Quadratic Error Metric Mesh Simplification Algorithm Based on Discrete Curvature
2015 ◽
Vol 2015
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pp. 1-7
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Keyword(s):
Complex and highly detailed polygon meshes have been adopted for model representation in many areas of computer graphics. Existing works mainly focused on the quadric error metric based complex models approximation, which has not taken the retention of important model details into account. This may lead to visual degeneration. In this paper, we improve Garland and Heckberts’ quadric error metric based algorithm by using the discrete curvature to reserve more features for mesh simplification. Our experiments on various models show that the geometry and topology structure as well as the features of the original models are precisely retained by employing discrete curvature.
2012 ◽
Vol 263-266
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pp. 2320-2323
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Keyword(s):
Keyword(s):
2011 ◽
Vol 31
(4)
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pp. 1010-1012
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