Sociability in Virtual Reality

2021 ◽  
Vol 4 (1) ◽  
pp. 1-21
Author(s):  
Jani Holopainen ◽  
Osmo Mattila ◽  
Petri Parvinen ◽  
Essi Pöyry ◽  
Tuure Tuunanen

This study investigates sociability in the context of immersive Virtual Reality (VR). A Design Science Research process was applied, and three iterative development versions of a VR application were studied. Sociability around the technology was investigated with two theoretical perspectives: social presence and social interactions. The results of qualitative interviews and observations as well as a quantitative experiment are combined to make a proposal for four design principles enhancing the beneficial sociability of VR systems. These principles address the importance of ease-of-use and personalization in the activation of a customer, customer empowerment and emancipation through familiarization, creating real-world connections and surprising content, as well as adding informative elements and streamlining the customer encounter and service process. The proposed design principles are empirically linked through social behaviors and emotions to cognitive outcomes representing beneficial sociability, e.g., improved customer motivation, willingness-to-share, value communications, co-creation, and co-innovation.

2020 ◽  
Vol 12 (2) ◽  
pp. 22-39 ◽  
Author(s):  
Muhammad Nazrul Islam ◽  
Md. Arman Ahmed ◽  
A.K.M. Najmul Islam

The purpose of this paper is to explore the design principles to develop mobile applications for illiterate and semi-literate people and to design, develop, and evaluate a mobile application for illiterate and semi-literate people in Bangladesh using the revealed design principles and following a design science research approach. The authors first conducted a requirement elicitation study to reveal a set of design principals to make the user interface (UI) intuitive for illiterate and semi-literate people. Then, a mobile application (Chakuri-Bazaar) was developed following these design principals. Finally, the application was evaluated with 40 illiterate and semi-literate people through a field study. As outcome, a set of design principles was revealed for designing usable mobile application for illiterate and semi-literate people. The findings of the evaluation study suggest that the application was effective, efficient, and the users were satisfied in terms of its ease of use, ease of learning, willingness to use it in future, and willingness to recommend it to others.


2021 ◽  
Vol 13 (13) ◽  
pp. 7070
Author(s):  
Eleonora Di Di Matteo ◽  
Paolo Roma ◽  
Santo Zafonte ◽  
Umberto Panniello ◽  
Lorenzo Abbate

Decision support systems (DSSs) have been traditionally identified as useful information technology tools in a variety of fields, including the context of cultural heritage. However, to the best of our knowledge, no prior study has developed a DSS framework that incorporates all the main decision areas simultaneously in the context of cultural heritage. We fill this gap by focusing on design-science research and specifically by developing a DSS framework whose features support all the main decision areas for the sustainable management of cultural assets in a comprehensive manner. The main decision-making areas considered in our study encompass demand management, segmentation and communication, pricing, space management, and services management. For these areas, we select appropriate decision-making supporting techniques and data management solutions. The development of our framework, in the form of a web-based system, results in an architectural solution that is able to satisfy critical requirements such as ease of use and response time. We present an application of the innovative DSS framework to a museum and discuss the main managerial implications and future improvements.


2021 ◽  
Author(s):  
Dênis Leite ◽  
Higor Santos ◽  
Ariane Rodrigues ◽  
Cléviton Monteiro ◽  
Alexandre Maciel

Despite the practical classes in laboratories and simulations, the traditional automation engineering teaching and learning process remains with little adherence to the reality professional. In this context, this research proposes a hybrid teaching and learning approach for subjects on software development of automation systems based on problems with virtual reality features and gamification strategies. Its main objective is to enhance the alignment between theory and practice, playfully and engagingly mirrored in the industry's need. The proposed approach was developed based on Design Science Research and evaluated in seven classes of an undergraduate subject from the perspective of students and industrial professionals. The results evidence the evolution of the approach over the time and the ability to promote the connection between theory and professional practice.


Author(s):  
Marco Antônio Amaral Féris

As business competition increases, there is pressure on software development projects to become more productive and efficient. Previous research has shown that quality planning is a key factor in enhancing project performance. Thus, this article reports on the successful development and implementation of a tool (QPLAN) that enhances software development project performance by evaluating the planning quality of any type of software project and introducing best planning practices (such as references from historical data) that suggest how to manage projects in an appropriate manner, including encompassing lessons learned and involving the customer in the development process. This is applied research aimed at solving a real problem; thus, Design Science Research was adopted as the research methodology and the design science research process (DSRP) model was selected to conduct it. This artifact was designed for the project management literature, and implemented and validated in 11 organizations in five countries.


