Interactive Art—Smiling Buddha: Recording the Moment at Which an Observer Smiles through Sight Detection and Smile Recognition

Leonardo ◽  
2019 ◽  
Vol 52 (2) ◽  
pp. 179-180
Author(s):  
He-Lin Luo ◽  
Jinyao Lin ◽  
Yi-Ping Hung

In the interactive installation Smiling Buddha, we aimed to “pass on” a smile from one observer to the next. Thus, we have designed a natural interactive process that keeps passing on smiles. The system captures the moment at which an observer smiles before kinetically recording the moment and saving the images. The system does not merely record an image from a single angle; instead, the device records the user’s smile from various angles during the interaction. The final smile features different angles of smiles from previous users together with the smile of the present user. After completing the interactive experience, the user’s data will be saved and transmitted to the “Smiling Database,” where the smiles of past users will then be reproduced in the display area. Through the vast quantity of smiles, we wish to achieve our core concept of “passing on a smile.”

Author(s):  
Isabel Carvalho ◽  
José Bidarra ◽  
Carla Porto

FeelOpo is an interactive art installation that allows contact with fragments of the immaterial heritage of the Oporto City in the North of Portugal. Through location-based storytelling of the living city, this interactive installation allows visitors to explore, at different levels, several typical characteristics of this city, addressing aspects of cultural identity based on contrasting images and videos. The visitors feel and explore visual stories of the live city, through a process of appropriation and articulation of these narratives, generating an expansion of this intangible heritage.


2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Yuan Cao ◽  
Zhi Han ◽  
Rui Kong ◽  
Canlin Zhang ◽  
Qiu Xie

Interactive installation art is a kind of art that uses specific software and computer hardware as a platform, a platform for interaction between humans and machines or different people through computer hardware. It is an interactive art that uses material installations in nature as a medium. Traditional interactive installation art is not safe and convenient, in order to solve the shortcomings of traditional interactive installation art. This article introduces artificial intelligence technology by studying the overview, development, and application of artificial intelligence. The encryption algorithm for artificial intelligence data protection and the BP neural network prediction model under artificial intelligence are also introduced to ensure the safety of interactive installation art works. The part also introduces the creation tools and creation process of interactive installation art works. Finally, in the analysis part, a questionnaire analysis of the World Expo is carried out. The results of this article show that the art of connecting inserts is the most complete and open design era. Advances in science and technology, the development of digital art, and the needs of human life have led to the development of interconnected input technologies. In addition, in the survey of people’s satisfaction with artificial intelligence, we can conclude that 89% of people think that the security of artificial intelligence technology is very high. Yes, 92% of people think that artificial intelligence technology has a fast computing speed, 86% of people think that artificial intelligence technology is low in cost.


Author(s):  
Svetoslav Kosev ◽  
◽  
Atanas Markov ◽  

Summary: In the visual arts, in addition to the spiritual continuity and physical presence of the observer, another process takes place - the process of perception and action. In interactive works, the two processes overlap. The participant in the interaction alters to some extent the appearance of the object and thus, also, their own aesthetic experience. The ideological content is revealed only when the observer encounters the interactive work and through his actions becomes a participant in the creative experience. The author's project is designed to facilitate the experience of the audience by provoking them to gain knowledge about it. The project became a 'laboratory' for creative and scientific research, through which we made some important conclusions about the perception and action of the observer-participant in the creative art installations. Keywords: interactive art, interactive installation, perception, action, phenomenology


Leonardo ◽  
2009 ◽  
Vol 42 (2) ◽  
pp. 180-181 ◽  
Author(s):  
Chee-Onn Wong ◽  
Keechul Jung ◽  
Joonsung Yoon

This paper highlights the intrinsic communication in interactive art. The authors propose knowledge discovery or data mining as a technique to measure the communication between the spectator and the intelligent interactive artwork. Due to the nature of interactive art, this aspect of technology is an essential part to integrate the artist's representation with the spectator. An example of interactive SwarmArt using knowledge discovery for personalized interactive experience is explained in this paper.


Author(s):  
Svetoslav Kosev ◽  
◽  
Atanas Markov ◽  
◽  
◽  
...  

