scholarly journals Numeric Analysis for Relationship-Aware Scalable Streaming Scheme

2014 ◽  
Vol 2014 ◽  
pp. 1-12 ◽  
Author(s):  
Heung Ki Lee ◽  
Jaehee Jung ◽  
Kyung Jin Ahn ◽  
Hwa-Young Jeong ◽  
Gangman Yi

Frequent packet loss of media data is a critical problem that degrades the quality of streaming services over mobile networks. Packet loss invalidates frames containing lost packets and other related frames at the same time. Indirect loss caused by losing packets decreases the quality of streaming. A scalable streaming service can decrease the amount of dropped multimedia resulting from a single packet loss. Content providers typically divide one large media stream into several layers through a scalable streaming service and then provide each scalable layer to the user depending on the mobile network. Also, a scalable streaming service makes it possible to decode partial multimedia data depending on the relationship between frames and layers. Therefore, a scalable streaming service provides a way to decrease the wasted multimedia data when one packet is lost. However, the hierarchical structure between frames and layers of scalable streams determines the service quality of the scalable streaming service. Even if whole packets of layers are transmitted successfully, they cannot be decoded as a result of the absence of reference frames and layers. Therefore, the complicated relationship between frames and layers in a scalable stream increases the volume of abandoned layers. For providing a high-quality scalable streaming service, we choose a proper relationship between scalable layers as well as the amount of transmitted multimedia data depending on the network situation. We prove that a simple scalable scheme outperforms a complicated scheme in an error-prone network. We suggest an adaptive set-top box (AdaptiveSTB) to lower the dependency between scalable layers in a scalable stream. Also, we provide a numerical model to obtain the indirect loss of multimedia data and apply it to various multimedia streams. Our AdaptiveSTB enhances the quality of a scalable streaming service by removing indirect loss.

Author(s):  
Maarten Wijnants ◽  
Wim Lamotte ◽  
Bart De Vleeschauwer ◽  
Filip De Turck ◽  
Bart Dhoedt ◽  
...  

Accessing multimedia services via fixed and wireless networks has become common practice. These services are typically much more sensitive to packet loss, delay and/or congestion than traditional services. In particular, multimedia data is often time critical and, as a result, network issues are not well tolerated and significantly deteriorate the user’s Quality of Experience (QoE). Therefore, the authors propose a QoE optimization platform that is able to mitigate problems that might occur at any location in the delivery path from service provider to customer. More specifically, the distributed architecture supports overlay routing to circumvent erratic parts of the network core. In addition, it comprises proxy components that realize last mile optimization through automatic bandwidth management and the application of processing on multimedia flows. This paper introduces a trans-coding service for this proxy component which enables the transformation of H.264/AVC video flows to an arbitrary bitrate. Through representative experimental results, the authors illustrate how this addition enhances the QoE optimization capabilities of the proposed platform by allowing the proxy component to compute more flexible and effective bandwidth distributions.


2008 ◽  
pp. 1422-1440
Author(s):  
Nalin Sharda

The focus of this chapter is on the quality of service (QoS) aspects involved in transmitting multimedia information via mobile systems. Multimedia content and applications require sophisticated QoS protocols. These protocols need to manage throughput, delay, delay variance, error rate, and cost. How errors are handled in a multimedia session can have significant impact on the delay and delay variance. Coding and compression techniques also influence how the final presentation is transformed by the impediments encountered on a mobile network. Providing the user with the ability to negotiate between cost, quality, and temporal aspects is important, as this allows the user to strike a balance between these factors. In moving from 2G to 3G, and, over the next decade to 4G mobile networks, the ability to transmit multimedia information is going to improve constantly. Nonetheless, providers must develop viable economic models and user interfaces for providing differentiated QoS to the users.


