On teleprocessing system design, Part VI: The role of digital simulation

1966 ◽  
Vol 5 (3) ◽  
pp. 175-189
Author(s):  
P. H. Seaman
1992 ◽  
Vol 36 (15) ◽  
pp. 1166-1170 ◽  
Author(s):  
John A. Modrick

The objective of this paper is to review research dealing with the role of complexity in functions and tasks commonly allocated to the operators/users. This topic is complex and not well-structured. We have reviewed principal approaches to provide better structure for the psychological domain of complexity. The research reviewed is partitioned into three categories: procedural, cognitive, and conceptual complexity. What we were after in the review was to find quantifiable attributes of complexity in cognitive tasks and skills and how to use these attributes to manage complexity during system design.


2020 ◽  
Vol 7 (1) ◽  
pp. 102-108
Author(s):  
Jonathon Edwards ◽  
Diane Culver ◽  
Ross Leadbetter ◽  
Kate Kloos ◽  
Luke Potwarka

Coach developers (CDs) are an integral aspect of the coaching education system in Canada, as they are responsible for the delivery of the National Coaching Certification Program (NCCP) to coaches. A means of understanding the role of CDs within the Canadian coaching education system is to gain insight into the enablers and challenges of the interorganizational relationships (IORs) between the stakeholders (e.g., organizations, CDs, and coaches). The purpose of this insights paper was to use IORs to understand the CD relationship with other stakeholders in the coach education system as they pertain to enablers and challenges. The use of IORs is a relatively new theoretical concept within the field of coaching and coach education as it pertains to CDs. Through the empirical evidence of three sports—hockey, soccer, and baseball—there were three key themes that were indicative of IORs: the NCCP delivery, communications, and monitoring/evaluating for effectiveness. On the basis of the findings from this current study, the intended system design of the Canadian coaching education system, which is based on role-set IOR, is a vertical model of top-down governance model. On the basis of the findings from this current study, the intended system design of the Canadian coaching education system, which is based on role-set IOR, is a vertical model of top-down governance, where one decision from the top impacts all the other stakeholders within the system.


1979 ◽  
Vol 23 (1) ◽  
pp. 80-84 ◽  
Author(s):  
Harold Thimbleby

Technology comes in many forms, in particular ‘interactive’ and ‘not-so interactive’. Not all so-called interactive systems are interactive technology: they are not ‘good’ enough. In contrast to typical modern technology, interactive technology is responsibly passive and thereby reduces the opportunity for its users to form incorrect or misguided models of its operation. Passivity is not solely a property of the system design but is relative to the needs and actions of the users of the technology; it depends on the skills, expectations and understanding of the users. As a guide to implementors, passivity also reduces their opportunities to create systems that are obscure to users. It is suggested that a ‘parallel user-interface’, which is outlined, meets the requirements of interactive technology.


1995 ◽  
Vol 121 (2) ◽  
pp. 322-338 ◽  
Author(s):  
S. J. Dyke ◽  
B. F. Spencer ◽  
P. Quast ◽  
M. K. Sain

2017 ◽  
Vol 11 (3) ◽  
pp. 252-269 ◽  
Author(s):  
Michael E. Watson ◽  
Christina F. Rusnock ◽  
John M. Colombi ◽  
Michael E. Miller

The human user is important to consider during system design. However, common system design models, such as the system modeling language, typically represent human users and operators as external actors, rather than as internal to the system. This research presents a method for integrating human considerations into system models through human-centered design. A specific system is selected to serve as the case study for demonstrating the methodology. The sample system is analyzed to identify the task and information flow. Then, both system- and human-centered diagrams are separately created to represent different viewpoints of the system. These diagrams are compared and analyzed, and new diagrams are created that incorporate both system and human considerations into one concordant representation of the system model. These new views allow systems engineers and human factors engineers to effectively communicate the role of the user during early system design trades.


1973 ◽  
Vol 85 (4) ◽  
pp. 53-61 ◽  
Author(s):  
STEPHEN P. LIGHT ◽  
ROBERT M. DARBY
Keyword(s):  

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