scholarly journals Interpersonal Entrainment in Dancers: Contrasting Timing and Haptic Cues

2015 ◽  
pp. 36-44 ◽  
Author(s):  
George Sofianidis ◽  
◽  
Vassilia Hatzitaki
Keyword(s):  
Micromachines ◽  
2021 ◽  
Vol 12 (6) ◽  
pp. 640
Author(s):  
Linshuai Zhang ◽  
Shuoxin Gu ◽  
Shuxiang Guo ◽  
Takashi Tamiya

A teleoperated robotic catheter operating system is a solution to avoid occupational hazards caused by repeated exposure radiation of the surgeon to X-ray during the endovascular procedures. However, inadequate force feedback and collision detection while teleoperating surgical tools elevate the risk of endovascular procedures. Moreover, surgeons cannot control the force of the catheter/guidewire within a proper range, and thus the risk of blood vessel damage will increase. In this paper, a magnetorheological fluid (MR)-based robot-assisted catheter/guidewire surgery system has been developed, which uses the surgeon’s natural manipulation skills acquired through experience and uses haptic cues to generate collision detection to ensure surgical safety. We present tests for the performance evaluation regarding the teleoperation, the force measurement, and the collision detection with haptic cues. Results show that the system can track the desired position of the surgical tool and detect the relevant force event at the catheter. In addition, this method can more readily enable surgeons to distinguish whether the proximal force exceeds or meets the safety threshold of blood vessels.


2021 ◽  
Vol 5 (EICS) ◽  
pp. 1-26
Author(s):  
Carlos Bermejo ◽  
Lik Hang Lee ◽  
Paul Chojecki ◽  
David Przewozny ◽  
Pan Hui

The continued advancement in user interfaces comes to the era of virtual reality that requires a better understanding of how users will interact with 3D buttons in mid-air. Although virtual reality owns high levels of expressiveness and demonstrates the ability to simulate the daily objects in the physical environment, the most fundamental issue of designing virtual buttons is surprisingly ignored. To this end, this paper presents four variants of virtual buttons, considering two design dimensions of key representations and multi-modal cues (audio, visual, haptic). We conduct two multi-metric assessments to evaluate the four virtual variants and the baselines of physical variants. Our results indicate that the 3D-lookalike buttons help users with more refined and subtle mid-air interactions (i.e. lesser press depth) when haptic cues are available; while the users with 2D-lookalike buttons unintuitively achieve better keystroke performance than the 3D counterparts. We summarize the findings, and accordingly, suggest the design choices of virtual reality buttons among the two proposed design dimensions.


2008 ◽  
Vol 5 (2) ◽  
pp. 1-14 ◽  
Author(s):  
Caroline Jay ◽  
Robert Stevens ◽  
Roger Hubbold ◽  
Mashhuda Glencross

Author(s):  
Dongwon Kim ◽  
B. J. Johnson ◽  
R. B. Gillespie ◽  
R. D. Seidler
Keyword(s):  

2019 ◽  
Vol 57 (1) ◽  
pp. 100-117
Author(s):  
Virginie Maille ◽  
Maureen Morrin ◽  
Ryann Reynolds-McIlnay

People like graspable objects more when the objects are located on the dominant-hand side of their body or when the handles point toward their dominant-hand side. However, many products do not have handles or are not graspable (e.g., services, objects hanging on the wall). Can nongraspable products nevertheless benefit from the effects of appealing to viewers’ dominant hands? The present research shows that, yes, consumers respond more positively to nongraspable products if a haptic cue (an object that is graspable or suggestive of hand action) is located within the same visual field as the target and is positioned to appeal to the viewer’s dominant hand. This result is driven by the creation and transfer of perceived ownership from cue to target. These findings extend the use of haptic cues to nongraspable products and uncover the critical role played by perceived ownership, including its ability to transfer from one object to another located in the same visual field. Moreover, the current research demonstrates situations in which the use of haptic cues will not enhance response.


2017 ◽  
Vol 11 ◽  
Author(s):  
Stefania Sozzi ◽  
Oscar Crisafulli ◽  
Marco Schieppati
Keyword(s):  

2014 ◽  
Vol 108 (1) ◽  
pp. 43-53 ◽  
Author(s):  
Athanasios Koutsoklenis ◽  
Konstantinos Papadopoulos

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