scholarly journals The Use of a Brain Computer Interface Remote Control to Navigate a Recreational Device

2013 ◽  
Vol 2013 ◽  
pp. 1-8 ◽  
Author(s):  
Shih Chung Chen ◽  
Aaron Raymond See ◽  
Yeou Jiunn Chen ◽  
Chia Hong Yeng ◽  
Chih Kuo Liang

People suffering from paralysis caused by serious neural disorder or spinal cord injury also need to be given a means of recreation other than general living aids. Although there have been a proliferation of brain computer interface (BCI) applications, developments for recreational activities are scarcely seen. The objective of this study is to develop a BCI-based remote control integrated with commercial devices such as the remote controlled Air Swimmer. The brain is visually stimulated using boxes flickering at preprogrammed frequencies to activate a brain response. After acquiring and processing these brain signals, the frequency of the resulting peak, which corresponds to the user’s selection, is determined by a decision model. Consequently, a command signal is sent from the computer to the wireless remote controller via a data acquisition (DAQ) module. A command selection training (CST) and simulated path test (SPT) were conducted by 12 subjects using the BCI control system and the experimental results showed a recognition accuracy rate of 89.51% and 92.31% for the CST and SPT, respectively. The fastest information transfer rate demonstrated a response of 105 bits/min and 41.79 bits/min for the CST and SPT, respectively. The BCI system was proven to be able to provide a fast and accurate response for a remote controller application.

2020 ◽  
Vol 37 (5) ◽  
pp. 831-837
Author(s):  
Mesut Melek ◽  
Negin Manshouri ◽  
Temel Kayikcioglu

Detailed In the brain-computer interface system (BCI), electroencephalography (EEG) signals are converted into digital signals and analyzed, allowing direct communication between humans and the electronic devices around them. The convenience of the user and the speed of communication with the surrounding devices are the most important challenges of BCI systems. The Emotiv Epoc headset minimizes the discomfort of the user thanks to its wet electrodes and easy handling. In the continuation of our previous works, in this paper, we developed our BCI system based on the gaze at the rotating vanes using the inexpensive Emotiv Epoc headset. In addition to user comfort, our design has an acceptable mean accuracy rate (ACC) and mean information transfer rate (ITR) compared to similar systems.


Author(s):  
Farzad Saffari ◽  
Ali Khadem

Purpose: Brain-Computer Interface (BCI) provides a secondary communication pathway for patients with neuromuscular diseases such as amyotrophic lateral sclerosis (ALS) or brainstem stroke in which they are almost incapacitated to move or talk. BCI enacts neural oscillations to generate a command signal for machines to operate desired tasks instead of patients. Steady-State Visual Evoked Potential (SSVEP) is the brain response to a visual stimulus, with the same frequency as its eliciting signal (or its harmonics), that has been widely used in BCI environments. In order to provide a more convenient situation for BCI users, we aim to find the best single-channel EEG, which results in the highest accuracy for detecting SSVEP. Materials and Methods: We developed a Deep Convolutional Neural Network with single-channel EEG as input to classify a 40-class SSVEP; each class represents a stimulus, which has been acquired from 35 subjects. We used 3.5 s windows of the data (Trials of 3.5 seconds length for each class) to train our model and leave-one-subject-out cross-validation for the testing. Results: The proposed method resulted in the average classification accuracy of 74.30%±20.85 and Information Transfer Rate (ITR) of 57.51 bpm which outperforms the previous single-channel SSVEP BCIs in terms of ITR. Also, the O1 channel achieved the best performance criteria among the channels in the occipital and parietal lobes, which seems reasonable according to previous researches for finding the location of neurons, responsible for visual tasks in the brain. Conclusion: In this study, we dedicated our efforts to reduce the number of EEG channels to a single channel while proposing a deep learning strategy for an SSVEP-based BCI speller to make it more feasible for patients whose lives are dependent on such systems. The overall results, although not ideal, open a new promising window toward a feasible BCI system.


Author(s):  
Selma Büyükgöze

Brain Computer Interface consists of hardware and software that convert brain signals into action. It changes the nerves, muscles, and movements they produce with electro-physiological signs. The BCI cannot read the brain and decipher the thought in general. The BCI can only identify and classify specific patterns of activity in ongoing brain signals associated with specific tasks or events. EEG is the most commonly used non-invasive BCI method as it can be obtained easily compared to other methods. In this study; It will be given how EEG signals are obtained from the scalp, with which waves these frequencies are named and in which brain states these waves occur. 10-20 electrode placement plan for EEG to be placed on the scalp will be shown.


2018 ◽  
Vol 28 (10) ◽  
pp. 1850034 ◽  
Author(s):  
Wei Li ◽  
Mengfan Li ◽  
Huihui Zhou ◽  
Genshe Chen ◽  
Jing Jin ◽  
...  

