Investigating Paradigms of Group Territory in Multiple Display Environments

2020 ◽  
Vol 4 (GROUP) ◽  
pp. 1-28 ◽  
Author(s):  
Shuo Niu ◽  
D. Scott McCrickard ◽  
Julia Nguyen ◽  
Derek Haqq ◽  
Lindah Kotut ◽  
...  
Keyword(s):  
Author(s):  
Anthony D. Andre ◽  
Christopher D. Wickens

In this study we contrast display-control movement relations defined in terms of stimulus-response (physical) compatibility with those defined by stimulus-cognitive compatibility, and we relate these findings to the issue of command versus status levels of decision aid support. A second issue addressed is the cost of inconsistency across multiple display-control mappings. Subjects performed a flight control task while responding to one to four analog indicators, formatted as either command or status displays. The results suggest that there is an advantage for the status format when subjects are required to verbally report the state of the indicator(s), but no advantage was found for either format when subjects were required to manually correct the indicated state. The data point to the importance of display-control consistency and suggest that it may even outweigh that of compatibility.


Author(s):  
Michael J Schoelles ◽  
Wayne D. Gray

Argus is a system developed to support research to understand and measure cognitive workload. It consists of a single-subject and a team version. Research with the single-subject version is concerned with cognitive workload from a dynamic micro-strategy perspective; the team version seeks to identify communication protocols and decision aids that support team performance under high workload conditions. Workload is varied by the experimenter through a set of authoring tools. In the single-subject version, multiple tasks, a decision task and/or a tracking task, multiple display interfaces and input modes further enhance the variability of task workload. In the team version, communication between team members is accomplished through text and data messages sent between workstations.


2011 ◽  
Vol 66 (3) ◽  
pp. 497-504 ◽  
Author(s):  
Matteo Pizzolon ◽  
Lisa Locatello ◽  
Robert R. Warner ◽  
Nicole Chimento ◽  
Livio Finos ◽  
...  
Keyword(s):  

2009 ◽  
pp. 1233-1249
Author(s):  
Pablo Cesar ◽  
Keith Baker ◽  
Dick Bulterman ◽  
Luiz Fernando Gomes Soares ◽  
Samuel Cruz-Lara

This chapter aims to define a research agenda regarding the software graphics architecture for interactive digital television (iDTV). It is important to note that by iDTV we do not refer to the provision of a return path, but rather to the potential impact the user has over the television (both video stream and applications) content. We can differentiate three major topics to be included in the agenda: (1) to define a suitable declarative environment for television receivers, (2) to research television input (as multiple input devices) and output (multiple display devices) capabilities, and (3) to rethink the models of television distribution and post-distribution (e.g., peer-to-peer [P2P] networks and optical storage technologies). This chapter elaborates on these topics.


1972 ◽  
Vol 10 (1) ◽  
pp. 113-114
Author(s):  
H. Rice ◽  
R. B. Conners

Gene ◽  
1993 ◽  
Vol 128 (1) ◽  
pp. 79-83 ◽  
Author(s):  
Anne E. Willis ◽  
Richard N. Perham ◽  
David Wraith

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