scholarly journals Path-Integral-Based Reinforcement Learning Algorithm for Goal-Directed Locomotion of Snake-Shaped Robot

2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Qi Yongqiang ◽  
Yang Hailan ◽  
Rong Dan ◽  
Ke Yi ◽  
Lu Dongchen ◽  
...  

This paper proposes a goal-directed locomotion method for a snake-shaped robot in 3D complex environment based on path-integral reinforcement learning. This method uses a model-free online Q-learning algorithm to evaluate action strategies and optimize decision-making through repeated “exploration-learning-utilization” processes to complete snake-shaped robot goal-directed locomotion in 3D complex environment. The proper locomotion control parameters such as joint angles and screw-drive velocities can be learned by path-integral reinforcement learning, and the learned parameters were successfully transferred to the snake-shaped robot. Simulation results show that the planned path can avoid all obstacles and reach the destination smoothly and swiftly.

Aerospace ◽  
2021 ◽  
Vol 8 (4) ◽  
pp. 113
Author(s):  
Pedro Andrade ◽  
Catarina Silva ◽  
Bernardete Ribeiro ◽  
Bruno F. Santos

This paper presents a Reinforcement Learning (RL) approach to optimize the long-term scheduling of maintenance for an aircraft fleet. The problem considers fleet status, maintenance capacity, and other maintenance constraints to schedule hangar checks for a specified time horizon. The checks are scheduled within an interval, and the goal is to, schedule them as close as possible to their due date. In doing so, the number of checks is reduced, and the fleet availability increases. A Deep Q-learning algorithm is used to optimize the scheduling policy. The model is validated in a real scenario using maintenance data from 45 aircraft. The maintenance plan that is generated with our approach is compared with a previous study, which presented a Dynamic Programming (DP) based approach and airline estimations for the same period. The results show a reduction in the number of checks scheduled, which indicates the potential of RL in solving this problem. The adaptability of RL is also tested by introducing small disturbances in the initial conditions. After training the model with these simulated scenarios, the results show the robustness of the RL approach and its ability to generate efficient maintenance plans in only a few seconds.


Entropy ◽  
2021 ◽  
Vol 23 (6) ◽  
pp. 737
Author(s):  
Fengjie Sun ◽  
Xianchang Wang ◽  
Rui Zhang

An Unmanned Aerial Vehicle (UAV) can greatly reduce manpower in the agricultural plant protection such as watering, sowing, and pesticide spraying. It is essential to develop a Decision-making Support System (DSS) for UAVs to help them choose the correct action in states according to the policy. In an unknown environment, the method of formulating rules for UAVs to help them choose actions is not applicable, and it is a feasible solution to obtain the optimal policy through reinforcement learning. However, experiments show that the existing reinforcement learning algorithms cannot get the optimal policy for a UAV in the agricultural plant protection environment. In this work we propose an improved Q-learning algorithm based on similar state matching, and we prove theoretically that there has a greater probability for UAV choosing the optimal action according to the policy learned by the algorithm we proposed than the classic Q-learning algorithm in the agricultural plant protection environment. This proposed algorithm is implemented and tested on datasets that are evenly distributed based on real UAV parameters and real farm information. The performance evaluation of the algorithm is discussed in detail. Experimental results show that the algorithm we proposed can efficiently learn the optimal policy for UAVs in the agricultural plant protection environment.


2012 ◽  
Vol 566 ◽  
pp. 572-579
Author(s):  
Abdolkarim Niazi ◽  
Norizah Redzuan ◽  
Raja Ishak Raja Hamzah ◽  
Sara Esfandiari

In this paper, a new algorithm based on case base reasoning and reinforcement learning (RL) is proposed to increase the convergence rate of the reinforcement learning algorithms. RL algorithms are very useful for solving wide variety decision problems when their models are not available and they must make decision correctly in every state of system, such as multi agent systems, artificial control systems, robotic, tool condition monitoring and etc. In the propose method, we investigate how making improved action selection in reinforcement learning (RL) algorithm. In the proposed method, the new combined model using case base reasoning systems and a new optimized function is proposed to select the action, which led to an increase in algorithms based on Q-learning. The algorithm mentioned was used for solving the problem of cooperative Markov’s games as one of the models of Markov based multi-agent systems. The results of experiments Indicated that the proposed algorithms perform better than the existing algorithms in terms of speed and accuracy of reaching the optimal policy.


