scholarly journals Biological-Signal-Based User-Interface System for Virtual-Reality Applications for Healthcare

2018 ◽  
Vol 2018 ◽  
pp. 1-10
Author(s):  
Sang Hun Nam ◽  
Ji Yong Lee ◽  
Jung Yoon Kim

Biosignal interfaces provide important data that reveal the physical status of a user, and they are used in the medical field for patient health status monitoring, medical automation, or rehabilitation services. Biosignals can be used in developing new contents, in conjunction with virtual reality, and are important factors for extracting user emotion or measuring user experience. A biological-signal-based user-interface system composed of sensor devices, a user-interface system, and an application that can extract biological-signal data from multiple biological-signal devices and be used by content developers was designed. A network-based protocol was used for unconstrained use of the device so that the biological signals can be freely received via USB, Bluetooth, WiFi, and an internal system module. A system that can extract biological-signal data from multiple biological-signal data and simultaneously extract and analyze the data from a virtual-reality-specific eye-tracking device was developed so that users who develop healthcare contents based on virtual-reality technology can easily use the biological signals.

2011 ◽  
Vol 243-249 ◽  
pp. 6138-6143
Author(s):  
You Xi Wang

Constructing a building electricity laboratory needs much fund because relevant equipment is developing fast. The virtual building electricity laboratory based on virtual reality technology and network technology seems to be a possible way to instruct students in electricity experiments when most colleges can not afford to expensive and constant-upgrade equipment. It studies the possibility of virtual building electricity laboratory in technology, constructs basic structure of virtual laboratory operational system, and researches electricity experiment system module functions.


2015 ◽  
Vol 3 (7) ◽  
pp. 147-164
Author(s):  
Kenneth A. Ritter ◽  
Christoph W. Borst ◽  
Terrence L. Chambers

As the interest in Virtual Reality (VR) increases, so does the number of software toolkits available for various VR applications. Given that more games are being made with the Unity game engine than any other game technology, several of these toolkits are developed to be directly imported into Unity. A feature and interaction comparison of the toolkits is needed by Unity developers to properly suit one for a specific application. This paper presents an overview and comparison of several virtual reality toolkits available for developers using the Unity game engine. getReal3D, MiddleVR, and Reality-based User Interface System (RUIS) are analysed for VR interaction and display on multi-projection immersive environments like Cave Automatic Virtual Environments (CAVE)s. MiddleVR was found to have the highest performance and most versatile toolkit for CAVE display and interaction. However, taking cost into account, RUIS is the clear winner as it is available for free under the Lesser General Public License (LGPL) Version 3 license.


2017 ◽  
Author(s):  
Nicholas Gmeiner

This project aims to provide students with disabilities the same in class learning experience through virtual reality technology, 360-degree video capture, and the use of Arduino units. These technologies will be combined to facilitate communication between teachers in physical classrooms with students in virtual classrooms. The goal is to provide a person who is affected by a disability (which makes it hard to be in a traditional classroom) the same benefits of a safe and interactive learning environment.


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