Increasing command generation rate of an event-related potential-based brain-robot system is challenging, because of limited information transfer rate of a brain-computer interface system. To improve the rate, we propose a dual stimuli approach that is flashing a robot image and is scanning another robot image simultaneously. Two kinds of event-related potentials, N200 and P300 potentials, evoked in this dual stimuli condition are decoded by a convolutional neural network. Compared with the traditional approaches, this proposed approach significantly improves the online information transfer rate from 23.0 or 17.8 to 39.1 bits/min at an accuracy of 91.7%. These results suggest that combining multiple types of stimuli to evoke distinguishable ERPs might be a promising direction to improve the command generation rate in the brain-computer interface.


2020 ◽  
Vol 2020 ◽  
pp. 1-10
Author(s):  
Shi Qiu ◽  
Junjun Li ◽  
Mengdi Cong ◽  
Chun Wu ◽  
Yan Qin ◽  
...  

Solitary pulmonary nodules are the main manifestation of pulmonary lesions. Doctors often make diagnosis by observing the lung CT images. In order to further study the brain response structure and construct a brain-computer interface, we propose an isolated pulmonary nodule detection model based on a brain-computer interface. First, a single channel time-frequency feature extraction model is constructed based on the analysis of EEG data. Second, a multilayer fusion model is proposed to establish the brain-computer interface by connecting the brain electrical signal with a computer. Finally, according to image presentation, a three-frame image presentation method with different window widths and window positions is proposed to effectively detect the solitary pulmonary nodules.


Micromachines ◽  
2019 ◽  
Vol 10 (10) ◽  
pp. 681
Author(s):  
Bor-Shyh Lin ◽  
Bor-Shing Lin ◽  
Tzu-Hsiang Yen ◽  
Chien-Chin Hsu ◽  
Yao-Chin Wang

Brain–computer interface (BCI) is a system that allows people to communicate directly with external machines via recognizing brain activities without manual operation. However, for most current BCI systems, conventional electroencephalography (EEG) machines and computers are usually required to acquire EEG signal and translate them into control commands, respectively. The sizes of the above machines are usually large, and this increases the limitation for daily applications. Moreover, conventional EEG electrodes also require conductive gels to improve the EEG signal quality. This causes discomfort and inconvenience of use, while the conductive gels may also encounter the problem of drying out during prolonged measurements. In order to improve the above issues, a wearable headset with steady-state visually evoked potential (SSVEP)-based BCI is proposed in this study. Active dry electrodes were designed and implemented to acquire a good EEG signal quality without conductive gels from the hairy site. The SSVEP BCI algorithm was also implemented into the designed field-programmable gate array (FPGA)-based BCI module to translate SSVEP signals into control commands in real time. Moreover, a commercial tablet was used as the visual stimulus device to provide graphic control icons. The whole system was designed as a wearable device to improve convenience of use in daily life, and it could acquire and translate EEG signal directly in the front-end headset. Finally, the performance of the proposed system was validated, and the results showed that it had excellent performance (information transfer rate = 36.08 bits/min).


2021 ◽  
Vol 39 (7) ◽  
pp. 1117-1132
Author(s):  
Samaa S. Abdulwahab ◽  
Hussain K. Khleaf ◽  
Manal H. Jassim

A Brain-Computer Interface (BCI) is an external system that controls activities and processes in the physical world based on brain signals. In Passive BCI, artificial signals are automatically generated by a computer program without any input from nerves in the body. This is useful for individuals with mobility issues. Traditional BCI has been dependent only on recording brain signals with Electroencephalograph (EEG) and has used a rule-based translation algorithm to generate control commands. These systems have developed very accurate translation systems. This paper is about the different methods for adapting the signals from the brain. It has been mentioned that various kinds of surveys in the past to serve the purpose of the present research. This paper shows a simple and easy analysis of each technique and its respective benefits and drawbacks, including signal acquisition, signal pre-processing, feature classification and classification. Finally,  discussed is the application of EEG-based BCI.


2015 ◽  
Vol 75 (4) ◽  
Author(s):  
Faris Amin M. Abuhashish ◽  
Hoshang Kolivand ◽  
Mohd Shahrizal Sunar ◽  
Dzulkifli Mohamad

A Brain-Computer Interface (BCI) is the device that can read and acquire the brain activities. A human body is controlled by Brain-Signals, which considered as a main controller. Furthermore, the human emotions and thoughts will be translated by brain through brain signals and expressed as human mood. This controlling process mainly performed through brain signals, the brain signals is a key component in electroencephalogram (EEG). Based on signal processing the features representing human mood (behavior) could be extracted with emotion as a major feature. This paper proposes a new framework in order to recognize the human inner emotions that have been conducted on the basis of EEG signals using a BCI device controller. This framework go through five steps starting by classifying the brain signal after reading it in order to obtain the emotion, then map the emotion, synchronize the animation of the 3D virtual human, test and evaluate the work. Based on our best knowledge there is no framework for controlling the 3D virtual human. As a result for implementing our framework will enhance the game field of enhancing and controlling the 3D virtual humans’ emotion walking in order to enhance and bring more realistic as well. Commercial games and Augmented Reality systems are possible beneficiaries of this technique.


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