The installation "Interacting with a technological organism" is a natural consequence of two previous interactive projects, namely "Interactive Generative Formations" and "Virtual Arena". The most significant difference is that for the first two projects, the events occur on a two-dimensional plane on which images are projected. The aesthetics of the objects are specified in advance, and the movement of the spectators, which are participators as well, is captured by a sensor. In this way, observers change the look of dynamic images, becoming an active part of their aesthetics. With the project "Interaction with a technological organism", we leave the area of two-dimensional and move into three-dimensional space. The space in which the events take place is sized: 500x500x350 cm. During discussions, the authors came up with the idea to imitate a living organism that reacts to approaching. Keywords: interactive art, interactive installation


Author(s):  
Pedro Correia ◽  
Bruno Mendes da Silva ◽  
Mirian N. Tavares

Sopro is a hybrid artefact composed of analogue and digital technologies that crosses video art with installation and interactive art. It includes an interface which reveals a certain audiovisual flow when triggered by an interactor blowing insistently. It oscillates between an interface of concealment at the moment that allows something to be visualized and self-neutralizes in the act of transmission and an interface that is revealed through the difficulties of the interactor in revealing the images and sounds (by blowing). This paradox, this ambiguity, singles out the artefact as a quasi-medium, in the sense that it has the ability to reveal audiovisual content but is not able to maintain fluid transmission. It does not withdraw; it shows itself.


Leonardo ◽  
2020 ◽  
pp. 1-9
Author(s):  
Erik Brunvand ◽  
Wendy Wischer

Water issues are especially meaningful in the Western United States, with a long history of struggle, controversy, and politics. Achieving desirable outcomes in terms of water quality and water rights requires collaboration and compromise at all points in the discussion. Collective Currents is an interactive art installation, created in a collaboration with a computer engineer and a multi-media artist, to explore the idea of cooperative experience in both literal and conceptual ways and create a unique environment that references our ability to understand and solve environmental issues, specifically clean water, through collaboration.


Author(s):  
Chao-Ming Wang ◽  
Mei-Yi Lai

Many interactive systems for conveying messages have been created recently, while the concept of flow experience that enhances the efficacy of people’s activities via self-concentration has long been proposed. A novel interactive installation system is designed for a participant to practice concentration to obtain flow experiences. Precise water pouring into the system is adopted as the interactive process for practicing mind concentration. Persistent concentration and precise hand control are required to complete the watering process, and a water sensing device is designed to decide whether the watering action is successful. The system was evaluated by questionnaire surveys and expert interviews, revealing the following findings that prove the effectiveness of the proposed system: 1) the man-machine interaction provided by the system is innovative and interesting; 2) the immediate feedbacks of the system help a participant concentrate in mind; 3) the interactive watering process allows the participant to obtain the flow experience.


Author(s):  
A. V. Crewe

The high resolution STEM is now a fact of life. I think that we have, in the last few years, demonstrated that this instrument is capable of the same resolving power as a CEM but is sufficiently different in its imaging characteristics to offer some real advantages.It seems possible to prove in a quite general way that only a field emission source can give adequate intensity for the highest resolution^ and at the moment this means operating at ultra high vacuum levels. Our experience, however, is that neither the source nor the vacuum are difficult to manage and indeed are simpler than many other systems and substantially trouble-free.


Author(s):  
Burton B. Silver

Sectioned tissue rarely indicates evidence of what is probably a highly dynamic state of activity in mitochondria which have been reported to undergo a variety of movements such as streaming, divisions and coalescence. Recently, mitochondria from the rat anterior pituitary have been fixed in a variety of configurations which suggest that conformational changes were occurring at the moment of fixation. Pinocytotic-like vacuoles which may be taking in or expelling materials from the surrounding cell medium, appear to be forming in some of the mitochondria. In some cases, pores extend into the matrix of the mitochondria. In other forms, the remains of what seems to be pinched off vacuoles are evident in the mitochondrial interior. Dense materials, resembling secretory droplets, appear at the junction of the pores and the cytoplasm. The droplets are similar to the secretory materials commonly identified in electron micrographs of the anterior pituitary.


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