Sensors ◽  
2020 ◽  
Vol 20 (16) ◽  
pp. 4468
Author(s):  
Ao Xi ◽  
Chao Chen

In this work, we introduced a novel hybrid reinforcement learning scheme to balance a biped robot (NAO) on an oscillating platform, where the rotation of the platform is considered as the external disturbance to the robot. The platform had two degrees of freedom in rotation, pitch and roll. The state space comprised the position of center of pressure, and joint angles and joint velocities of two legs. The action space consisted of the joint angles of ankles, knees, and hips. By adding the inverse kinematics techniques, the dimension of action space was significantly reduced. Then, a model-based system estimator was employed during the offline training procedure to estimate the dynamics model of the system by using novel hierarchical Gaussian processes, and to provide initial control inputs, after which the reduced action space of each joint was obtained by minimizing the cost of reaching the desired stable state. Finally, a model-free optimizer based on DQN (λ) was introduced to fine tune the initial control inputs, where the optimal control inputs were obtained for each joint at any state. The proposed reinforcement learning not only successfully avoided the distribution mismatch problem, but also improved the sample efficiency. Simulation results showed that the proposed hybrid reinforcement learning mechanism enabled the NAO robot to balance on an oscillating platform with different frequencies and magnitudes. Both control performance and robustness were guaranteed during the experiments.


2015 ◽  
Vol 787 ◽  
pp. 843-847
Author(s):  
Leo Raju ◽  
R.S. Milton ◽  
S. Sakthiyanandan

In this paper, two solar Photovoltaic (PV) systems are considered; one in the department with capacity of 100 kW and the other in the hostel with capacity of 200 kW. Each one has battery and load. The capital cost and energy savings by conventional methods are compared and it is proved that the energy dependency from grid is reduced in solar micro-grid element, operating in distributed environment. In the smart grid frame work, the grid energy consumption is further reduced by optimal scheduling of the battery, using Reinforcement Learning. Individual unit optimization is done by a model free reinforcement learning method, called Q-Learning and it is compared with distributed operations of solar micro-grid using a Multi Agent Reinforcement Learning method, called Joint Q-Learning. The energy planning is designed according to the prediction of solar PV energy production and observed load pattern of department and the hostel. A simulation model was developed using Python programming.


Author(s):  
Taichi Chujo ◽  
Kosei Nishida ◽  
Tatsushi Nishi

Abstract In a modern large-scale fabrication, hundreds of vehicles are used for transportation. Since traffic conditions are changing rapidly, the routing of automated guided vehicles (AGV) needs to be changed according to the change in traffic conditions. We propose a conflict-free routing method for AGVs using reinforcement learning in dynamic transportation. An advantage of the proposed method is that a change in the state can be obtained as an evaluation function. Therefore, the action can be selected according to the states. A deadlock avoidance method in bidirectional transport systems is developed using reinforcement learning. The effectiveness of the proposed method is demonstrated by comparing the performance with the conventional Q learning algorithm from computational results.


1995 ◽  
Vol 4 (1) ◽  
pp. 3-28 ◽  
Author(s):  
Mance E. Harmon ◽  
Leemon C. Baird ◽  
A. Harry Klopf

An application of reinforcement learning to a linear-quadratic, differential game is presented. The reinforcement learning system uses a recently developed algorithm, the residual-gradient form of advantage updating. The game is a Markov decision process with continuous time, states, and actions, linear dynamics, and a quadratic cost function. The game consists of two players, a missile and a plane; the missile pursues the plane and the plane evades the missile. Although a missile and plane scenario was the chosen test bed, the reinforcement learning approach presented here is equally applicable to biologically based systems, such as a predator pursuing prey. The reinforcement learning algorithm for optimal control is modified for differential games to find the minimax point rather than the maximum. Simulation results are compared to the analytical solution, demonstrating that the simulated reinforcement learning system converges to the optimal answer. The performance of both the residual-gradient and non-residual-gradient forms of advantage updating and Q-learning are compared, demonstrating that advantage updating converges faster than Q-learning in all simulations. Advantage updating also is demonstrated to converge regardless of the time step duration; Q-learning is unable to converge as the time step duration grows small.


2020 ◽  
Author(s):  
Josias G. Batista ◽  
Felipe J. S. Vasconcelos ◽  
Kaio M. Ramos ◽  
Darielson A. Souza ◽  
José L. N. Silva

Industrial robots have grown over the years making production systems more and more efficient, requiring the need for efficient trajectory generation algorithms that optimize and, if possible, generate collision-free trajectories without interrupting the production process. In this work is presented the use of Reinforcement Learning (RL), based on the Q-Learning algorithm, in the trajectory generation of a robotic manipulator and also a comparison of its use with and without constraints of the manipulator kinematics, in order to generate collisionfree trajectories. The results of the simulations are presented with respect to the efficiency of the algorithm and its use in trajectory generation, a comparison of the computational cost for the use of constraints is also presented.


Sign in / Sign up

Export Citation Format

Share Document