An Algorithm for Computing All Berge Equilibria
Keyword(s):
An algorithm is presented in this note for determining all Berge equilibria for an n-person game in normal form. This algorithm is based on the notion of disappointment, with the payoff matrix (PM) being transformed into a disappointment matrix (DM). The DM has the property that a pure strategy profile of the PM is a BE if and only if (0,…,0) is the corresponding entry of the DM. Furthermore, any (0,…,0) entry of the DM is also a more restrictive Berge-Vaisman equilibrium if and only if each player’s BE payoff is at least as large as the player’s maximin security level.
2013 ◽
Vol 427-429
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pp. 1803-1806
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2014 ◽
Vol 2014
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pp. 1-8
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2020 ◽
Vol 34
(02)
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pp. 1750-1757
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2017 ◽
Vol 20
(04n05)
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pp. 1750010
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Keyword(s):
2013 ◽
Vol 30
(03)
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pp. 1340013
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