Sensors ◽  
2021 ◽  
Vol 21 (16) ◽  
pp. 5619
Author(s):  
Jessica Mendoza ◽  
Isabel de-la-Bandera ◽  
David Palacios ◽  
Raquel Barco

The mobile communication networks sector has experienced a great evolution during the last few years. The emergence of new services as well as the growth in the number of subscribers have motivated the search for new ways to optimize mobile networks. In this way, the objective pursued by optimization techniques has been evolving, shifting from the traditional optimization of radio parameters to the improvement of the quality perceived by users, known as quality of experience (QoE). In mobile networks, the radio link control (RLC) layer provides a reliable link between both ends of the communication and has a great impact on the QoE. In this paper, the optimization of the QoE for users based on the adjustment of the RLC layer is proposed. For this purpose, two typical services demanded by the users of mobile networks have been selected: the real-time video streaming service and file transfer service. For a broader view of the behavior of the QoE in relation to RLC, optimization tests have been carried out in scenarios with different system bandwidths. In this way, the relationship between the QoE and the optimal configuration of RLC in different network load situations has been analyzed. A proof of concept has been carried out to show the capability of this optimization. To that end, both a cellular network simulator and a live cellular network devised for research purposes have been used.


Author(s):  
Weston Mwashita ◽  
Marcel Ohanga Odhiambo

This research work presents a power control mechanism developed for ProSe-enabled sensors so that the sensors can be smoothly integrated into the fifth generation (5G) of mobile networks. It is strongly anticipated that 5G networks will provide an enabling environment for the 21st century innovations like the internet of things (IoT). Sensors are pivotal in IoT. The proposed power control mechanism involves an open loop power control (OLPC) mechanism that a ProSe-enabled sensor has to use to establish communication with a base station (BS) and a closed loop power control (CLPC) the BS then has use to establish transmit power levels for devices to be involved in a device to device (D2D) communication depending on the prevailing channel conditions. The results obtained demonstrate that the developed scheme does not adversely affect the quality of service (QoS) of a 5G mobile network.


2009 ◽  
pp. 2843-2861
Author(s):  
Nalin Sharda

The focus of this chapter is on the quality of service (QoS) aspects involved in transmitting multimedia information via mobile systems. Multimedia content and applications require sophisticated QoS protocols. These protocols need to manage throughput, delay, delay variance, error rate, and cost. How errors are handled in a multimedia session can have significant impact on the delay and delay variance. Coding and compression techniques also influence how the final presentation is transformed by the impediments encountered on a mobile network. Providing the user with the ability to negotiate between cost, quality, and temporal aspects is important, as this allows the user to strike a balance between these factors. In moving from 2G to 3G, and, over the next decade to 4G mobile networks, the ability to transmit multimedia information is going to improve constantly. Nonetheless, providers must develop viable economic models and user interfaces for providing differentiated QoS to the users.


Author(s):  
Nalin Sharda

The focus of this chapter is on the quality of service (QoS) aspects involved in transmitting multimedia information via mobile systems. Multimedia content and applications require sophisticated QoS protocols. These protocols need to manage throughput, delay, delay variance, error rate, and cost. How errors are handled in a multimedia session can have significant impact on the delay and delay variance. Coding and compression techniques also influence how the final presentation is transformed by the impediments encountered on a mobile network. Providing the user with the ability to negotiate between cost, quality, and temporal aspects is important, as this allows the user to strike a balance between these factors. In moving from 2G to 3G, and, over the next decade to 4G mobile networks, the ability to transmit multimedia information is going to improve constantly. Nonetheless, providers must develop viable economic models and user interfaces for providing differentiated QoS to the users.


2017 ◽  
Vol 2 (2) ◽  
pp. 89 ◽  
Author(s):  
Kenichi Kashibuchi ◽  
Tarik Taleb ◽  
Abbas Jamalipour ◽  
Yoshiaki Nemoto ◽  
Nei Kato

