Generalized Light Portals
2020 ◽
Vol 3
(2)
◽
pp. 1-19
Keyword(s):
Light portals are useful for accelerating the convergence of Monte Carlo path tracing when rendering interiors. However, they are generally limited to flat polygonal shapes. In this paper, we introduce a new concept that allows existing polygon meshes with arbitrary shaders in a scene to be used as generalized light portals. We also present an efficient sampling method that takes into account the pixel values of the environment map and ray guiding two-dimensional textures that are typically opacity or transparency maps. This novel sampling strategy can be combined with other sampling techniques by using multiple importance sampling.
Keyword(s):
2014 ◽
Vol E97.D
(3)
◽
pp. 392-398
◽
Keyword(s):
Keyword(s):
2016 ◽
Vol 20
(2)
◽
pp. 160-168
◽
1990 ◽
Vol 48
(4)
◽
pp. 140-141
Keyword(s):