scholarly journals Three-Dimensional Path Planning Method for Autonomous Underwater Vehicle Based on Modified Firefly Algorithm

2015 ◽  
Vol 2015 ◽  
pp. 1-10 ◽  
Author(s):  
Chang Liu ◽  
Yuxin Zhao ◽  
Feng Gao ◽  
Liqiang Liu

Path planning is a classic optimization problem which can be solved by many optimization algorithms. The complexity of three-dimensional (3D) path planning for autonomous underwater vehicles (AUVs) requires the optimization algorithm to have a quick convergence speed. This work provides a new 3D path planning method for AUV using a modified firefly algorithm. In order to solve the problem of slow convergence of the basic firefly algorithm, an improved method was proposed. In the modified firefly algorithm, the parameters of the algorithm and the random movement steps can be adjusted according to the operating process. At the same time, an autonomous flight strategy is introduced to avoid instances of invalid flight. An excluding operator was used to improve the effect of obstacle avoidance, and a contracting operator was used to enhance the convergence speed and the smoothness of the path. The performance of the modified firefly algorithm and the effectiveness of the 3D path planning method were proved through a varied set of experiments.

2017 ◽  
Vol 2017 ◽  
pp. 1-16 ◽  
Author(s):  
Jianjun Ni ◽  
Liuying Wu ◽  
Pengfei Shi ◽  
Simon X. Yang

Real-time path planning for autonomous underwater vehicle (AUV) is a very difficult and challenging task. Bioinspired neural network (BINN) has been used to deal with this problem for its many distinct advantages: that is, no learning process is needed and realization is also easy. However, there are some shortcomings when BINN is applied to AUV path planning in a three-dimensional (3D) unknown environment, including complex computing problem when the environment is very large and repeated path problem when the size of obstacles is bigger than the detection range of sensors. To deal with these problems, an improved dynamic BINN is proposed in this paper. In this proposed method, the AUV is regarded as the core of the BINN and the size of the BINN is based on the detection range of sensors. Then the BINN will move with the AUV and the computing could be reduced. A virtual target is proposed in the path planning method to ensure that the AUV can move to the real target effectively and avoid big-size obstacles automatically. Furthermore, a target attractor concept is introduced to improve the computing efficiency of neural activities. Finally, some experiments are conducted under various 3D underwater environments. The experimental results show that the proposed BINN based method can deal with the real-time path planning problem for AUV efficiently.


2013 ◽  
Vol 328 ◽  
pp. 128-132
Author(s):  
Yan Peng ◽  
Wei Qing Wu ◽  
Mei Liu ◽  
Shao Rong Xie ◽  
Jun Luo

The path planning relates to the safe movement and navigation of the Autonomous Underwater Vehicles (AUV). This paper discusses the way of real-time path planning for autonomous underwater vehicle based on tracking control lyapunov function. The simulation conducted on H300 illustrates the effectiveness of proposed method.


2018 ◽  
Vol 26 (7) ◽  
pp. 309-320 ◽  
Author(s):  
Alia Karim Abdul Hassan ◽  
Duaa Jaafar Fadhil

 In this paper, a new method is proposed to solve the problem of path planning for a mobile robot in a dynamic-partially knew three-dimensional sphere environment by using a modified version of the Firefly Algorithm that successfully finds near optimal and collision-free path while maintaining quick, easy and completely safe navigation throughout the path to the goal.


2017 ◽  
Vol 71 (2) ◽  
pp. 482-496 ◽  
Author(s):  
Daqi Zhu ◽  
Yu Liu ◽  
Bing Sun

For multi-Autonomous Underwater Vehicle (multi-AUV) system task assignment and path planning, a novel Glasius Bio-inspired Self-Organising Map (GBSOM) neural networks algorithm is proposed to solve relevant problems in a Three-Dimensional (3D) grid map. Firstly, a 3D Glasius Bio-inspired Neural Network (GBNN) model is established to represent the 3D underwater working environment. Using this model, the strength of neural activity is calculated at each node within the GBNN. Secondly, a Self-Organising Map (SOM) neural network is used to assign the targets to a set of AUVs and determine the order of the AUVs to access the target point. Finally, according to the magnitude of the neuron activity in the GBNN, the next AUV target point can be autonomously planned when the task assignment is completed. By repeating the above three steps, access to all target points is completed. Simulation and comparison studies are presented to demonstrate that the proposed algorithm can overcome the speed jump problem of SOM algorithms and path planning in the 3D underwater environments with static or dynamic obstacles.


