scholarly journals Online Community-based Design of Free and Open Source Software for Transgender Voice Training

2021 ◽  
Vol 4 (CSCW3) ◽  
pp. 1-27
Author(s):  
Alex A. Ahmed ◽  
Bryan Kok ◽  
Coranna Howard ◽  
Klew Still
2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Kangning Wei ◽  
Kevin Crowston ◽  
U. Yeliz Eseryel

PurposeThis paper explores how task characteristics in terms of trigger type and task topic influence individual participation in community-based free/libre open source software (FLOSS) development by considering participation in individual tasks rather than entire projects.Design/methodology/approachA quantitative study was designed using choose tasks that were carried out via the email discourse on the developers' email fora in five FLOSS projects. Choice process episodes were selected as the unit of analysis and were coded for the task trigger and topic. The impact of these factors on participation (i.e. the numbers of participants and messages) was assessed by regression.FindingsThe results reveal differences in participation related to different task triggers and task topics. Further, the results suggest the mediating role of the number of participants in the relationships between task characteristics and the number of messages. The authors also speculate that project type serves as a boundary condition restricting the impacts of task characteristics on the number of participants and propose this relationship for future research.Research limitations/implicationsEmpirical support was provided to the important effects of different task characteristics on individual participation behaviors in FLOSS development tasks.Practical implicationsThe findings can help FLOSS participants understand participation patterns in different tasks and choose the types of tasks to attend to.Originality/valueThis research explores the impact of task characteristics on participation in FLOSS development at the task level, while prior research on participation in FLOSS development has focused mainly on factors at the individual and/or project levels.


Author(s):  
Jing Zheng ◽  
Mark J. Jakiela

The threaded online, also known as “forum,” collaboration method is widely used by open source software projects. As open source and Crowdsourcing [3] design approaches gain attention, there is a need to explore whether the threaded online method would compete with the more traditional method, face to face, in mechanical engineering design in terms of productivity. Our experiment shows that with a suitably sized challenge, the threaded online method does generate about equal productivity as the face-to-face method. However, the participation rates are lower in the threaded online method and the participants’ satisfaction with the experience was also less. This suggests that additional communication mechanisms are needed to facilitate the threaded online method, and management mechanisms should be imposed. We also identified two phenomena that warrant further investigation. The first is what we call “inertia loafing.” Enthusiasm among online community members is fragile. A small drop in satisfaction level can cause many to become unwilling to participate. The second is that an online community tends to have two kinds of members: “players” who are responsible for most content creation; and “cheer leaders” who provide feedback or provide an assisting function.


Author(s):  
Bo Xu ◽  
Zhangxi Lin ◽  
Yan Xu

Open source software (OSS) has achieved great success and exerted significant impact on the software industry. OSS development takes online community as its organizational form, and developers voluntarily work for the project. In the project execution process, control aligns individual behaviors toward the organizational goals via the Internet and becomes critical to the success of OSS projects. This paper investigates the control modes in OSS project communities, and their effects on project performance. Based on a web survey and archival data from OSS projects, it is revealed that three types of control modes, that is, outcome, clanship, and self-control, are effective in an OSS project community. The study contributes to a better understanding of OSS project organizations and processes, and provides advice for OSS development.


2017 ◽  
Vol 28 (07) ◽  
pp. 1750091 ◽  
Author(s):  
Jianmei Yang ◽  
Hui Li ◽  
Hao Liao ◽  
Zheng He ◽  
Huijie Yang ◽  
...  

In order to study the information communication ability (i.e. information conductivity) of CodePlex C# community, an Open-Source Online Community (OSOC), we first construct the models of weighted communication networks in 11 periods for the community based on large-scale data collections. Then by using two ways of quantum mapping of complex networks, we analyze the localization properties of information on the maximum connected graphs (named as communication networks) of these weighted networks according to the idea of analyzing the localization properties of an electron on a large cluster. We draw the following conclusions. (1) CodePlex C# OSOC usually has information isolativity. (2) The community has some degree of information communication ability and the ability increases as time goes on. (3) The localization of information on the communication networks in any period induced by its structure is weaker than that induced by its structure together with the connection intensities between its nodes. (4) Our idea and methods can be used to analyze the information communication ability of other online communities.


2016 ◽  
Vol 7 (2/3) ◽  
Author(s):  
Richard J. Lane

Enmeshed modes of digital communication are based on public disclosure and the exposed space of the digital, that is to say, where an idea shared is always already an idea utilized by someone else.Background: Community-based practices of open source software development offer a model for enmeshed private-public digital humanities (DH) research that can balance the demands of macro or global digital disruptive forces with the needs of everyday learning communities.Analysis: In the space of enmeshed modes of digital communication, knowledge is not owned, since it is essentially discovery-based.Conclusion and implications: Digital literacy is key for contemporary DH knowledge production, yet also needs to be active (not a passive information technology awareness or ability) about building, making, and improving, as well as functioning within an open environment.


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