Expressive Robotic Guitars: Developments in Musical Robotics for Chordophones

2015 ◽  
Vol 39 (1) ◽  
pp. 59-73 ◽  
Author(s):  
Jim Murphy ◽  
James McVay ◽  
Paul Mathews ◽  
Dale A. Carnegie ◽  
Ajay Kapur

This article provides a history of robotic guitars and bass guitars as well as a discussion of the design, construction, and evaluation of two new robotic chordophones, with a focus on different techniques to extend the expressivity of robotic guitars. Swivel and MechBass, two new robots we built, are discussed. Construction techniques likely to interest other musical roboticists are included. These robots use a variety of techniques, both new and inspired by prior work, to afford composers and performers the ability to precisely control pitch and string-picking parameters. Both new robots are evaluated to test their precision, repeatability, and speed. The article closes with a discussion of the compositional and performative implications of such levels of control, and how it might affect humans who wish to interface with the systems.

1994 ◽  
Vol 31 (03) ◽  
pp. 231-237
Author(s):  
Malcolm S. Child ◽  
L. Alberto Cangahuala

This paper reports on the history of the Massachusetts Institute of Technology's entry in the 2nd International Human-Powered Submarine Race. The design of this entry was an evolution of the MIT design (named Icarus) from the first competition, held in 1989. Anticipating an increase in competitive entries, the new MIT entry (hereafter referred to as Sea Beaver) was designed to be more reliable and faster than Icarus. Sea Beaver was designed with a maximum diameter four inches smaller than Icarus. This change in cross section forced a change from a rotary to linear pedaling mechanism. The linear pedal motion was transferred to the drive shaft through an innovative arrangement of pulleys and one-way hub bearings. This arrangement allowed the pedals to remain independent from one another, opening up the possibility to experiment with different pedaling cadences. The propeller was designed for efficiency and to minimize the possibility of entanglement with lines along the course. The steering system was arranged to take up the least volume inside the hull as possible. In addition to taking advantage of experience gained in the design of Icarus, the MIT team also made significant advances in construction techniques. The hull, propellers, and nose cones were all fabricated from molds built by team members. Compared with the Icarus construction history, Sea Beaver was completed in less time, at less cost, with more spare parts available during the competition. For the design and construction of the propulsion system, the Sea Beaver team received the 1991 Medal of Engineering Excellence from Popular Science Magazine.


2015 ◽  
Author(s):  
Peter G. Noble

By looking backwards we can often discover solutions that will allow forward progress. We see in the bible the idea that history repeats itself: What has been will be again, what has been done will be done again; there is nothing new under the sun. Ecclesiastes 1:9 But the author subscribes to the idea put forward by the American humorist, Mark Twain: History doesn’t repeat itself, but sometimes it rhymes. The design and construction of water-borne craft using “scientific” methods is a relatively recent development in the context of the whole history of that activity, and is by no means universally applied even today Many traditional craft in current service still rely on the process akin to natural selection, as proposed by Darwin, that is, it is not the strongest, most intelligent nor the fittest that survive but those that best adapt. And the evolutionary process continues today. From Bangkok water taxis with “long-tail” propulsion systems, and from Haitian fishing boats with high performance new sails to whaling umiaks in NW Alaska covered with tensioned membrane skins made from walrus hide and equipped with outboard motors, there can be value in studying the design, construction and operational approaches of these craft. Such consideration can lead to insights for the modern naval architect. A number of well-researched publications (Tapan Adney, 1964) and (Haddon, 1975) give a wealth of information on indigenous craft. Sturgeon Nose Canoe USN ZUMWALT Class Destroyer. Noble Lessons to be learned from the study of indigenous craft 2 Lessons such as optimizing weight/strength ratios, minimizing resistance, utilizing materials in clever ways, developing repairable structures etc., can all be learned from the study of indigenous craft. The sense of continuity with a living past obtained by the study of the work of previous generations of designers and builders, realizing that many current problems were their problems too, is both valuable and satisfying. That said, not all examples given in this paper can be directly linked to designers actively seeking out past developments. Some examples have occurred by coincidence, some by accident and some by unwitting “reinvention of the wheel”. Many “new” ideas, however, have been tried before and it is very often possible to test a new idea against past experience. This paper builds on previous ethno-technical study, (Noble 1994) describing the author’s experience in this field and uses a number of specific examples to illustrate the premise.


