scholarly journals Development of Training Videos Based on Virtual Reality Side-Cut High-Simulation Simulator of Human Wound Technology and Sealed Sputum Suction

2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Min Wang ◽  
Rong Rong ◽  
Ke Jia ◽  
Jing Li ◽  
Zhuohui Zhou ◽  
...  

The development of information technology and the advancement of the process of educational informatization have provided technical support for education and education reform. The virtual simulation teaching mode is no longer a new thing for people, and it is more and more accepted by people familiar with it. Induction and analysis of short message texts generated by students’ online learning can fully understand students, make effective adjustments to the classroom, guide teachers’ teaching practice, and optimize the classroom, thereby improving students’ learning ability, practical ability, innovation ability, and collaboration. To study the effect of virtual simulation education on improving the skills of medical students, this paper is based on video training and education of virtual reality side-cut high-simulation simulator using case analysis and literature analysis methods. It collects data from databases and builds on online education. The model was developed, and a large number of relevant pieces of literature were read and analyzed through the literature survey method. The research results show that virtual simulation teaching can effectively improve students’ technical thinking and ability. Students’ technical thinking and ability are about 30% higher than traditional teaching methods, and the cooperation consciousness between students reaches 0.8 consciousness, which can solve the contradiction between popularization and improvement. And to solve the problems of polarization and transformation of underachievers, students’ personalities can be fully displayed and developed, and education and teaching will be on the track of quality education. This shows that training videos based on virtual reality technology can play a very good role in improving students’ technical mastery.

2020 ◽  
Vol 4 (10) ◽  
Author(s):  
Tao Zhang

The advancement of science and technology enables teachers to strive to break through the time and space boundaries of classroom teaching activities through the use of scientific and technological means when teaching, and provide students with a better learning environment. This article discusses the specific ways of using virtual simulation technology for teaching in civil engineering construction teaching in colleges and universities. It is hoped that in the process of building a real learning atmosphere for students, their learning ability, knowledge reserve, practical skills and professional literacy will be effectively improved , And gradually developed into high-quality engineering talents that society needs.


Author(s):  
Ying Lu

Maker education is of great significance for the fostering of innovative talents. At present, however, most of the maker courses in colleges and universities are with such problems as single teaching functions, non-uniform course management system and unsmooth course teaching. Therefore, how to innovate in concept, system and mode to adapt them to the new demand of the development of higher education is a realistic problem to be addressed by maker course. Guided by the teaching concept of STEAM, our study establishes maker education oriented on learners and implements the hands-on operating experience of “creating, delighting, cooperating and sharing”. Meanwhile, the teaching design of Scratch programming education dominated by game-based learning is taken as an auxiliary teaching measure. Moreover, four teaching modules, i.e., design development teaching, artistic design teaching, manual production teaching and 3D printing teaching, are also created. On this basis, a model for the development elements of the thinking of maker education is proposed to evaluate the training effect of innovation ability by this teaching practice. The results show that the proposed teaching mode can effectively improve students’ learning ability and innovative thinking. Hopefully, the present study can offer a reference for researchers and practitioners of maker education.


2013 ◽  
Vol 368-370 ◽  
pp. 1237-1241
Author(s):  
Qian Kun Wang ◽  
Wei Wei Zuo ◽  
Shi Pan

Based on analysis of the application status of the virtual reality technology and energy simulation technology in energy-efficient building, authors put organic combination with the virtual reality technology and energy simulation technology. Application methods of virtual simulation are discussed in integrated design of solar energy and building. And the evaluation process of solar energy and building integrated design is put forward. At the same time, according to the software of 3D Studio MAX and ECOTECT, the paper studies the case of solar energy and building integrated design virtual simulation.


2020 ◽  
Author(s):  
Mohammad H Babini ◽  
Vladimir V Kulish ◽  
Hamidreza Namazi

BACKGROUND Education and learning are the most important goals of all universities. For this purpose, lecturers use various tools to grab the attention of students and improve their learning ability. Virtual reality refers to the subjective sensory experience of being immersed in a computer-mediated world, and has recently been implemented in learning environments. OBJECTIVE The aim of this study was to analyze the effect of a virtual reality condition on students’ learning ability and physiological state. METHODS Students were shown 6 sets of videos (3 videos in a two-dimensional condition and 3 videos in a three-dimensional condition), and their learning ability was analyzed based on a subsequent questionnaire. In addition, we analyzed the reaction of the brain and facial muscles of the students during both the two-dimensional and three-dimensional viewing conditions and used fractal theory to investigate their attention to the videos. RESULTS The learning ability of students was increased in the three-dimensional condition compared to that in the two-dimensional condition. In addition, analysis of physiological signals showed that students paid more attention to the three-dimensional videos. CONCLUSIONS A virtual reality condition has a greater effect on enhancing the learning ability of students. The analytical approach of this study can be further extended to evaluate other physiological signals of subjects in a virtual reality condition.


