scholarly journals Jan van Eyck's Perspectival System Elucidated Through Computer Vision

Author(s):  
Gilles Simon

It is generally accepted that Jan van Eyck was unaware of perspective. However, an a-contrario analysis of the vanishing points in five of his paintings, realized between 1432 and 1439, unveils a recurring fishbone-like pattern that could only emerge from the use of a polyscopic perspective machine with two degrees of freedom. A 3D reconstruction of Arnolfini Portrait compliant with this pattern suggests that van Eyck's device answered a both aesthetic and scientific questioning on how to represent space as closely as possible to human vision. This discovery makes van Eyck the father of today's immersive and nomadic creative media such as augmented reality and synthetic holography.

Author(s):  
Mohamed Karam Gabr ◽  
Rimon Elias

Over the past years, 3D reconstruction has proved to be a challenge. With augmented reality and robotics attracting more attention, the demand for efficient 3D reconstruction algorithms has increased. 3D reconstruction presents a problem in computer vision and as a result, much work has been dedicated to solving it. Different design choices were made to consider different components of the process. Examples of these differences are how the scanning process is tackled, how the 3D reconstructed world is represented, among other aspects. Therefore, an evaluation of these algorithms is necessary. This chapter focuses on the properties that facilitate the evaluation of 3D reconstruction algorithms and provides an evaluation of the various algorithms.


2019 ◽  
Vol 11 (4) ◽  
pp. 459 ◽  
Author(s):  
Jan Čejka ◽  
Fabio Bruno ◽  
Dimitrios Skarlatos ◽  
Fotis Liarokapis

Augmented reality can be deployed in various application domains, such as enhancing human vision, manufacturing, medicine, military, entertainment, and archeology. One of the least explored areas is the underwater environment. The main benefit of augmented reality in these environments is that it can help divers navigate to points of interest or present interesting information about archaeological and touristic sites (e.g., ruins of buildings, shipwrecks). However, the harsh sea environment affects computer vision algorithms and complicates the detection of objects, which is essential for augmented reality. This paper presents a new algorithm for the detection of fiducial markers that is tailored to underwater environments. It also proposes a method that generates synthetic images with such markers in these environments. This new detector is compared with existing solutions using synthetic images and images taken in the real world, showing that it performs better than other detectors: it finds more markers than faster algorithms and runs faster than robust algorithms that detect the same amount of markers.


1985 ◽  
Vol 30 (1) ◽  
pp. 47-47
Author(s):  
Herman Bouma
Keyword(s):  

2018 ◽  
Vol 1 (2) ◽  
pp. 17-23
Author(s):  
Takialddin Al Smadi

This survey outlines the use of computer vision in Image and video processing in multidisciplinary applications; either in academia or industry, which are active in this field.The scope of this paper covers the theoretical and practical aspects in image and video processing in addition of computer vision, from essential research to evolution of application.In this paper a various subjects of image processing and computer vision will be demonstrated ,these subjects are spanned from the evolution of mobile augmented reality (MAR) applications, to augmented reality under 3D modeling and real time depth imaging, video processing algorithms will be discussed to get higher depth video compression, beside that in the field of mobile platform an automatic computer vision system for citrus fruit has been implemented ,where the Bayesian classification with Boundary Growing to detect the text in the video scene. Also the paper illustrates the usability of the handed interactive method to the portable projector based on augmented reality.   © 2018 JASET, International Scholars and Researchers Association


1996 ◽  
Vol 18 (2) ◽  
pp. 43-48
Author(s):  
Tran Van Tuan ◽  
Do Sanh ◽  
Luu Duc Thach

In the paper it is introduced a method for studying dynamics of beating-vibrators by means of digital calculation with the help of the machine in accordance with the needs by the helps of an available auto regulation system operating with high reability.


2020 ◽  
Vol 67 (1) ◽  
pp. 133-141
Author(s):  
Dmitriy O. Khort ◽  
Aleksei I. Kutyrev ◽  
Igor G. Smirnov ◽  
Rostislav A. Filippov ◽  
Roman V. Vershinin

Technological capabilities of agricultural units cannot be optimally used without extensive automation of production processes and the use of advanced computer control systems. (Research purpose) To develop an algorithm for recognizing the coordinates of the location and ripeness of garden strawberries in different lighting conditions and describe the technological process of its harvesting in field conditions using a robotic actuator mounted on a self-propelled platform. (Materials and methods) The authors have developed a self-propelled platform with an automatic actuator for harvesting garden strawberry, which includes an actuator with six degrees of freedom, a co-axial gripper, mg966r servos, a PCA9685 controller, a Logitech HD C270 computer vision camera, a single-board Raspberry Pi 3 Model B+ computer, VL53L0X laser sensors, a SZBK07 300W voltage regulator, a Hubsan X4 Pro H109S Li-polymer battery. (Results and discussion) Using the Python programming language 3.7.2, the authors have developed a control algorithm for the automatic actuator, including operations to determine the X and Y coordinates of berries, their degree of maturity, as well as to calculate the distance to berries. It has been found that the effectiveness of detecting berries, their area and boundaries with a camera and the OpenCV library at the illumination of 300 Lux reaches 94.6 percent’s. With an increase in the robotic platform speed to 1.5 kilometre per hour and at the illumination of 300 Lux, the average area of the recognized berries decreased by 9 percent’s to 95.1 square centimeter, at the illumination of 200 Lux, the area of recognized berries decreased by 17.8 percent’s to 88 square centimeter, and at the illumination of 100 Lux, the area of recognized berries decreased by 36.4 percent’s to 76 square centimeter as compared to the real area of berries. (Conclusions) The authors have provided rationale for the technological process and developed an algorithm for harvesting garden strawberry using a robotic actuator mounted on a self-propelled platform. It has been proved that lighting conditions have a significant impact on the determination of the area, boundaries and ripeness of berries using a computer vision camera.


Sign in / Sign up

Export Citation Format

Share Document