Experimentally Confirmed Mathematical Model for Human Control of a Non-Rigid Object

2004 ◽  
Vol 91 (3) ◽  
pp. 1158-1170 ◽  
Author(s):  
Jonathan B. Dingwell ◽  
Christopher D. Mah ◽  
Ferdinando A. Mussa-Ivaldi

Determining the principles used to plan and execute movements is a fundamental question in neuroscience research. When humans reach to a target with their hand, they exhibit stereotypical movements that closely follow an optimally smooth trajectory. Even when faced with various perceptual or mechanical perturbations, subjects readily adapt their motor output to preserve this stereotypical trajectory. When humans manipulate non-rigid objects, however, they must control the movements of the object as well as the hand. Such tasks impose a fundamentally different control problem than that of moving one's arm alone. Here, we developed a mathematical model for transporting a mass-on-a-spring to a target in an optimally smooth way. We demonstrate that the well-known “minimum-jerk” model for smooth reaching movements cannot accomplish this task. Our model extends the concept of smoothness to allow for the control of non-rigid objects. Although our model makes some predictions that are similar to minimum jerk, it predicts distinctly different optimal trajectories in several specific cases. In particular, when the relative speed of the movement becomes fast enough or when the object stiffness becomes small enough, the model predicts that subjects will transition from a uni-phasic hand motion to a bi-phasic hand motion. We directly tested these predictions in human subjects. Our subjects adopted trajectories that were well-predicted by our model, including all of the predicted transitions between uni- and bi-phasic hand motions. These findings suggest that smoothness of motion is a general principle of movement planning that extends beyond the control of hand trajectories.

Author(s):  
M. A. Khanday ◽  
Fida Hussain ◽  
Khalid Nazir

The development of cold injury takes place in the human subjects by means of crystallization of tissues in the exposed regions at severe cold temperatures. The process together with the evaluation of the passage of fluid discharge from the necrotic regions with respect to various degrees of frostbites has been carried out by using variational finite element technique. The model is based on the Pennes' bio-heat equation and mass diffusion equations together with suitable initial and boundary conditions. The results are analyzed in relation with atmospheric temperatures and other parameters of the tissue medium.


Author(s):  
M. Cody Priess ◽  
Jongeun Choi ◽  
Clark Radcliffe

In this paper, we have developed a method for determining the control intention in human subjects during a prescribed motion task. Our method is based on the solution to the inverse LQR problem, which can be stated as: does a given controller K describe the solution to a time-invariant LQR problem, and if so, what weights Q and R produce K as the optimal solution? We describe an efficient Linear Matrix Inequality (LMI) method for determining a solution to the general case of this inverse LQR problem when both the weighting matrices Q and R are unknown. Additionally, we propose a gradient-based, least-squares minimization method that can be applied to approximate a solution in cases when the LMIs are infeasible. We develop a model for an upright seated-balance task which will be suitable for identification of human control intent once experimental data is available.


2021 ◽  
Vol 8 ◽  
Author(s):  
Min Li ◽  
Jiazhou Chen ◽  
Guoying He ◽  
Lei Cui ◽  
Chaoyang Chen ◽  
...  

Active enrollment in rehabilitation training yields better treatment outcomes. This paper introduces an exoskeleton-assisted hand rehabilitation system. It is the first attempt to combine fingertip cutaneous haptic stimulation with exoskeleton-assisted hand rehabilitation for training participation enhancement. For the first time, soft material 3D printing techniques are adopted to make soft pneumatic fingertip haptic feedback actuators to achieve cheaper and faster iterations of prototype designs with consistent quality. The fingertip haptic stimulation is synchronized with the motion of our hand exoskeleton. The contact force of the fingertips resulted from a virtual interaction with a glass of water was based on data collected from normal hand motions to grasp a glass of water. System characterization experiments were conducted and exoskeleton-assisted hand motion with and without the fingertip cutaneous haptic stimulation were compared in an experiment involving healthy human subjects. Users’ attention levels were monitored in the motion control process using a Brainlink EEG-recording device and software. The results of characterization experiments show that our created haptic actuators are lightweight (6.8 ± 0.23 g each with a PLA fixture and Velcro) and their performance is consistent and stable with small hysteresis. The user study experimental results show that participants had significantly higher attention levels with additional haptic stimulations compared to when only the exoskeleton was deployed; heavier stimulated grasping weight (a 300 g glass) was associated with significantly higher attention levels of the participants compared to when lighter stimulated grasping weight (a 150 g glass) was applied. We conclude that haptic stimulations increase the involvement level of human subjects during exoskeleton-assisted hand exercises. Potentially, the proposed exoskeleton-assisted hand rehabilitation with fingertip stimulation may better attract user’s attention during treatment.


2019 ◽  
Vol 35 (3) ◽  
pp. 403-422 ◽  
Author(s):  
Carsten Herrmann-Pillath

AbstractBuilding on an overview of dual systems theories in behavioural economics, the paper presents a methodological assessment in terms of the mechanistic explanations framework that has gained prominence in philosophy of the neurosciences. I conclude that they fail to meet the standards of causal explanations and I suggest an alternative ‘dual functions’ view based on Marr’s methodology of computational neuroscience. Recent psychological and neuroscience research undermines the case for a categorization of brain processes in terms of properties such as relative speed. I defend an interpretation of dualities as functional, without assigning them to specific neurophysiological structures.