Author(s):  
João Pedro Ribeiro ◽  
Miguel Carvalhais ◽  
Pedro Cardoso

Mise-en-jeu is the ontological equivalent of film’s mise-en-scène. As such, mise-en-jeu is a cinematographic language through which game designers communicate. It offers designers the ability to create and shape the aesthetics of videogames’ mediated space, the space of the cinematographic presentation.Our prior work on mise-en-jeu focused on the visual aspects of videogames. With that in mind, starting with an analysis of mise-en-scéne, this paper provides an understanding of how sound is relevant for meaning-making through mise-en-jeu. Since videogames make use of some of motion picture’s filming techniques, we first studied practitioners and academics in the history of film, approaching videogames afterwards.The results of this research show that sound in mise-en-jeu allows designers to provoke emotions in players and to assist those players in formulating meaning as intended by the designers. We also found that mise-en-jeu allows for the deconstruction and interpretation of the characteristics of various variables of videogames’ mediated space. Therefore it allows us to understand better the relationship between videogames as audiovisual artefacts and the potential meanings that emerge from playing them.


Author(s):  
Paul B. Connor

How does the communication of information affect the pipeline industry? People are becoming more aware of the pipeline industry and how it may affect individuals and landowners in the future. Corporations are producing commuications tools to alleviate the lack of knowledge and the hidden value of energy pipelines. This case study examines two projects: “Passing through Edson” examines a winter pipeline construction job in Edson, Alberta. The story is told by the people on the job. We examine the environmental issues, economic impact, Native employment, and winter construction techniques. The “Boy Chief” video examines the impact of an archaeological dig on the prairies. In this program we have insight into the aboriginal history of the area and how the pipeline company is helping people learn more about the Native way of life. The paper examine how communication tools like these, allow employees access to information when communicating to stakeholders.


2020 ◽  
Vol 10 (4) ◽  
pp. 1377 ◽  
Author(s):  
Mattia Previtali ◽  
Raffaella Brumana ◽  
Chiara Stanga ◽  
Fabrizio Banfi

In recent years, many efforts have been invested in the cultural heritage digitization: surveying, modelling, diagnostic analysis and historic data collection. Nowadays, this effort is finalized in many cases towards historical building information modelling (HBIM). However, the architecture, engineering, construction and facility management (AEC-FM) domain is very fragmented and many experts operating with different data types and models are involved in HBIM projects. This prevents effective communication and sharing of the results not only among different professionals but also among different projects. Semantic web tools may significantly contribute in facilitating sharing, connection and integration of data provided in different domains and projects. The paper describes this aspect specifically focusing on managing the information and models acquired on the case of vaulted systems. Information is collected within a semantic based hub platform to perform cross correlation. Such functionality allows the reconstructing of the rich history of the construction techniques and skilled workers across Europe. To this purpose an ontology-based vaults database has been undertaken and an example of its implementation is presented. The developed ontology-based vaults database is a database that makes uses of a set of ontologies to effectively combine data and information from multiple heterogeneous sources. The defined ontologies provide a high-level schema of a data source and provides a vocabulary for user queries.


2006 ◽  
Vol 40 (3) ◽  
pp. 69-78
Author(s):  
Glenn D. Aguilar

The traditional indigenous double outrigger crafts, called banca boats, of the Philippines vary in size from the very small 4 meter single crew paddle boats to large 50 meter fishing vessels and passenger ferry boats. Regardless of size, the same construction techniques are used by native boat builders with wood as the main building material. Many hull forms, particularly economically important fishing boats, have been scaled up, resulting in problems related to the availability of wood for construction, safety at sea, and performance. Model experiments on craft performance show the hydrodynamic characteristics of the double outrigger form and describe characteristics important for design, construction, and operation of the crafts. The presence of outriggers has a definite effect on the heave, pitch, and roll motion of the craft as compared to the hull without an outrigger. Data analyses of maritime incident reports show a high percentage of capsizing by these motorized banca boats, highlighting the need for some regulation of their design and construction. Other concerns related to fisheries as being the main area of use of these boats are further discussed.