Author(s):  
Mohammad Saghafi ◽  
Roham Lavimi

In this research, the flow around the autonomous underwater vehicles with symmetrical bodies is numerically investigated. Increasing the drag force in autonomous underwater vehicles increases the energy consumption and decreases the duration of underwater exploration and operations. Therefore, the main objective of this research is to decrease drag force with the change in geometry to reduce energy consumption. In this study, the decreasing or increasing trends of the drag force of axisymmetric bare hulls have been studied by making alterations in the curve equations and creating the optimal geometric shapes in terms of hydrodynamics for the noses and tails of autonomous underwater vehicles. The incompressible, three-dimensional, and steady Navier–Stokes equations have been used to simulate the flow. Also, k-ε Realizable with enhanced wall treatment was used for turbulence modeling. Validation results were acceptable with respect to the 3.6% and 1.4% difference with numerical and experimental results. The results showed that all the autonomous underwater vehicle hulls designed in this study, at an attack angle of 0°, had a lower drag force than the autonomous underwater vehicle hull used for validation except geometry no. 1. In addition, nose no. 3 has been selected as the best nose according to the lowest value of stagnation pressure, and also tail no. 3 has been chosen as the best tail due to the production of the lowest vortex. Therefore, geometry no. 5 has been designed using nose and tail no. 3. The comparison made here showed that the maximum drag reduction in geometry no. 5 was equal to 26%, and therefore, it has been selected as the best bare hull in terms of hydrodynamics.


Author(s):  
S. Zhang ◽  
C. Liu ◽  
N. Haala

Abstract. Lightweight unmanned aerial vehicles (UAVs) have been widely used in image acquisition for 3D reconstruction. With the availability of compact and high-end imaging sensors, UAVs can be the platform for precise photogrammetric reconstruction. However, the completeness and precision of complex environment or targets highly rely on the flight planning due to the self-occlusion of structures. Flight paths with back-and-forth pattern and nadir views will result in incompleteness and precision loss of the 3D reconstruction. Therefore, multiple views from different directions are preferred in order to eliminate the occlusion. We propose a 3D path planning method for multirotor UAVs aiming at capturing images for complete and precise photogrammetric 3D reconstructions. This method takes the coarse model from an initial flight as prior knowledge and estimates its completeness and precision. New imaging positions are then planned taking photogrammetric constraints into account. The real-world experiment on a ship lock shows that the proposed method can acquire a more complete result with similar precision compared with an existing 3D planning method.


Electronics ◽  
2019 ◽  
Vol 9 (1) ◽  
pp. 51 ◽  
Author(s):  
Franklin Samaniego ◽  
Javier Sanchis ◽  
Sergio Garcia-Nieto ◽  
Raul Simarro

Demand for 3D planning and guidance algorithms is increasing due, in part, to the increase in unmanned vehicle-based applications. Traditionally, two-dimensional (2D) trajectory planning algorithms address the problem by using the approach of maintaining a constant altitude. Addressing the problem of path planning in a three-dimensional (3D) space implies more complex scenarios where maintaining altitude is not a valid approach. The work presented here implements an architecture for the generation of 3D flight paths for fixed-wing unmanned aerial vehicles (UAVs). The aim is to determine the feasible flight path by minimizing the turning effort, starting from a set of control points in 3D space, including the initial and final point. The trajectory generated takes into account the rotation and elevation constraints of the UAV. From the defined control points and the movement constraints of the UAV, a path is generated that combines the union of the control points by means of a set of rectilinear segments and spherical curves. However, this design methodology means that the problem does not have a single solution; in other words, there are infinite solutions for the generation of the final path. For this reason, a multiobjective optimization problem (MOP) is proposed with the aim of independently maximizing each of the turning radii of the path. Finally, to produce a complete results visualization of the MOP and the final 3D trajectory, the architecture was implemented in a simulation with Matlab/Simulink/flightGear.


2019 ◽  
Vol 16 (3) ◽  
pp. 172988141985318
Author(s):  
Zheng Cong ◽  
Ye Li ◽  
Yanqing Jiang ◽  
Teng Ma ◽  
Yusen Gong ◽  
...  

This article presents a comparison of different path-planning algorithms for autonomous underwater vehicles using terrain-aided navigation. Four different path-planning methods are discussed: the genetic algorithm, the A* algorithm, the rapidly exploring random tree* algorithm, and the ant colony algorithm. The goal of this article is to compare the four methods to determine how to obtain better positioning accuracy when using terrain-aided navigation as a means of navigation. Each algorithm combines terrain complexity to comprehensively consider the motion characteristics of the autonomous underwater vehicles, giving reachable path between the start and end points. Terrain-aided navigation overcomes the challenges of underwater domain, such as visual distortion and radio frequency signal attenuation, which make landmark-based localization infeasible. The path-planning algorithms improve the terrain-aided navigation positioning accuracy by considering terrain complexity. To evaluate the four algorithms, we designed simulation experiments that use real-word seabed bathymetry data. The results of autonomous underwater vehicle navigation by terrain-aided navigation in these four cases are obtained and analyzed.


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