Author(s):  
Zongyang Xie ◽  
Zhongkui Liu ◽  
Zhenxing Di

Let [Formula: see text] be an algebraically closed field, [Formula: see text] an integer, [Formula: see text] a [Formula: see text]-linear Hom-finite [Formula: see text]-angulated category with [Formula: see text]-suspension functor [Formula: see text], a Serre functor [Formula: see text], and split idempotents. Let [Formula: see text] be a basic [Formula: see text]-rigid object and [Formula: see text] the endomorphism algebra of [Formula: see text]. We introduce the notion of relative [Formula: see text]-rigid objects, i.e. [Formula: see text]-rigid objects of [Formula: see text]. Then we show that the basic maximal [Formula: see text]-rigid objects in [Formula: see text] are in bijection with basic maximal [Formula: see text]-rigid pairs of [Formula: see text]-modules when every indecomposable object in [Formula: see text] is [Formula: see text]-rigid. As an application, we recover a result in Jacobsen–Jørgensen [Maximal [Formula: see text]-rigid pairs, J. Algebra 546 (2020) 119–134].


2012 ◽  
Vol 108 (7) ◽  
pp. 1954-1964 ◽  
Author(s):  
Lee A. Baugh ◽  
Erica Hoe ◽  
J. Randall Flanagan

Certain hand-held tools alter the mapping between hand motion and motion of the tool end point that must be controlled in order to perform a task. For example, when using a pool cue, the motion of the cue tip is reversed relative to the hand. Previous studies have shown that the time required to initiate a reaching movement (Fernandez-Ruiz J, Wong W, Armstrong IT, Flanagan JR. Behav Brain Res 219: 8–14, 2011), or correct an ongoing reaching movement (Gritsenko V, Kalaska JF. J Neurophysiol 104: 3084–3104, 2010), is prolonged when the mapping between hand motion and motion of a cursor controlled by the hand is reversed. Here we show that these time costs can be significantly reduced when the reversal is instantiated by a virtual hand-held tool. Participants grasped the near end of a virtual tool, consisting of a rod connecting two circles, and moved the end point to displayed targets. In the reversal condition, the rod translated through, and rotated about, a pivot point such that there was a left-right reversal between hand and end point motion. In the nonreversal control, the tool translated with the hand. As expected, when only the two circles were presented, movement initiation and correction times were much longer in the reversal condition. However, when full vision of the tool was provided, the reaction time cost was almost eliminated. These results indicate that tools with complex kinematics can be efficiently incorporated into sensorimotor control mechanisms used in movement planning and online control.


Author(s):  
Hyosang Moon ◽  
Nina P. Robson

The design of human interactive robotic systems requires additional considerations compared to conventional robotic designs to take into account human factors. In this paper, a recently developed linkage kinematic synthesis incorporating higher order motion constraints is utilized to the synthesis of a five degree of freedom serial TS linkage for human interactive applications. The T represents a universal two degrees-of-freedom shoulder, while the S defines a spherical three degrees-of-freedom wrist joint. The desired hand kinematics and its time derivatives can be obtained by a motion capture system as well as from the hand-object/environment contact geometries at two task locations. In order to determine the design parameters (i.e., locations of the base/shoulder and moving/wrist pivots, as well as the link length connecting these joints), position, velocity and acceleration constraint equations of the TS linkage are solved in the vicinity of the initial and the final reaching locations. The entire robotic joint trajectories are formulated via minimum jerk theory to closely approximate human natural hand profile with an elbow joint constraint. In this manner, the TS linkage system can be designed to guarantee to reproduce the natural human hand kinematics with the minimum amount of information about the desired hand kinematic specifications. The applicability of the proposed technique was verified by designing a TS linkage system from a captured human data, and then comparing the generated end-effector trajectory with the human hand motion trajectory, which show promising results.


Author(s):  
Wilhelm “Wilfred” F. van der Vegte ◽  
Imre Horva´th

To include interactions with human users in simulations of the use of products, the most common approach is to couple human subjects to the behavioral product model in the simulation loop using interfaces based on VR and haptics. Replacing human subjects by human models with simulation capabilities could offer a cost-saving alternative. Currently available human models have not yet been deployed this way. This paper explores the possibilities to achieve mutual closed-loop coupling between human models and artifact models for enabling fully software-based interaction simulations. We have not only investigated human control in simulations, but also solutions to include embedded control in artifacts. The paper critically reviews existing (partial) solutions to simulate or execute control behaviors, and to close the control loops we identified in human-artifact interaction simulation. We concluded that closed-loop control of interaction simulations can be achieved by selectively combining existing partial solutions. Inclusion of decision-making appears to be the biggest challenge. Promising solutions are (i) cognitive simulation and (ii) execution of conjectured interactions specified as logical instructions, typically in the form of scenarios. Based on scenarios, which we expect to be more intuitive for designers, a new approach is now being developed.


Author(s):  
Francely Franco Bermudez ◽  
Christian Santana Diaz ◽  
Sheneeka Ward ◽  
Rafael Radkowski ◽  
Timothy Garrett ◽  
...  

This paper presents a comparison of natural feature descriptors for rigid object tracking for augmented reality (AR) applications. AR relies on object tracking in order to identify a physical object and to superimpose virtual object on an object. Natural feature tracking (NFT) is one approach for computer vision-based object tracking. NFT utilizes interest points of a physcial object, represents them as descriptors, and matches the descriptors against reference descriptors in order to identify a phsical object to track. In this research, we investigate four different natural feature descriptors (SIFT, SURF, FREAK, ORB) and their capability to track rigid objects. Rigid objects need robust descriptors since they need to describe the objects in a 3D space. AR applications are also real-time application, thus, fast feature matching is mandatory. FREAK and ORB are binary descriptors, which promise a higher performance in comparison to SIFT and SURF. We deployed a test in which we match feature descriptors to artificial rigid objects. The results indicate that the SIFT descriptor is the most promising solution in our addressed domain, AR-based assembly training.


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