buildings affect the brain wave frequencies of users, and, measures these effects in terms of Brain Wave Frequency Charts through EEG Devices.


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