Artificial reality with force-feedback: development of desktop virtual space with compact master manipulator

1990 ◽  
Vol 24 (4) ◽  
pp. 165-170 ◽  
Author(s):  
Hiroo Iwata
Keyword(s):  
Author(s):  
X. Liu ◽  
G. Dodds ◽  
J. McCartney ◽  
B. K. Hinds

With traditional two-dimensional based interfaces, many CAD surface models, such as automobile bodies and ship hulls, are difficult to design and edit due to their 3D nature. This paper discusses the haptic-based deformation for the design of CAD surface models. With haptic devices (force feedback interfaces) designers can, in virtual space, touch a native B-rep CAD model, and use their tactile senses to manipulate it by pushing, pulling and dragging its surfaces in a natural 3D environment. The paper presents shape control functions. By using the shape functions, designers can directly manipulate and deform a selected region of a surface to the desired shape, and generate complex geometry with simple operations. Force feedback gives designers the greatest flexibility for the design of complex surfaces.


Author(s):  
Mika Iltanen ◽  
Asko Ellman ◽  
Joonas Laitinen

The human haptic system has an important role to play in human interaction with Virtual Environments (VEs). Unlike the visual and auditory systems, the haptic sense is capable of both sensing and acting on the environment and is an indispensable part of many human activities. In order to provide the realism needed for effective and compelling applications, VEs need to provide inputs to, and mirror the outputs of, the haptic system. These characteristics are the most important issues in the design of confined spaces and mechanical constructions using 6 DOF input devices in Immersive Projection Technology (IPT) or Cave-like systems. Inputs to the haptic system are in the form of haptic displays and outputs are actuator action commands, where the primary input/output variables are displacements and forces. The idea of total free movement in the IPT system was one of the corner stones of the present study. Therefore the force feedback system should also be wearable. The observer is able to reach objects placed above and below, grip them, and move freely in virtual space. This paper discusses the hardware and software structure of the haptic force feedback system for an IPT system, the theoretical functionality of McKibben actuators and the measured performance of a glove. Force control is based on fast solenoid valves, PID controller and a developed pneumatic muscle model. Muscle actuators are attached to the forearm and control the electronics and valves to a wearable backpack. A developed sensing and force-reflecting exoskeleton applies force to all four fingers and also the thumb. The device has five active DOFs, one for each finger. An ascension motion tracking device is used to track the position and orientation of the forearm. A Fifth Dimensional Technologies fiber optics data glove is used to measure the position of the fingers and provides better information on finger movements. Virtools 4.0 software and VRPN interface was used to connect the data glove, feedback device and PC-cluster.


2012 ◽  
Vol 24 (6) ◽  
pp. 958-966 ◽  
Author(s):  
Lingtao Huang ◽  
◽  
Takuya Kawamura ◽  
Hironao Yamada ◽  

We developed a master-slave operation system for a teleoperation construction robot that recognizes the hardness of a grasped object. To manipulate an object, the system uses an excavator with four degrees of freedom as a slave and two joysticks with force feedback equipment as a master. Based on creating a friendly user interface, the operation system uses multimodel sensory force and visual feedback to successfully discriminate among soft object types during operation. The construction robot measures the hardness of an object using the pressure of a piston obtained by pressure sensors on the cylinder and the closed or open state of a fork glove in the process of grasping an object. By incorporating an object-hardness calculation method with master-slave control of the system, an operator then can feel the sense of reaction force to joysticks and distinguish the hardness of an object while controlling the construction robot. In addition, parameters on object-hardness calculation are presented to the operator to improve the system’s controllability. Color prompting is provided in virtual space to enable the operator to identify the hardness of an object. To evaluate the system, object-type recognition tests were conducted, including the grasping and conveying of blocks of concrete, tires, urethane foam and sponge foam. According to statistical analysis of experimental results, we confirmed that the operation system contributes to achieving the successful discrimination of object hardness during teleoperation work.


2005 ◽  
Author(s):  
Jesse Chandler ◽  
Sara Konrath ◽  
Norbert Schwarz
Keyword(s):  

Author(s):  
Susan EVANS

This case study explores the strategic business opportunities, for Lane Crawford, an iconic luxury department store, to transition in a circular economy towards sustainability. A new experimentation framework was developed and conducted among cross departmental employees, during a Design Lab, with intention to co-create novel Circular Economy business concepts towards a new vision: the later was a reframe of the old system based on the principles of sustainability; to move beyond a linear operational model towards a circular economy that can contribute to a regenerative society. This work draws on both academic and professional experience and was conducted through professional practice. It was found that innovative co-created concepts, output from the Design Lab, can create radical change in a circular economy that is holistically beneficial and financially viable; looking forward to extract greater value a)Internal organization requires remodeling to transform towards a circular economy; b)Requirement for more horizonal teams across departments vs solely vertical; c)New language and relationships are required to be able to transition towards a circular economy; d)Some form of physical and virtual space requirements, for cross-disciplinary teams to come together to co-create; e)Ability to iterate, learn and evolve requires agency across the business


2014 ◽  
Vol 134 (12) ◽  
pp. 1897-1907
Author(s):  
Boonprasert Surakratanasakul ◽  
Kazuhiko Hamamoto
Keyword(s):  

Sign in / Sign up

Export Citation Format

Share Document