SIGGRAPH ASIA 2016 Crafting Spirituality: A Pedagogic Project for Digital heritage: Digital Sculpting, Projection Mapping and Beyond

2016 ◽  
Author(s):  
W.-W. Chen

“Body As Echoes: Cyber Archiving of Dazu Rock Carvings (BAE project in short)” strives to explore the tangible/intangible aspects of digital heritage conservation. Aiming at Dazu Rock Carvings - World Heritage Site of Sichuan Province, BAE project utilizes photogrammetry and digital sculpting technique to investigate digital narrative of cultural heritage conservation. It further provides collaborative opportunities to conduct the high-resolution site survey for scholars and institutions at local authorities. For preserving and making sustainable of the tangible cultural heritage at Dazu Rock Carvings, BAE project cyber-archives the selected niches and the caves at Dazu, and transform them into high-resolution, three-dimensional models. For extending the established results and making the digital resources available to broader audiences, BAE project will further develop interactive info-motion interface and apply the knowledge of digital heritage from BAE project to STEM education. BAE project expects to bridge the platform for archeology, computer graphics, and interactive info-motion design. Digital sculpting, projection mapping, interactive info-motion and VR will be the core techniques to explore the narrative of digital heritage conservation. For further protecting, educating and consolidating “building dwelling thinking” through digital heritage preservation, BAE project helps to preserve the digital humanity, and reach out to museum staffs and academia. By the joint effort of global institutions and local authorities, BAE project will also help to foster and enhance the mutual understanding through intercultural collaborations.


2018 ◽  
Vol 5 (2) ◽  
pp. 8-11
Author(s):  
Shuangchun Liu ◽  
Surng Gahb Jahng

2021 ◽  
Vol 11 (9) ◽  
pp. 3753
Author(s):  
Hao-Lun Peng ◽  
Yoshihiro Watanabe

Dynamic projection mapping for a moving object according to its position and shape is fundamental for augmented reality to resemble changes on a target surface. For instance, augmenting the human arm surface via dynamic projection mapping can enhance applications in fashion, user interfaces, prototyping, education, medical assistance, and other fields. For such applications, however, conventional methods neglect skin deformation and have a high latency between motion and projection, causing noticeable misalignment between the target arm surface and projected images. These problems degrade the user experience and limit the development of more applications. We propose a system for high-speed dynamic projection mapping onto a rapidly moving human arm with realistic skin deformation. With the developed system, the user does not perceive any misalignment between the arm surface and projected images. First, we combine a state-of-the-art parametric deformable surface model with efficient regression-based accuracy compensation to represent skin deformation. Through compensation, we modify the texture coordinates to achieve fast and accurate image generation for projection mapping based on joint tracking. Second, we develop a high-speed system that provides a latency between motion and projection below 10 ms, which is generally imperceptible by human vision. Compared with conventional methods, the proposed system provides more realistic experiences and increases the applicability of dynamic projection mapping.


Author(s):  
Yasuhisa Kondo ◽  
Takehiro Miki ◽  
Taichi Kuronuma ◽  
Yuichi S. Hayakawa ◽  
Kyoko Kataoka ◽  
...  

Purpose – The purpose of this paper is to present a concurrent implementation of sustainable inventory for the UNESCO World Heritage sites of Bat, Al-Khutm and Al-Ayn in the interior of Oman. Design/methodology/approach – A digital heritage inventory (DHI) was developed through an action research to realize demands of the local agent and to co-design the solution. The Ministry of Heritage and Culture of Oman, the local agent, demanded to have archaeological information of the sites shared with foreign expeditions, which had worked at the sites for decades, for efficient heritage management, scientific research, outreach, and education. To this end, the Bat Digital Heritage Inventory (BatDHI) was implemented by a combination of network-access-ready database application, open source geographical information systems, and a web-based map service to incorporate and visualize previous works, which were concurrently cross-checked and updated by ground-truth surveys. Findings – The online inventory made it possible to update information during archaeological fieldwork in real time and accelerated the decision-making process in heritage management by prompt data updates and visualization. Research limitations/implications – The DHI is extendable for other sites or regions. It should also be considered to install Arches, an open-source suite of digital heritage inventories. Practical implications – The BatDHI was implemented through the action research mentioned in the design/methodology/approach section and yielded the implications mentioned in the findings section. Originality/value – This paper is a challenging application of transdisciplinary approach to the sustainable heritage management, in which researchers and societal stakeholders collaborate for co-design of research agendas, co-production of knowledge, and co-dissemination of outcomes.


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