scholarly journals Filtering and Informing the Design Space

2021 ◽  
Vol 28 (1) ◽  
pp. 1-28
Author(s):  
Kim Halskov ◽  
Caroline Lundqvist

Building on the concept “prototypes that filter the design space,” we establish how other kinds of design artifacts and activities (e.g., sketching, tests, concept posters, metaphors, design tools) are equally critical in filtering the design space. We also suggest a parallel term, “informing the design space,” to define how design artifacts and activities expand the design space. We focus on a 16-month, full-scale media architecture design project and zero in on seven of its component events, and use design-space schemas to shed light on the dynamics of the design space with respect to informing and filtering the design space. Our concluding contribution is to propose design-space thinking as a sub-discipline of design research. We argue that this research perspective serves to address the creative aspects of the design process, the generative potential of design-space thinking, and the tools that support design-space thinking and research.

Dementia ◽  
2018 ◽  
Vol 19 (3) ◽  
pp. 915-931 ◽  
Author(s):  
Emmanuel Tsekleves ◽  
Amanda F Bingley ◽  
Maria A Luján Escalante ◽  
Adrian Gradinar

Stimulating active, social interactions for people with dementia is an important and timely challenge that merits continuing attention in design research. The idea of using participatory co-design to engage people with dementia is attracting increased interest. In this paper, we draw on our qualitative study that used a playful, participatory arts approach to explore the ways co-design could be implemented in a group of 12 people with dementia and their carers, and developed practical recommendations, in the form of a set of playing cards, for other researchers and caregivers to work in similar ways. The emphasis is on the value of play and playfulness, providing a ‘magic circle’ (Huizinga, 1955) that fosters the required conditions for a co-creative, co-design space. This aims to encourage social interaction between people with dementia, to stimulate imagination and creativity; and engage even the most the reticent, less confident members. Our observations, however, suggest that the exact notion and nature of co-design within the context of working with people with dementia is unclear. We critically explore whether such participatory creative practices that engage people with dementia can be considered as purely co-design. In conclusion, we argue that such interaction is better described as co-creation and that this definition can still embrace considerable contribution and involvement by people with dementia in a co-design process.


2010 ◽  
Vol 132 (8) ◽  
Author(s):  
Srikanth Devanathan ◽  
Karthik Ramani

Understanding the limits of a design is an important aspect of the design process. When mathematical models are constructed to describe a design concept, the limits are typically expressed as constraints involving the variables of that concept. The set of values for the design variables that do not violate constraints constitute the design space of that concept. In this work, we transform a parametric design problem into a geometry problem thereby enabling computational geometry algorithms to support design exploration. A polytope-based representation is presented to geometrically approximate the design space. The design space is represented as a finite set of (at most) three-dimensional (possibly nonconvex) polytopes, i.e., points, intervals, polygons, and polyhedra. The algorithm for constructing the design space is developed by interpreting constraint-consistency algorithms as computational-geometric operations and consequently extending (3,2)-consistency algorithm for polytope representations. A simple example of a fingernail clipper design is used to illustrate the approach.


Author(s):  
Daniel R. Herber ◽  
Tinghao Guo ◽  
James T. Allison

In this article a class of architecture design problems is explored with perfect matchings. A perfect matching in a graph is a set of edges such that every vertex is present in exactly one edge. The perfect matching approach has many desirable properties such as complete design space coverage. Improving on the pure perfect matching approach, a tree search algorithm is developed that more efficiently covers the same design space. The effect of specific network structure constraints and colored graph isomorphisms on the desired design space is demonstrated. This is accomplished by determining all unique feasible graphs for a select number of architecture problems, explicitly demonstrating the specific challenges of architecture design. Additional applications of this work to the larger architecture design process is also discussed.


2020 ◽  
Vol 1 ◽  
pp. 627-636
Author(s):  
A. Keller ◽  
S. M. Weber

AbstractThe paper suggests an innovative design research and intervention approach using a poststructuralist organizational education perspective. The potential of a high impact trans-epistemic design process is shown for the field of industry 4.0 and the specific context of cognitive assistive systems (CASs). The multi-layered approach addresses the design of technical, social and educational complexity to implement CASs sustainably on the shopfloor and exploit their potential in industry 4.0. Finally, we will shed light on how the approach can enhance deep organizational transformation in industry.