2020 ◽  
Vol 22 (3) ◽  
pp. 227-244
Author(s):  
João Serrado ◽  
Ruben Filipe Pereira ◽  
Miguel Mira da Silva ◽  
Isaías Scalabrin Bianchi

Purpose Data can nowadays be seen as the main asset of organizations and data leaks have a considerable impact on the organization’s image, revenues and possible consequences to the affected clients. One of the most critical industries is the bank. Information security frameworks (ISF) have been created to assist organizations and other frameworks evolved to update these domain practices. Recently, the European Union decided to create the general data protection regulation (GDPR), applicable to all organizations dealing with personal data of citizens residing in the European Union. Although considered a general regulation, GDPR implementation needs to align with some industries’ laws and policies. Especially in the Bank industry. How these ISF can assist the implementation of GDPR is not clear. Design/methodology/approach The design science research process was followed and semi-structured interviews performed. Findings A list of practices to assist the bank industry in GDPR implementation is provided. How each practice map with assessed ISF and GDPR requirements is also presented. Research limitations/implications As GDPR is a relatively recent subject, it is hard to find experts in the area. It is more difficult if the authors intend to find experienced people in the GDPR and bank industry. That is one of the main reasons this study does not include more interviews. Originality/value This research provides a novel artefact to the body of knowledge. The proposed artefact lists which ISF practices banks should implement to comply with GDPR. By doing it the artefact provides a centralized view about which ISF frameworks (or part of them) could be implemented to help banks comply with GDPR.


2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Fuad Sameh Alshraiedeh ◽  
Norliza Katuk

Purpose Many REpresentational State Transfer (RESTful) Web services suffered from anti-patterns problem, which may diminish the sustainability of the services. The anti-patterns problem could happen in the code of the programme or the uniform resource identifiers (URIs) of RESTful Web services. This study aims to address the problem by proposing a technique and an algorithm for detecting anti-patterns in RESTful Web services. Specifically, the technique is designed based on URIs parsing process. Design/methodology/approach The study was conducted following the design science research process, which has six activities, namely, identifying problems, identifying solutions, design the solutions, demonstrate the solution, evaluation and communicate the solution. The proposed technique was embedded in an algorithm and evaluated in four phases covering the process of extracting the URIs, implementing the anti-pattern detection algorithm, detecting the anti-patterns and validating the results. Findings The results of the study suggested an acceptable level of accuracy for the anti-patterns detection with 82.30% of precision, 87.86% of recall and 84.93% of F-measure. Practical implications The technique and the algorithm can be used by developers of RESTful Web services to detect possible anti-pattern occurrences in the service-based systems. Originality/value The technique is personalised to detect amorphous URI and ambiguous name anti-patterns in which it scans the Web service URIs using specified rules and compares them with pre-determined syntax and corpus.


2019 ◽  
Vol 11 (21) ◽  
pp. 6018 ◽  
Author(s):  
Wolfgang Vorraber ◽  
Matthias Müller

New technological possibilities and paradigm shifts from product-centered to service-centered offerings are one of the main drivers of business models. Business ventures today are more and more networked. Often, various partners are needed to deliver a service or product to frequently cross-linked customers with sometimes bi- or even multi-variant roles. Furthermore, business models are embedded in socio-technical systems where different kinds of needs and values of all actors, including social, ecological, technical and economic values, have to be balanced. The resulting complex network of actors, needs and values requires continuous management in order to create and operate viable and sustainable business models. This paper proposes a multi-layer framework to analyze existing business models as well as to shape new business ventures in a networked and values-based way and to support the identification of tacit network effects within business ecosystems. Based on an existing multi-layered analysis toolkit, focusing on legal and business dynamics aspects, an enhanced visualization and analysis tool is proposed that focuses especially on ethical, social and environmental aspects to foster the creation of (strongly) sustainable business models. The research process to create the presented approach followed the Design Science Research paradigm by applying argumentative-deductive analysis (ADA) and first applications in real-world case studies. A practical case from an international Open Source Software (OSS) project serves as an example to illustrate this values-based visualization and analysis layer and its benefits for managers and decision makers in the area of business model and information system management.


2013 ◽  
Vol 5 (2) ◽  
pp. 1-16
Author(s):  
Jörg Becker ◽  
Tobias Heide ◽  
Ralf Knackstedt ◽  
Matthias Steinhorst

Research portals have been proposed as a means of managing knowledge and fostering collaboration in research communities. However, implementing and maintaining a research portal is costly and involves a lot of technical knowledge. The purpose of this paper is to introduce a research portal generator designed to automatically create such portals. The generator provides a configurable set of knowledge management and collaboration features. The purpose of the generator is to ease the process of setting up and using a research portal. The paper contributes to promoting research portals as a means of sharing knowledge and facilitating collaboration in research communities. Following a design science research process, the authors derive objectives for a research portal generator, iteratively implement these objectives, and evaluate the functionality of the created portals against the current state of the art of 813 research portals. They demonstrate that portals created by the generator exhibit a consistently higher level of maturity than research portals currently present on the Internet.


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