scholarly journals Adaptive Gearshift Strategy Based on Generalized Load Recognition for Automatic Transmission Vehicles

2015 ◽  
Vol 2015 ◽  
pp. 1-12 ◽  
Author(s):  
Yulong Lei ◽  
Ke Liu ◽  
Yuanxia Zhang ◽  
Yao Fu ◽  
Hongbo Liu ◽  
...  

Recognizing various driving conditions in real time and adjusting control strategy accordingly in automatic transmission vehicles are important to improve their adaptability to the external environment. This study defines a generalized load concept which can comprehensively reflect driving condition information. The principle of a gearshift strategy based on generalized load is deduced theoretically, adopting linear interpolation between the shift lines on flat and on the largest gradient road based on recognition results. For the convenience of application, normalization processing is used to transform generalized load results into a normalized form. Compared with the dynamic three-parameter shift schedule, the complex tridimensional curved surface is not needed any more, so it would reduce demands of memory space. And it has a more concise expression and better real-time performance. For the target vehicle, when driving uphill with gradient 11%, the vehicle load is about 280~320 Nm; when driving downhill, the value is around −340~−320 Nm. Road tests show that generalized vehicle load keeps near 0 in zero-load condition after calibration, and an 11% grade can be estimated with less than 1.8% error. This method is convenient and easy to implement in control software and can identify the driving condition information effectively.

2013 ◽  
Vol 336-338 ◽  
pp. 1234-1240
Author(s):  
Yao Fu ◽  
Wen Ge Zhang ◽  
Yu Long Lei ◽  
Hong Bo Liu

Undesired gearshift often occurred when the vehicle was under the curve driving condition. To resolve this problem, this paper proposed a fuzzy correction gearshift strategy under cornering which put the lateral acceleration and lateral acceleration variation rate, the external load and the real-time vehicle speed as parameters. Road test results showed that the undesired gear shift frequency was largely reduced and this method improved driving comfort and security under cornering condition.


2014 ◽  
Vol 39 (5) ◽  
pp. 658-663 ◽  
Author(s):  
Xue-Min TIAN ◽  
Ya-Jie SHI ◽  
Yu-Ping CAO

2021 ◽  
Vol 40 (3) ◽  
pp. 1-12
Author(s):  
Hao Zhang ◽  
Yuxiao Zhou ◽  
Yifei Tian ◽  
Jun-Hai Yong ◽  
Feng Xu

Reconstructing hand-object interactions is a challenging task due to strong occlusions and complex motions. This article proposes a real-time system that uses a single depth stream to simultaneously reconstruct hand poses, object shape, and rigid/non-rigid motions. To achieve this, we first train a joint learning network to segment the hand and object in a depth image, and to predict the 3D keypoints of the hand. With most layers shared by the two tasks, computation cost is saved for the real-time performance. A hybrid dataset is constructed here to train the network with real data (to learn real-world distributions) and synthetic data (to cover variations of objects, motions, and viewpoints). Next, the depth of the two targets and the keypoints are used in a uniform optimization to reconstruct the interacting motions. Benefitting from a novel tangential contact constraint, the system not only solves the remaining ambiguities but also keeps the real-time performance. Experiments show that our system handles different hand and object shapes, various interactive motions, and moving cameras.


2021 ◽  
Vol 62 ◽  
pp. 102465
Author(s):  
Karol Salwik ◽  
Łukasz Śliwczyński ◽  
Przemysław Krehlik ◽  
Jacek Kołodziej

Author(s):  
Andres Bell ◽  
Tomas Mantecon ◽  
Cesar Diaz ◽  
Carlos R. del-Blanco ◽  
Fernando Jaureguizar ◽  
...  

Author(s):  
Jop Vermeer ◽  
Leonardo Scandolo ◽  
Elmar Eisemann

Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism by darkening locations that are less exposed to ambient light (e.g., corners and creases). In real-time applications, screen-space variants, relying on the depth buffer, are used due to their high performance and good visual quality. However, these only take visible surfaces into account, resulting in inconsistencies, especially during motion. Stochastic-Depth Ambient Occlusion is a novel AO algorithm that accounts for occluded geometry by relying on a stochastic depth map, capturing multiple scene layers per pixel at random. Hereby, we efficiently gather missing information in order to improve upon the accuracy and spatial stability of conventional screen-space approximations, while maintaining real-time performance. Our approach integrates well into existing rendering pipelines and improves the robustness of many different AO techniques, including multi-view solutions.


Sensors ◽  
2020 ◽  
Vol 21 (1) ◽  
pp. 15
Author(s):  
Filippo Aleotti ◽  
Giulio Zaccaroni ◽  
Luca Bartolomei ◽  
Matteo Poggi ◽  
Fabio Tosi ◽  
...  

Depth perception is paramount for tackling real-world problems, ranging from autonomous driving to consumer applications. For the latter, depth estimation from a single image would represent the most versatile solution since a standard camera is available on almost any handheld device. Nonetheless, two main issues limit the practical deployment of monocular depth estimation methods on such devices: (i) the low reliability when deployed in the wild and (ii) the resources needed to achieve real-time performance, often not compatible with low-power embedded systems. Therefore, in this paper, we deeply investigate all these issues, showing how they are both addressable by adopting appropriate network design and training strategies. Moreover, we also outline how to map the resulting networks on handheld devices to achieve real-time performance. Our thorough evaluation highlights the ability of such fast networks to generalize well to new environments, a crucial feature required to tackle the extremely varied contexts faced in real applications. Indeed, to further support this evidence, we report experimental results concerning real-time, depth-aware augmented reality and image blurring with smartphones in the wild.


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