Author(s):  
Theo A. Bell ◽  
Jerome P. Jarrett ◽  
P. John Clarkson

The complexity of the modern aeroengine has led to a fragmented, modular, and evolutionary design process which, due to the lack of methods for generating understanding about the design space, results in a potentially holistically suboptimal design. Technological maturity, environmental pressures and changing business models are among the challenges facing the industry today; thus, the need to understand and exploit the trade-offs between the economics of production, maintenance, and operating costs and understand their effects during the design process is increasingly important. The first steps toward increased design space exploration and understanding can be achieved by integrating multidisciplinary engine design tools. By coupling engine design tools via SignPosting, a design process management and optimisation technique with a hierarchical database to manage multiple fidelity data and confidences, we have developed an integrated engine design model (IED) with which “better” designs and multidisciplinary trade-offs can be explored and visualized. As aeroengine aerodynamics mature and business models change, the benefit of focusing on other performance variables increases and the definition of what constitutes “better” changes. Accordingly, we have used the IED to minimize the weight of an intermediate pressure compressor and uncooled turbine spool while maintaining aerodynamic performance. By taking three different approaches to the optimisation and using weight objectives of different resolutions (complete spool weight, turbine and compressor weight, and both blade and disc weights for the turbine and compressor separately), the implications of a more traditional approach, which uses the turbine and compressor weights, can be visualized. We also present an analysis of how multidisciplinary non-linearities are exploited to reduce spool weight.


Author(s):  
Tiemen Strobbe ◽  
Pieter Pauwels ◽  
Ruben Verstraeten ◽  
Ronald De Meyer ◽  
Jan Van Campenhout

AbstractThe concept of shape grammars has often been proposed to improve or support creative design processes. Shape grammar implementations have the potential to both automate parts of the design process and allow exploration of design alternatives. In many of the existing implementations, the main focus is either on capturing the rationale of a particular existing grammar or on allowing designers to develop a new grammar. However, little attention is typically given to the actual representation of the design space that can be explored in the interface of the implementation. With such representation, a shape grammar implementation could properly support designers who are still in the process of designing and may not yet have a clear shape grammar in mind. In this article, an approach and a proof-of-concept software system is proposed for a shape grammar implementation that provides a visual and interactive way to support design space exploration in a creative design process. We describe the method by which this software system can be used and focus on how designers can interact with the exploration process. In particular, we point out how the proposed approach realizes several important amplification strategies to support design space exploration.


2016 ◽  
Vol 11 (1) ◽  
pp. 34
Author(s):  
Maral Babapour Chafi

Designers engage in various activities, dealing with different materials and media to externalise and represent their form ideas. This paper presents a review of design research literature regarding externalisation activities in design process: sketching, building physical models and digital modelling. The aim has been to review research on the roles of media and representations in design processes, and highlight knowledge gaps and questions for future research.


Author(s):  
Luis A Leiva ◽  
Asutosh Hota ◽  
Antti Oulasvirta

Abstract Designers are increasingly using online resources for inspiration. How to best support design exploration without compromising creativity? We introduce and study Design Maps, a class of point-cloud visualizations that makes large user interface datasets explorable. Design Maps are computed using dimensionality reduction and clustering techniques, which we analyze thoroughly in this paper. We present concepts for integrating Design Maps into design tools, including interactive visualization, local neighborhood exploration and functionality to integrate existing solutions to the design at hand. These concepts were implemented in a wireframing tool for mobile apps, which was evaluated with actual designers performing realistic tasks. Overall, designers find Design Maps supporting their creativity (avg. CSI score of 74/100) and indicate that the maps producing consistent whitespacing within cloud points are the most informative ones.


2021 ◽  
Vol 1 ◽  
pp. 2409-2418
Author(s):  
Summer D. Jung ◽  
Erika Perttunen ◽  
Senni Kirjavainen ◽  
Tua Björklund ◽  
Sohyeong Kim

AbstractAs design research expands its horizon, there has been a recent rise in studies on nontraditional designers. Previous studies have noted the positive effect of diversity in generating ideas. Among different sources of influence, peers outside the design team have been noted for their positive impact on the design process, yet the research on this topic is still in its early stages. Using qualitative data from 40 small and medium-sized enterprises (SMEs) in the American and Finnish food and beverage industries, the current study examines their interactions with other SMEs, shedding light on the influence of peers on creating new design solutions. The findings suggest that peer companies can act as a frequent and impactful source of inspiration for product design ideas. The most prevalent forms of interaction were co-creating products, sharing information, and sharing ingredients. Furthermore, the interactions were voluntary, organic, and improvisational in nature, and physical proximity or previous connections often initiated the interactions. Taken together, a great number of peer influences contributed towards creative new solutions.


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