Game-Based Task Offloading of Multiple Mobile Devices with QoS in Mobile Edge Computing Systems of Limited Computation Capacity

2020 ◽  
Vol 19 (4) ◽  
pp. 1-21
Author(s):  
Junyan Hu ◽  
Kenli Li ◽  
Chubo Liu ◽  
Keqin Li
2021 ◽  
Vol 2021 ◽  
pp. 1-16
Author(s):  
Dali Zhu ◽  
Ting Li ◽  
Haitao Liu ◽  
Jiyan Sun ◽  
Liru Geng ◽  
...  

Mobile edge computing (MEC) has been envisaged as one of the most promising technologies in the fifth generation (5G) mobile networks. It allows mobile devices to offload their computation-demanding and latency-critical tasks to the resource-rich MEC servers. Accordingly, MEC can significantly improve the latency performance and reduce energy consumption for mobile devices. Nonetheless, privacy leakage may occur during the task offloading process. Most existing works ignored these issues or just investigated the system-level solution for MEC. Privacy-aware and user-level task offloading optimization problems receive much less attention. In order to tackle these challenges, a privacy-preserving and device-managed task offloading scheme is proposed in this paper for MEC. This scheme can achieve near-optimal latency and energy performance while protecting the location privacy and usage pattern privacy of users. Firstly, we formulate the joint optimization problem of task offloading and privacy preservation as a semiparametric contextual multi-armed bandit (MAB) problem, which has a relaxed reward model. Then, we propose a privacy-aware online task offloading (PAOTO) algorithm based on the transformed Thompson sampling (TS) architecture, through which we can (1) receive the best possible delay and energy consumption performance, (2) achieve the goal of preserving privacy, and (3) obtain an online device-managed task offloading policy without requiring any system-level information. Simulation results demonstrate that the proposed scheme outperforms the existing methods in terms of minimizing the system cost and preserving the privacy of users.


Entropy ◽  
2021 ◽  
Vol 23 (9) ◽  
pp. 1146
Author(s):  
Peng Huang ◽  
Minjiang Deng ◽  
Zhiliang Kang ◽  
Qinshan Liu ◽  
Lijia Xu

Mobile edge computing (MEC) focuses on transferring computing resources close to the user's device, and it provides high-performance and low-delay services for mobile devices. It is an effective method to deal with computationally intensive and delay-sensitive tasks. Given the large number of underutilized computing resources for mobile devices in urban areas, leveraging these underutilized resources offers tremendous opportunities and value. Considering the spatiotemporal dynamics of user devices, the uncertainty of rich computing resources and the state of network channels in the MEC system, computing resource allocation in mobile devices with idle computing resources will affect the response time of task requesting. To solve these problems, this paper considers the case in which a mobile device can learn from a neighboring IoT device when offloading a computing request. On this basis, a novel self-adaptive learning of task offloading algorithm (SAda) is designed to minimize the average offloading delay in the MEC system. SAda adopts a distributed working mode and has a perception function to adapt to the dynamic environment in reality; it does not require frequent access to equipment information. Extensive simulations demonstrate that SAda achieves preferable latency performance and low learning error compared to the existing upper bound algorithms.


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