Multimedia streaming services are becoming popular in both wired and wireless networks. Layered multicast is a widely accepted approach for streaming multimedia data to a large number of users. Existing layered multicast approaches donot interact well with network dynamics. Indeed, upon a change in network conditions, they require a long time till they can appropriately adjust their data transmission rate. Additionally, they do not achieve fairness when users from different sessions share the bandwidth of a bottleneck link.In this paper, we propose a scheme that allows newly-arriving users to promptly converge their data transmission rates to the most optimal rate that best suit the current conditions of the network without degrading the system fairness. The proposed scheme is based on the fact that layered multicast uses prioritybased packet dropping policies. In the proposed scheme, two newly-defined packet messages are considered: “low priority join” and “normal join” messages. To join a session, a user first subscribes to all corresponding layers by issuing “low priority join” messages. It then computes packet drops experienced oneach layer. If packets of a given layer experience a drop rate higher than a predetermined threshold, the user leaves that layer and all higher layers. The user then “officially” joins the remaining layers by transmitting “normal join” messages. This operation helps users to subscrive to only layers whose aggregate bandwidth fits the current network conditions. The performance of the proposed scheme is evaluated through computer simulations and is compared against the Receiverdriven Layered Multicast (RLM) scheme. The results show that the proposed scheme achieves appropriate bandwidth utilization from the start of the session. The results demonstrate also that the proposed scheme is effective in managing handover in mobile networks and achieves better Quality of Service (QoS) inheterogeneous mobile environments.


JAICT ◽  
2017 ◽  
Vol 2 (2) ◽  
Author(s):  
Arya Pitaka

Problems with limited WLAN coverage areas often become a constraint when users access the Internet by migrating. This final project contains an analysis of the effect of handover on the quality of data service with Quality of Service (QoS) parameter that is throughput, delay, jitter and packet loss. The Wireless Local Area Network (WLAN) 802.11ac networking system in the Telecommunication Laboratory of Semarang State Polytechnic area that supports the handover feature is built with the Wireless Distribution System (WDS) technique that is configured with Service Set Identifier (SSID), the same password and channel and the placement of Access Point (AP) with overlapping coverage areas in one roaming domain. The tool used is Wireshark obtained the results of the test that is the average throughput value on the download service of 12,94 Mbps, the upload service of 11,22 Mbps and video streaming service of 3,66 Mbps. The average value of delay in the download service is 0,99 ms, the upload service is 1,19 ms and the video streaming service is 3,07 ms. The average value of jitter on the download service is 0,36 ms, on the upload service of 0,35 ms and the video streaming service is 3,66 ms. The average value of packet loss on the download service is 2,57 %, the upload service is 5,08 % and the video streaming service is 7,03%


Author(s):  
Maarten Wijnants ◽  
Wim Lamotte ◽  
Bart De Vleeschauwer ◽  
Filip De Turck ◽  
Bart Dhoedt ◽  
...  

Accessing multimedia services via fixed and wireless networks has become common practice. These services are typically much more sensitive to packet loss, delay and/or congestion than traditional services. In particular, multimedia data is often time critical and, as a result, network issues are not well tolerated and significantly deteriorate the user’s Quality of Experience (QoE). Therefore, the authors propose a QoE optimization platform that is able to mitigate problems that might occur at any location in the delivery path from service provider to customer. More specifically, the distributed architecture supports overlay routing to circumvent erratic parts of the network core. In addition, it comprises proxy components that realize last mile optimization through automatic bandwidth management and the application of processing on multimedia flows. This paper introduces a trans-coding service for this proxy component which enables the transformation of H.264/AVC video flows to an arbitrary bitrate. Through representative experimental results, the authors illustrate how this addition enhances the QoE optimization capabilities of the proposed platform by allowing the proxy component to compute more flexible and effective bandwidth distributions.


2018 ◽  
Vol 2018 ◽  
pp. 1-13
Author(s):  
Shichang Xuan ◽  
Dapeng Man ◽  
Jiangchuan Zhang ◽  
Wu Yang ◽  
Miao Yu

While mobile networks provide many opportunities for people, they face security problems huge enough that a firewall is essential. The firewall in mobile networks offers a secure intranet through which all traffic is handled and processed. Furthermore, due to the limited resources in mobile networks, the firewall execution can impact the quality of communication between the intranet and the Internet. In this paper, a performance evaluation mathematical model for firewall system of mobile networks is developed using queuing theory for a multihierarchy firewall with multiple concurrent services. In addition, the throughput and the package loss rate are employed as performance evaluation indicators, and discrete-event simulated experiments are conducted for further verification. Lastly, experimental results are compared to theoretically obtained values to identify a resource allocation scheme that provides optimal firewall performance and can offer a better quality of service (QoS) in mobile networks.


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