scholarly journals A High-Throughput Hardware Architecture for the H.264/AVC Half-Pixel Motion Estimation Targeting High-Definition Videos

2011 ◽  
Vol 2011 ◽  
pp. 1-9 ◽  
Author(s):  
Marcel M. Corrêa ◽  
Mateus T. Schoenknecht ◽  
Robson S. Dornelles ◽  
Luciano V. Agostini

This paper presents a high-performance hardware architecture for the H.264/AVC Half-Pixel Motion Estimation that targets high-definition videos. This design can process very high-definition videos like QHDTV () in real time (30 frames per second). It also presents an optimized arrangement of interpolated samples, which is the main key to achieve an efficient search. The interpolation process is interleaved with the SAD calculation and comparison, allowing the high throughput. The architecture was fully described in VHDL, synthesized for two different Xilinx FPGA devices, and it achieved very good results when compared to related works.

2012 ◽  
Vol 7 (1) ◽  
pp. 37-46
Author(s):  
Gustavo Sanchez ◽  
Marcelo Porto ◽  
Diego Noble ◽  
Sergio Bampi ◽  
Luciano Agostini

This paper presents an efficient hardware design using the new Motion Estimation (ME) algorithms named: Multi-point Diamond Search (MPDS) and Dynamic Multi-Point Diamond Search (DMPDS). These algorithms are more efficient to avoid from local minima falls than traditional fast algorithms.This fact contributes to increase the quality of the motion vectors, especially in High Definition (HD) videos, were the number of local minima are considerable higher. Two versions of MPDS algorithm were proposed. The first one, focused on high performance, is capable to process videos QFHD at 30 frames per second when synthesized to Altera Stratix 4 and 90nm TSCM, with only 18mW. The second version is focused on quality enhancement and is capable to process HD 1080p videos in real time. The DMPDS architecture has been developed focusing on high performance and was synthesized to Altera stratix 4. This architecture is capable to process videos QFHD at 34 frames per second. In comparison to related works, our solutions obtained the highest processing rates, and a good trade-off among power consumption, area, memory bits and performance.


2010 ◽  
Vol 5 (1) ◽  
pp. 78-88 ◽  
Author(s):  
Marcelo Porto ◽  
André Silva ◽  
Sergo Almeida ◽  
Eduardo Da Costa ◽  
Sergio Bampi

This paper presents real time HDTV (High Definition Television) architecture for Motion Estimation (ME) using efficient adder compressors. The architecture is based on the Quarter Sub-sampled Diamond Search algorithm (QSDS) with Dynamic Iteration Control (DIC) algorithm. The main characteristic of the proposed architecture is the large amount of Processing Units (PUs) that are used to calculate the SAD (Sum of Absolute Difference) metric. The internal structures of the PUs are composed by a large number of addition operations to calculate the SADs. In this paper, efficient 4-2 and 8-2 adder compressors are used in the PUs architecture to achieve the performance to work with HDTV (High Definition Television) videos in real time at 30 frames per second. These adder compressors enable the simultaneous addition of 4 and 8 operands respectively. The PUs, using adder compressors, were applied to the ME architecture. The implemented architecture was described in VHDL and synthesized to FPGA and, with Leonardo Spectrum tool, to the TSMC 0.18μm CMOS standard cell technology. Synthesis results indicate that the new QSDS-DIC architecture reach the best performance result and enable gains of 12% in terms of processing rate. The architecture can reach real time for full HDTV (1920x1080 pixels) in the worst case processing 65 frames per second, and it can process 269 HDTV frames per second in the average case.


2011 ◽  
Vol 57 (2) ◽  
pp. 794-801 ◽  
Author(s):  
Huong Ho ◽  
Robert Klepko ◽  
Nam Ninh ◽  
Demin Wang

Energies ◽  
2020 ◽  
Vol 13 (16) ◽  
pp. 4036 ◽  
Author(s):  
Kati Sidwall ◽  
Paul Forsyth

Real-time simulation and hardware-in-the-loop testing have increased in popularity as grid modernization has become more widespread. As the power system has undergone an evolution in the types of generator and load deployed on the system, the penetration and capabilities of automation and monitoring systems, and the structure of the energy market, a corresponding evolution has taken place in the way we model and test power system behavior and equipment. Consequently, emerging requirements for real-time simulators are very high when it comes to simulation fidelity, interfacing options, and ease of use. Ongoing advancements from a processing hardware, graphical user interface, and power system modelling perspective have enabled utilities, manufacturers, educational and research institutions, and consultants to apply real-time simulation to grid modernization projects. This paper summarizes various recent advancements from a particular simulator manufacturer, RTDS Technologies Inc. Many of these advancements have been enabled by growth in the high-performance processing space and the emerging availability of high-end processors for embedded designs. Others have been initiated or supported by developer participation in power industry working groups and study committees.


2016 ◽  
Vol 25 (08) ◽  
pp. 1650083
Author(s):  
P. Muralidhar ◽  
C. B. Rama Rao

Motion estimation (ME) is a highly computationally intensive operation in video compression. Efficient ME architectures are proposed in the literature. This paper presents an efficient low computational complexity systolic architecture for full search block matching ME (FSBME) algorithm. The proposed architecture is based on one-bit transform-based full search (FS) algorithm. The proposed ME hardware architectures perform FS ME for four macroblocks (MBs) in parallel. The proposed hardware architecture is implemented in VHDL. The FSBME hardware consumes 34% of the slices in a Xilinx Vertex XC6vlx240T FPGA device with a maximum frequency of 133[Formula: see text]MHz and is capable of processing full high definition (HD) ([Formula: see text]) frames at a rate of 60 frames per second.


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