scholarly journals A Comparative Perceptual Study of Soft-Shadow Algorithms

2014 ◽  
Vol 11 (2) ◽  
pp. 1-21 ◽  
Author(s):  
Michael Hecher ◽  
Matthias Bernhard ◽  
Oliver Mattausch ◽  
Daniel Scherzer ◽  
Michael Wimmer
2013 ◽  
Vol 32 (6) ◽  
pp. 201-213 ◽  
Author(s):  
Yi Xiao ◽  
Chi Sing Leung ◽  
Tze Yui Ho ◽  
Liang Wan ◽  
Tien Tsing Wong

2019 ◽  
Vol 39 (1) ◽  
pp. 389-404
Author(s):  
M. C. F. Macedo ◽  
A. L. Apolinário ◽  
K. A. Agüero
Keyword(s):  

1990 ◽  
Vol 10 (6) ◽  
pp. 13-32 ◽  
Author(s):  
A. Woo ◽  
P. Poulin ◽  
A. Fournier
Keyword(s):  

2007 ◽  
Vol 26 (3) ◽  
pp. 525-533 ◽  
Author(s):  
Gaël Guennebaud ◽  
Loïc Barthe ◽  
Mathias Paulin

Author(s):  
Samuli Laine ◽  
Timo Aila ◽  
Ulf Assarsson ◽  
Jaakko Lehtinen ◽  
Tomas Akenine-Möller
Keyword(s):  

2010 ◽  
Vol 34-35 ◽  
pp. 217-221
Author(s):  
Lei Xiao ◽  
Cheng Liu ◽  
Xi Long Qu

For the sake of improving the third dimension of 3D scenes, we analyze the existent real-time shadow generating algorithms, and improve the Chan’s smoothie soft shadow algorithm, make it based on shadow map, and treat with both the inner and outer penumbra. It not only effectively resolves the problems such as some algorithms can not cast shadow on itself and some are too complex, it also solves the aliasing problems of shadow mapping, and it meet the requirements of real-time in more complex scene. At last, the algorithm is emulated with DirectX, and the experimental results show the feasibility of the algorithm.


2008 ◽  
Vol 13 (1) ◽  
pp. 19-30 ◽  
Author(s):  
Louis Bavoil ◽  
Steven P. Callahan ◽  
Cláudio T. Silva
Keyword(s):  

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