The emerging need for touchless interaction technologies

interactions ◽  
2020 ◽  
Vol 27 (4) ◽  
pp. 51-52
Author(s):  
Muhammad Zahid Iqbal ◽  
Abraham Campbell
2020 ◽  
pp. 155335062094720
Author(s):  
Yuanyuan Feng ◽  
Uchenna A. Uchidiuno ◽  
Hamid R. Zahiri ◽  
Ivan George ◽  
Adrian E. Park ◽  
...  

Background. Touchless interaction devices have increasingly garnered attention for intraoperative imaging interaction, but there are limited recommendations on which touchless interaction mechanisms should be implemented in the operating room. The objective of this study was to evaluate the efficiency, accuracy, and satisfaction of 2 current touchless interaction mechanisms—hand motion and body motion for intraoperative image interaction. Methods. We used the TedCas plugin for ClearCanvas DICOM viewer to display and manipulate CT images. Ten surgeons performed 5 image interaction tasks—step-through, pan, zoom, circle measure, and line measure—on the 3 input interaction devices—the Microsoft Kinect, the Leap Motion, and a mouse. Results. The Kinect shared similar accuracy with the Leap Motion for most of the tasks. But it had an increased error rate in the step-through task. The Leap Motion led to shorter task completion time than the Kinect and was preferred by the surgeons, especially for the measure tasks. Discussion. Our study suggests that hand tracking devices, such as the Leap Motion, should be used for intraoperative imagining manipulation tasks that require high precision.


Author(s):  
Xavier Suau ◽  
Marcel Alcoverro ◽  
Adolfo Lopez-Mendez ◽  
Javier Ruiz-Hidalgo ◽  
Josep Casas

2021 ◽  
Vol 1 (2) ◽  
pp. 50-56
Author(s):  
Jason Wihardja ◽  
Raymond Kosala

This paper proposes an alternative method for conducting touchless interaction. Using a magnetometer sensor, we attempt to map some common gestures into something that can be understood by a magnetometer sensor. To demonstrate the concept, an application and a punching game that utilize this principlewere developed. Using the application, usersareable to perform a common swiping gesture using a magnetometer sensor. When the gamedetects a punch gesture, it will respond accordingly. The application was tested and compared against an existing touchless interaction technology. The test results showed that there are some aspects where the magnetometer solution is better compared to the existing solution. This suggests that touchless interaction using magnetometersmight have a promising future.


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