2021 ◽  
Vol 82 (4) ◽  
pp. 186
Author(s):  
Kathleen Phillips ◽  
Valerie A. Lynn ◽  
Amie Yenser ◽  
Christina Wissinger

Current teaching practice in undergraduate higher education anatomy and physiology courses incorporates the use of various instructional methodologies to reinforce the anatomical relationships between structures.1,2 These methods can include basic hands-on physical models, human and animal dissection labs, and interactive technology. Technological advances continue to drive the production of innovative anatomy and physiology electronic tools, including:virtual dissection in 3-D (e.g., Virtual Dissection Boards from Anatomage, 3D4Medical, and Anatomy.TV),augmented reality (AR) (e.g., Human Anatomy Atlas),mixed reality (e.g., Microsoft HoloLens Case Western Reserve Medical School and Cleveland Clinic digital anatomy app), and3-D virtual reality (VR) (e.g., 3D Organon VR Anatomy and YOU by Sharecare apps).


2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Jingjing Lv ◽  
Nan Wang ◽  
Shaoxin Xiang

This paper analyzes the impact of information interaction ability on the value co-creation business model of online education enterprises from the perspective of supply chain. Integrate the perspective of supply chain and summarize the content of supply chain capability and performance. This paper analyzes the connotation and shortcomings of information interaction ability, combines the connotation of value co-creation to maximize the advantages of information interaction, assumes the impact of information interaction on value co-creation through questionnaire survey method, uses software to analyze the reliability and validity of data, and proves that the data are reasonable. Information interaction has a positive impact on the value co-creation business model of online education enterprises.


2021 ◽  
Vol 11 (2) ◽  
pp. 233
Author(s):  
Haibin Sun ◽  
Tingting Liu

The COVID-19 pandemic has had a serious impact on education at all levels and types, and the education system, including colleges and universities, has been forced to respond by a sudden shift to online teaching. Successful online teaching requires careful thinking, planning, and technical and human support from teachers. Based on the reflection on the offline classroom teaching of theoretical mechanics for many years and the online teaching practice of first half of 2020, the author summarizes effective strategies for implementing online teaching of theoretical mechanics. We prepared the theoretical mechanical lessons through a “student-centered” approach, such as preparing teaching materials, students and teaching methods. These teaching strategies include (i) Adopting live-stream teaching as the main teaching method, (ii) Applying electronic blackboard to online deductions, (iii) Linking theory to practice for better understanding of knowledge, (iv) Integrating curriculum content in ideological and moral education, (v) Conducting formative assessment to supervise and motivate online learning. The implementation of these online teaching strategies has effectively promoted the development of students' independent learning ability.


The evolution of the technology takes the education to next level, where it makes the learning process more interesting and attractive. The Virtual Reality plays an important role in this evolution. The main aim of this work is to enhance the learning ability in students through virtual environment by developing an education based game. In this work, the virtual reality device-Wii mote has been used for the learning process, and also for answering the questions in the different levels of game. The learning process also involves the speech synthesis. This helps the visually impaired people to learn without others help and it also motivates even the average students to participate more actively in learning process. The game has been further divided as easy, medium and difficult levels. So the learning ability of each student can be easily tested and further steps can be taken in order to motivate them, and to optimize their learning skill. Thus, this work motivates the students for learning and to exalt their learning ability.


2021 ◽  
Vol 20 (Issue Vol 20, No 3 (2021)) ◽  
pp. 409-422
Author(s):  
Miltiadis STABOULIS ◽  
Irene LAZARIDOU

This paper discusses the economic features of the current Covid-19 outbreak and its relation to labour markets and new skills in demand. At the same time, it focuses on how it started to expand worldwide, while reporting the ways of transmission and their effects on daily social and professional life. It is argued that focusing on skills and human capital could offer a strong foundation for building sustainable economies, as the recent months have been a suitable period to progress and advance digital skills, thus reducing digital illiteracy, while at the same time developing certain major sectors such as online education, ecommerce, telemedicine, entertainment, digital collaboration tools, virtual reality applications, etc. The author mainly focuses on the analysis of the recent global trends in many affected sectors, examines possible unemployment issues with an emphasis on the kind of new skills and soft skills in demand that are necessary for an easier transition to the new Covid-19 way of life.


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