A visual interface for a multimodal interactivity annotation tool

Author(s):  
Mykola Kolodnytsky ◽  
Niels Ole Bernsen ◽  
Laila Dybkjær
2021 ◽  
Vol 12 ◽  
Author(s):  
Zhaoyuan Wei ◽  
Jiahe Sun ◽  
Qinhui Li ◽  
Ting Yao ◽  
Haiyue Zeng ◽  
...  

Retrocopies, which are considered “junk genes,” are occasionally formed via the insertion of reverse-transcribed mRNAs at new positions in the genome. However, an increasing number of recent studies have shown that some retrocopies exhibit new biological functions and may contribute to genome evolution. Hence, the identification of retrocopies has become very meaningful for studying gene duplication and new gene generation. Current pipelines identify retrocopies through complex operations using alignment programs and filter scripts in a step-by-step manner. Therefore, there is an urgent need for a simple and convenient retrocopy annotation tool. Here, we report the development of RetroScan, a publicly available and easy-to-use tool for scanning, annotating and displaying retrocopies, consisting of two components: an analysis pipeline and a visual interface. The pipeline integrates a series of bioinformatics software programs and scripts for identifying retrocopies in just one line of command. Compared with previous methods, RetroScan increases accuracy and reduces false-positive results. We also provide a Shiny app for visualization. It displays information on retrocopies and their parental genes that can be used for the study of retrocopy structure and evolution. RetroScan is available at https://github.com/Vicky123wzy/RetroScan.


2013 ◽  
Vol 51 ◽  
pp. 381-389 ◽  
Author(s):  
Terry Malone ◽  
Bryn Hubbard ◽  
Derek Merton-Lyn ◽  
Paul Worthington ◽  
Reyer Zwiggelaar

Author(s):  
Konstantinos Chorianopoulos ◽  
Francisco Javier Burón Fernández ◽  
Enrique García Salcines ◽  
Carlos de Castro Lozano
Keyword(s):  

2021 ◽  
Vol 2 (3) ◽  
Author(s):  
Shuqin Li ◽  
Tingting Li

Dunhuang frescoes carry the essence of millennia of civilization and are rich in historical and scientific value. In the continuous progress of history, the artistic styles of different eras have merged, and finally formed the very charming Dunhuang musical dance art, which has been widely welcomed. Under the background of the information age, people integrate digital technology with the Dunhuang fresco art of musical dance, which not only improves the preservation time of Dunhuang frescoes, but also allows this art to be presented to people and allows Dunhuang culture to be spread and inherited. The elements in the Dunhuang frescoes in our country are very rich and can be applied to all aspects. Many professionals have gradually realized its importance, and by transforming its creative vehicle, users can deeply understand and further appreciate the Dunhuang musical dance art and learn the knowledge of frescoes while experiencing the product. At the same time, based on the existing frescoes and restoration drawings created by researchers, combined with the special design principles of the product, a visual interface with a sense of structural hierarchy was designed. The classic Dunhuang fresco musical dance images are sorted out to build a rich material information database. At the same time, the interactive display is divided into different modules according to the research content of Dunhuang fresco musical dance art, and the content of the characteristics of the times, music meaning and dancing image are designed. Finally, Unity3D is used to realize the interactive display design of Dunhuang fresco musical dance art.


2021 ◽  
Vol 20 (4) ◽  
pp. 229-244
Author(s):  
Sriram Karthik Badam ◽  
Niklas Elmqvist

Visualization interfaces designed for heterogeneous devices such as wall displays and mobile screens must be responsive to varying display dimensions, resolution, and interaction capabilities. In this paper, we report on two user studies of visual representations for large versus small displays. The goal of our experiments was to investigate differences between a large vertical display and a mobile hand-held display in terms of the data comprehension and the quality of resulting insights. To this end, we developed a visual interface with a coordinated multiple view layout for the large display and two alternative designs of the same interface – a space-saving boundary visualization layout and an overview layout – for the mobile condition. The first experiment was a controlled laboratory study designed to evaluate the effect of display size on the perception of changes in a visual representation, and yielded significant correctness differences even while completion time remained similar. The second evaluation was a qualitative study in a practical setting and showed that participants were able to easily associate and work with the responsive visualizations. Based on the results, we conclude the paper by providing new guidelines for screen-responsive visualization interfaces.


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