Author(s):  
I. Almela ◽  
L. Martínez

Abstract. The Castle of Ricote, also known as Los Peñascales, is a fortification on a steep hill of the Ricote Valley overlooking the Vega Media of the Segura River, to the east, and the village of Ricote to the west. According to written sources, the history of this castle dates back from the ninth century. However, its military and administrative weight persisted even after the Christian conquest, when it became the headquarters of the Order of Santiago, until the fifteenth century. Despite its poor state of repair, the use of the castle overtime can be established on the site by means of a rather complex sequence of phases and a very heterogeneous set of construction techniques. Although it has been hard to accomplish a complete analysis, in this paper we have attempted a stratigraphic analysis and a synthesis of the techniques used in the medieval interventions, which are highly relevant due to their diversity and special features. Among them, the following have been covered: stonework with lime mortar built through shuttering, rammed earth, and lime-crusted rammed earth. In addition, the two main phases detected, and their respective techniques will also be underlined, since they are present consistently throughout the whole castle.


2019 ◽  
Vol 16 (4) ◽  
pp. 408-415
Author(s):  
O. Y. Kazakov ◽  
G. V. Kustarev

Introduction. The paper researches the sphere of paving with a roller. The authors describe the current situation in the asphalt concrete’s application as a road surface. Moreover, the authors conduct the excursion into the history of material. The paper presents the preconditions that justify the need for creating recommendations, schemes and methods for experimental study of the working body and material under laboratory conditions of various kinds. The aim of the study is to create the stand concept and methods for experimental research of the roller’s working body in the laboratory.Materials and methods. The paper described a laboratory stand for experiments in the sphere of roller’s working equipment. The authors demonstrated the construction made of a base, a stiffener box, guides and a movable part with a frame and equipment, suspended above the compacted material’s container.Results. As a result, the authors presented the detailed methodology for conducting experiments and recommendations for its transformation in the considered sphere. The paper showed all the necessary data for the design, construction of the test bench and experiments with the roller’s working equipment. Discussion and conclusions. Researchers, especially beginners, receive an additional tool for study of dependencies and phenomena that occur during compaction of material by the roller. Therefore, the authors develops the scheme for the research of the roller’s working body in small area conditions and in extensive laboratories.


2021 ◽  
Author(s):  
Zachary J Davis ◽  
Kelsey Rebecca Allen ◽  
Tobias Gerstenberg

Humans have a remarkable ability to go beyond the observable. From seeing the current state of our shared kitchen, we can infer what happened and who did it. Prior work has shown how the physical state of the world licenses inferences about the causal history of events, and the agents that participated in these events. Here, we investigate a previously unstudied source of evidence about what happened: social evaluations. In our experiment, we present situations in which a group failed to optimally coordinate their actions. Participants learn how much each agent was blamed for the outcome, and their task is to make inferences about the situation, the agents' actions, as well as the agents' capabilities. We develop a computational model that accurately captures participants' inferences. The model assumes that people blame others by considering what they should have done, and what causal role their action played. By inverting this generative model of blame, people can figure out what happened.


ARCHALP ◽  
2020 ◽  
Author(s):  
Chiara Baglione

"After a long period of neglect, a restoration work completed in 2010 brought the three artist houses on the Comacina Island back to the function for which they were born: to host artists in a charming location, surrounded by nature and silence. In 1917 the island came into possession of the King of Belgium, and then of the Italian State. The houses designed by Pietro Lingeri were built after the failure of more ambitious plans for the creation of an artists’ colony. Born in Bolvedro di Tremezzo, Lingeri graduated from the Academy of Brera, the institution entrusted with the management of the island. Commissioned in the first months of 1933, his original designs for a hotel and seven houses for Italian artists and four for Belgian artists were rejected. Therefore, he conceived three simple small villas combining local materials and traditional construction techniques with a modern vocabulary. The article traces the history of the houses, completed at the end of 1940 by one of the most important architects of Italian Rationalism."


Sign in / Sign up

Export Citation Format

Share Document